Lilani said:
Everything comes with a point of reasonability. Unless you're going to argue there is literally no middle ground between ONLY testing white heterosexual males between the ages of 18-30 and ONLY testing 500 grandmothers, I think you know full well what I'm getting at here. And unless you're going to argue there is absolutely no potential for difference between how a male might react to something and how a female might, I think you also know full well there is a value in it.
And I think there is evidence of this that already exists. If 2K Games had tested male and female focus groups on the Bioshock Infinite cover, do you really think the females would have so unanimously preferred relegating Elizabeth to the back cover? Do you really think both males and females are equally enamored with playing as only a white 30-something male with brown hair and stubble?
I knew what you were getting at but I still don't think you're grasping that the difference of target audiences between focus tested white male gamers and the elderly is no more inadmissible than that of average female gamers. What appeals to male gamers in the video games they love just might never appeal to female gamers: Even if Isaac were actually a promiscuous young independent latino woman it still wouldn't change the fact you spend the majority of Dead Space without dialogue and covered head to toe in armor while blowing limbs off of things that should be dead. Changing the box art of Bioshock Infinite isn't going to change that it's still a story told from the perspective of a man about a woman in a game about ideals, prejudice, and shooting people in the face with their zappy hands. Female gamers might still not like that, and neither will their grandmothers, but that's not going to change the content of the game on any level besides the superficial.
Lilani said:
Don't you think there's a paradox going on when it's very clear the goal of AAA games as of late has been to cast the widest net to get the most money, yet the net they're aiming for with demographics is actually very limited? Women are becoming a larger and larger portion of the market, and while men may still make up the majority they're going to have to learn to deal with us one way or another. If they haven't learned how to make a game that can't appeal to both at once (which shouldn't really be that hard, it's been done so many times now), then they'd better start figuring out how because we aren't going anywhere and the more they pretend we don't exist the more money they're losing out on.
I see only playtesting males as a self-perpetuating problem. You only playtest with males, so the changes you make are geared toward male sensibilities and are completely unchecked by any other opinions, which limits the game's appeal even more. If you've got a specific demographic in mind then fine, but AAA publishers want big sales, and systematically shutting out 30-40% of the gaming population is only shooting themselves in the foot.
AAA Publishers have a lot of problems but they're only pandering towards a certain demographic because they continue to shell out money year after year for their games, regardless of the quality of the content. There's a lot of things wrong with that, none of it I think is specifically because there weren't more females in play-testing sessions. Play-testing with males isn't a problem to publishers because they keep buying their games, so how could they possibly think something is wrong? There's not a "Stagnation of ideas" line graph they can turn to let them know when they need to mix things up, all they see are the sales numbers (which have yet to truly fail - after all, is Bioshock infinite really going to tank because of it's box art?). They'd only be shooting themselves in the foot if there was a guarantee they could make more money while spending less by switching to making games aimed at female gamers (or both) and then refused to do it, while they continued to lose money while aiming at male gamers exclusively. But it's never that simple, so it hasn't happened yet.