Diablo 3 "Always Online" Requirement Helps Fight Hackers, Says Blizzard

Croaker42

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I wish companies would stop holding piracy up as a blame all issue. We already know thats not what a always on connection is for.

And even though it has the potential to hurt the industry, I have yet to see a solid study that was not built on fractured data and assumptions that proves it. Hell as far as they know piracy could improve brand awareness and through that sales.
 

Nurb

Cynical bastard
Dec 9, 2008
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OMGIllithan said:
Nurb said:
Odlus said:
From the second paragraph of the interview you linked:

Senior producer Alex Mayberry says there were many reasons for the decision, including the prevention of cheating. Since players can buy and sell items for real money, any way of cheating to make or acquire better ones would be very lucrative ? and unfair.
What was that again about contradictions and PR-muzzles?



Lots of commentators on this site seem to have difficulty reading, though, so don't take it too hard. Also, in your defense, Logan's opening of "Apparently, it's not pirates that Blizzard is targeting by requiring Diablo 3 to be hooked up to the internet all the time," is also wrong because the interview he used as his source said this:

Either way, no contradictions.
If they didn't force people into a damn auction house for artificially increased rarity to drive up prices, they wouldn't have to resort to something so drastic to stop cheating. IT's about money, it's always about money, and they don't want people enjoying the single player game they paid SIXTY DOLLARS for to be able to mod the game and avoid the auction house because a lot of customers don't want to pay up to 10 or 15 dollars for digital items that are already in the full priced game

The auction house isn't even a gameplay mechanic, it's a DLC money making tool for Blizzard. The auction house doesn't need to be a part of the game. If they just made the game single player like it's supposed to be without an auction house, they wouldn't be having to try to stop cheaters and modders in the first place.

NO full priced game is worth all the trouble and extra money for unlocking items in the game. If they charged $20 bucks for a game that forces online play and auction house services, then it'd be easier to deal with.
1. Diablo 2 was the same way, people would pay for items regardless of your stake on the matter. The AH is just a way for people to do it in a safe environment instead of getting scammed.

2. On forced rarity: would you rather Blizzard just give everyone the same items so that there is no dispute over money? That probably wouldn't make for a very good game.

3. If you don't like the AH then you don't have to use it, simple as that! No extra cost to you. Personally, I'd rather Blizzard come up with a method to help fund their servers that doesn't affect me at all or require me to pay a subscription.
1. Gamers weren't forced to be online to play the single player game

2. Everyone already has the same items in their game, the auction house just unlocks the content when the transaction is made. The game doesn't give each disc or download different items, they're all there, but they're rare and random enough for people to find certian ones and sell them. That's what they're doing you know, they're selling content already in the game to us twice.

3. But I have to be punished with the protection of that service by not being allowed to play a single player game if my internet is down for the day, so I'm forced to deal with it if I use it or not.

I don't see what's so hard to understand about this. The Baulder's Gate games weren't like this. If they had implemented an auction house and online-only play to prevent modding, would that make the game more or less enjoyable?
 

Yokai

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Well, as someone who would never have even touched the multiplayer had I actually bought this game, I can safely say that Jay Wilson is a damn fool, and that if hackers are threatening the singleplayer game the answer is to admit defeat and segregate the two, not impose all sorts of questionably useful restrictions on the portion of the game that I should be able to play on my own terms. I have absolutely no faith in Blizzard anymore.
 

MonkeyPunch

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Feb 20, 2008
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Midnight Crossroads said:
Tell me about these hackers ruining my single-player, off-line experience, Blizzard.
From the articles I don't believe they are saying they'd ruing your off-line experience but rather that if the server code was available to the player because they would have to implement it in the off-line game, it'd make it easier for the hackers to hack the on-line portion of the game because they would then have access to the code.
-

A little OT but I hate the way the word "fantasy" has become synonymous for Medieval Fantasy.
/rant
 

OMGIllithan

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Nurb said:
OMGIllithan said:
Nurb said:
Odlus said:
From the second paragraph of the interview you linked:

Senior producer Alex Mayberry says there were many reasons for the decision, including the prevention of cheating. Since players can buy and sell items for real money, any way of cheating to make or acquire better ones would be very lucrative ? and unfair.
What was that again about contradictions and PR-muzzles?



