Ah well. I guess beauty IS in the eye of the beholder.
To me the face at the top from Killzone 3 looks horribly flat and low detail, it just doesn't look
right. And as someone who is studying games development in college I can identify that they are clearly working within greater limitations of the system.
That and look at his armour! Super-low textures there, you can see what should be defined ridges smeared over the model as if its operating from a 128x128 bitmap. A HIGHLY compressed bitmap at that!
And this is a bit jarring for me to find in a video game from 2011 specially made for supposedly the most powerful console of this generation, when a whole 7 years earlier in 2004 we had faces like this to set the standard:
That's Two Thousands and FOUR! Three years before the PS3 would even be available to purchase in UK.
And don't get me started on animation. So intricate and complex in 2004's Half Life 2 yet simplistic in 2011's Killzone 3.