Mahoshonen said:
I think there is a broader story here-just how much do Focus Groups drive the artistic vision? I don't mean to say that it doesn't happen in other media, or that every developer is beholden to the marketing department, but it does seem to be the norm. This would be like if some marketing suit had walked up to Orson Welles and told him he needed to have a Musical Number in Citizen Kane.
These suits, their focus groups, and other such business school crap are huge drivers of what does, and does not, get made all over the media world - including video games. That's why we get so much "follow the leader" - someone saw Call of Duty sold 300 zepbillion copies, and decided that that is how you make money on video games, so we get a bunch of crappy knock-offs. In the movie business, the same thing happened. In 2002, Sam Raimi's Spider-Man became the first movie to make $100M in a single weekend. Between box office and other revenues, it made about $1B. For a movie in 2002, that shook out to be an absurd amount of money. So for the past 11 years, we've been getting follow the leader works - like the abominations that were Green Lantern, X3: Last Stand, Transformers, Transformers 2, Transformers 3. Now fortunately this trend actually resulted in an abnormally high number of good movies, but the stinkers were still there, still made money, and will keep coming until they don't (good or not, DC
will be making a Justice League movie because
dammit Avengers made like 30 trillion dollars and we have what's basically the same thing help what is moviemaking). Video games do the same thing - Riot Games makes 30 trillion dollars per second from League of Legends, so I'll be damned if I'm going to sit around not getting a piece of a pie that my crude, scientifically unfounded models show is there and is also huge and also also easy to take.
Basically I hate business people for not knowing how shit works (i.e. make something that doesn't suck).