Lots of commentators on this site seem to have difficulty reading, though, so don't take it too hard. Also, in your defense, Logan's opening of "Apparently, it's not pirates that Blizzard is targeting by requiring Diablo 3 to be hooked up to the internet all the time," is also wrong because the interview he used as his source said this:

Either way, no contradictions.
If they didn't force people into a damn auction house for artificially increased rarity to drive up prices, they wouldn't have to resort to something so drastic to stop cheating. IT's about money, it's always about money, and they don't want people enjoying the single player game they paid SIXTY DOLLARS for to be able to mod the game and avoid the auction house because a lot of customers don't want to pay up to 10 or 15 dollars for digital items that are already in the full priced game

The auction house isn't even a gameplay mechanic, it's a DLC money making tool for Blizzard. The auction house doesn't need to be a part of the game. If they just made the game single player like it's supposed to be without an auction house, they wouldn't be having to try to stop cheaters and modders in the first place.

NO full priced game is worth all the trouble and extra money for unlocking items in the game. If they charged $20 bucks for a game that forces online play and auction house services, then it'd be easier to deal with.
1. Diablo 2 was the same way, people would pay for items regardless of your stake on the matter. The AH is just a way for people to do it in a safe environment instead of getting scammed.

2. On forced rarity: would you rather Blizzard just give everyone the same items so that there is no dispute over money? That probably wouldn't make for a very good game.

3. If you don't like the AH then you don't have to use it, simple as that! No extra cost to you. Personally, I'd rather Blizzard come up with a method to help fund their servers that doesn't affect me at all or require me to pay a subscription.
1. Gamers weren't forced to be online to play the single player game

2. Everyone already has the same items in their game, the auction house just unlocks the content when the transaction is made. The game doesn't give each disc or download different items, they're all there, but they're rare and random enough for people to find certian ones and sell them.

3. But I have to be punished with the protection of that service by not being allowed to play a single player game if my internet is down for the day, so I'm forced to deal with it if I use it or not.
1. See 3.

2. I don't follow... this isn't CoD where you unlock weapons as you level up. The items aren't on the disc locked until you enter a DLC code. Anyone has a random chance to get any item. Trading items is a common function of a game that revolved around items. What more do you want?

3. So what you're saying is punish everyone else who wants this feature because you want one specific feature with a specific stipulation? Well why don't we just take down battle.net, cross game chat, being able to download your games from anywhere to install on any machine an unlimited number of times, and Starcraft 2 matchmaking because that way we would be able to hack Diablo 3 to beat the shit out of the game, get bored with it, maybe go online and screw with some other people, then throw it away and never think about it again.

You have an internet connection. The only time you wont be able to play is that one night at 4 in the morning once a year that the internet is shut down, or when you get on a plane. You're going to be fine.
 

Nurb

Cynical bastard
Dec 9, 2008
3,078
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OMGIllithan said:
Nurb said:
OMGIllithan said:
Nurb said:
Odlus said:
From the second paragraph of the interview you linked:

Senior producer Alex Mayberry says there were many reasons for the decision, including the prevention of cheating. Since players can buy and sell items for real money, any way of cheating to make or acquire better ones would be very lucrative ? and unfair.
What was that again about contradictions and PR-muzzles?



Lots of commentators on this site seem to have difficulty reading, though, so don't take it too hard. Also, in your defense, Logan's opening of "Apparently, it's not pirates that Blizzard is targeting by requiring Diablo 3 to be hooked up to the internet all the time," is also wrong because the interview he used as his source said this:

Either way, no contradictions.
If they didn't force people into a damn auction house for artificially increased rarity to drive up prices, they wouldn't have to resort to something so drastic to stop cheating. IT's about money, it's always about money, and they don't want people enjoying the single player game they paid SIXTY DOLLARS for to be able to mod the game and avoid the auction house because a lot of customers don't want to pay up to 10 or 15 dollars for digital items that are already in the full priced game

The auction house isn't even a gameplay mechanic, it's a DLC money making tool for Blizzard. The auction house doesn't need to be a part of the game. If they just made the game single player like it's supposed to be without an auction house, they wouldn't be having to try to stop cheaters and modders in the first place.

NO full priced game is worth all the trouble and extra money for unlocking items in the game. If they charged $20 bucks for a game that forces online play and auction house services, then it'd be easier to deal with.
1. Diablo 2 was the same way, people would pay for items regardless of your stake on the matter. The AH is just a way for people to do it in a safe environment instead of getting scammed.

2. On forced rarity: would you rather Blizzard just give everyone the same items so that there is no dispute over money? That probably wouldn't make for a very good game.

3. If you don't like the AH then you don't have to use it, simple as that! No extra cost to you. Personally, I'd rather Blizzard come up with a method to help fund their servers that doesn't affect me at all or require me to pay a subscription.
1. Gamers weren't forced to be online to play the single player game

2. Everyone already has the same items in their game, the auction house just unlocks the content when the transaction is made. The game doesn't give each disc or download different items, they're all there, but they're rare and random enough for people to find certian ones and sell them.

3. But I have to be punished with the protection of that service by not being allowed to play a single player game if my internet is down for the day, so I'm forced to deal with it if I use it or not.
1. See 3.

2. I don't follow... this isn't CoD where you unlock weapons as you level up. The items aren't on the disc locked until you enter a DLC code. Anyone has a random chance to get any item. Trading items is a common function of a game that revolved around items. What more do you want?

3. So what you're saying is punish everyone else who wants this feature because you want one specific feature with a specific stipulation? Well why don't we just take down battle.net, cross game chat, being able to download your games from anywhere to install on any machine an unlimited number of times, and Starcraft 2 matchmaking because that way we would be able to hack Diablo 3 to beat the shit out of the game, get bored with it, maybe go online and screw with some other people, then throw it away and never think about it again.

You have an internet connection. The only time you wont be able to play is that one night at 4 in the morning once a year that the internet is shut down, or when you get on a plane. You're going to be fine.
It's a single player game, we shouldn't have to put up with MMO DRM when we don't want to deal with DLC.

Baulder's gate didn't need this shit. I won't be buying it. If there wasn't an auction house that makes blizzard a percentage of every sale on an already full-priced game, they wouldn't need this DRM and they'd still have a customer.
 

Silenttalker22

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Dec 21, 2010
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reckoner09 said:
As someone who travels 6 months of the year, often to places with little or no internet connection, Blizzard have totally removed any possibility of me buying the game.
They honestly didn't even think about people that can't always be online. I was in the Navy , and during our 2003 cruise, offshore for Operation: Fun in the Sand over there, I played Diablo 2 during my extensive downtime. I leveled several chars, and obviously we have no access to constant net. But apparently I wrong in thinking that because I was enjoying it, that I was playing it right. Imagine my surprise.
 

Atmos Duality

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Odlus said:
I've explained perfectly clear in the past why the "the real money AH is just a scheme for Blizzard to get money" is wrong, and I don't feel like going through it again. Look through my past comments if you're curious, shouldn't be too long ago.

Either way, you're not "forced" into it. There's still an ingame gold AH and I'd imagine everything except the absolute best of the best gear will be sold through there simply because everyone will have the same thoughts; "why pay money for this when I could just earn it ingame or use ingame gold?"
A lot of Free-to-play MMOs use the same model, but they also turn up the grind to incredible levels to add value to those "pay items". And that's what worries me (and many others) here. It's a simple matter to claim that "Nobody forces you to buy items"; but if Blizzard increases the required grind, the temptation for most users to spend money via the auction house rises correspondingly.

I'm not saying that they will necessarily do that in Diablo 3 (I would need hard data to make that claim legitimate), but the threat is still there and its very real. It very well could just be a convenient public item-trading system. Of course, the introduction of the Blizzard Tax to the AH has many questioning Blizzard's true motives here.

In short, the Auction House could be used to exploit grind for money, which is the default business model for MMORPGs.

See, I don't question that it's a strong business model; the grind-game-model forms the fiscal backbone of the most profitable game-type/genre on the planet (the MMORPG).

But personally, I find that it's a thoroughly disgusting model for what is supposed to be entertainment. The developer provides access to the game, and thus access to "the problem" (grind), but then provides access to the "solution" for a price.
And this, taken purely from a gameplay design perspective, seems backwards to the point that it contradicts the purpose of making a game to be played for fun.

What makes this different from other games (all of which technically sell you "problems" to solve when you get right down to it) is that the challenge doesn't come from requiring technique, strategy, or planning. It comes from intentional inconvenience and boredom; two elements any FUN game would strive to avoid and eliminate.
 

phoeniciansailor

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I've been toying around with the idea of creating a sort of public protest of Blizzard and their Diablo 3 shenanigans. I'm not going to be buying the game, ok, but that alone is sort of a weak protest against the incredible number of purchases Blizzard will get anyway. Probably some of you are feeling the same. Anyhow, I'm testing an idea here :

http://www.nodiablo.com

I just put it out there to start to get some feedback from other gamers, see how it could be improved to send the strongest message to Blizzard. Of course, feel free to pledge up, but mostly interested in feedback (here, or on the site itself). Want to take it more public this weekend. (Oh, and the site won't work in Internet Explorer 8 and below, sorry, but those browsers are a nightmare. I assume for most of y'all that's not a problem.)
 

ciasteczkowyp

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You're not being told that single player gaming is bad at any point here, read the whole interview people, lol.

And for me the game died quickly compared of how it would have fared without all those cheats.
 

Eggbert

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I am spectacularly disappointed here. This is the second time the Escapist has covered this idiocy, and included something along the lines of "Well, everyone has perpetual limitless internet, so there's no problem. Herpy-derp." Canada does not have a single ISP offering the bottomless data plan you'd need to sustain games using this. Saskatchewan doesn't have the speed needed to run TF2 in multiplayer, or the stability to allow me to play games whenever I want.

I'm tired. Tired of hating this. Tired of being told I "play games wrong." Tired of developers and publishers lying about their goals. Tired. No, don't get up on my account; I'm long gone.
 

Torrasque

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Doom972 said:
Logan Westbrook said:
Trading offline play for fewer cheaters is fair, right?
2) I don't care if someone wants to cheat, as he's only ruining it for himself.
Tell that to the asshole who killed my friend's lvl 94 sorc in hardcore with a hacked ring that did infinite damage.

The only argument I hear against D3's "always online" policy, is "my internet is shitty".
Well, get better internet then.
If you lag in a game and can't enjoy multiplayer, get better internet.
If you constantly disconnect and can't play a full match, get better internet.
If you drop from a game lobby because your connection is choppy, get better internet.

It applies for every single online multiplayer game ever, so I don't see what the big problem is when Blizzard does it.
Sure you can play campaign and firefight in Reach without an internet connection, but you can't get commendations and experience to rank up.
Sure you can play campaign and spec ops in MW2 without an internet connection, but multiplayer is where the real fun is.
Sure you can play TF2 against bots for the rest of your days, but you're kind of missing the point to playing it in the first place, if you don't play against humans.

I stand by what Mr. Wilson said:
internet connections were hardly rare
I don't care about his justification for this being "them damned hackers!", but that doesn't even matter to me.
 

IndianaJonny

Mysteron Display Team
Jan 6, 2011
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OMGIllithan said:
IndianaJonny said:
I feel like the best way to debate this is to share my thoughts on how DRM should function. I believe that a developer has a right to attempt to protect people from illegally downloading their games. I do, however, believe that a developer has an obligation to make whatever form of DRM they choose to be as unintrusive as possible.

Now with that said, I don't believe battle.net is an attempt to slap DRM onto games. It was created with the purpose of linking all blizzard games together. It also comes with the benefit of being able to download your games anywhere at any time from a browser. You can also communicate with friends across games. In short, it makes the playing experience better for everything that has been released from Blizzard since its release so far. Now the reason why they require an always on connection is because they decided not to have a separate single and multi player account, which I think is the heart of this issue, but they did give reasons why they made this decision. My point is that battle.net was not created with the purpose of being DRM, but that happened to be a secondary side effect. And I'm ok with that because its presented with so many positives along with it. This part, I'm sure some people will disagree with.

As far as you feeling like you're being charged an 'anti-piracy subscription fee', I'm not quite sure I understand that viewpoint. You're not being charged any extra to play the game at all, unless for some reason you were neglecting purchasing an internet connection until this game comes out.

Last, as far as balance and cheating goes, you're right that there will always be people trying to hack and cheat. However if we use wow for comparison, cheating is handled rather efficiently in wow (and even SC2), and I'm sure Blizzard has learned at this point techniques on how to track the people who are cheating so they are banned quickly. I am not a fan of the "Don't stop them because they'll do it anyways" argument. It only holds any weight because of the anonymity of the internet because people are afraid to stand up to those who want to watch the world burn.

P.S. Thanks for reading that post I made, I put a lot of time and effort into it hoping to persuade people to think more positively.
For sure. busters made the astute obrservation on another D3 thread that Blizzard's (marketing) approach seems markedly similar to that of an MMO. If they're looking to build a game that relies heavily on a regulated, well-monitored online community for its continued popularity then, yes, they should be looking at successes such as Starcraft and WoW as their frame of reference. But to build that community forcibly by making the game's community exclusively online is not something I can agree with, especially when the previous, successful, Diablo games at least gave the option of offline play. An 'option' that, for some of us, was the reason we purchased the game in the first place.

And I make no apology that this view is really born of my own experiences of Diablo and the nature of my interactions with the games. Whilst I never played online with strangers I had many a long session either on single-player offline or over LAN with all my mates crammed into my room at university. That's what the Diablo experience was for me; without the need for, or cost of, any Internet access (unless we were looking up builds!). The 'anti-piracy subscription fee' was a remark as to the cost of using the Internet over a period where I wouldn't normally be online (e.g. when playing Diablo), this can be both financial and qualitative, especially for ISPs who drop speeds after you've passed a certain threshold (which, in gaming/video-streaming households, is often reached.....sooner than expected). Granted Blizzard isn't making money directly from this (though you are spending more time on their 'shop-floor', as it were) but more money is still going out of the household finances at the end of the month.

I accept that DRM, either as intentional or circumstantial, is not going to go away, for, as you quite rightly point out, it has the potential to do much good - I'm not going to throw the baby out with the bathwater here. But in its current format and utility by Blizzard, on this occasion I feel its doing more harm than good by clunking all its buyers over the head.

Though I admire Blizzard for at least testing the water (even if they did use such a beloved franchise as the sacrificial lamb). In a few years, I hope we'll have a sleek DRM system molded by user feedback and suited to user purpose rather than the draconian bulldozer it currently is, and D3, for better or worse, will have been a stepping stone in its evolution. Till then, "I do not agree with what Blizzard has to say, but I'll defend to the death their right to say it".

P.S. It was hard to find a post where you'd laid all your cards on the table on this matter as most of them seemed to be responses to other posters. And yeah, you didn't disappoint; plenty of heart in that post.
 

LorienvArden

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Feb 28, 2011
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Jumwa said:
You can have an offline experience completely separate from the online that wouldn't allow any further cheating or exploits.
Well, I do see their point on this matter. Without the Data required to run a server, it is much harder (borderline impossible) to pirate the game. Releasing this data makes cheating much easier.

Though if the servercoding is centralized, the lan experience will be horrible if the shared internet connection isn't top notch. I could have given them a bit of slack if we where able to just have a good game at a lan with this, but no go there either.

Cheating wouldn't be a problem though if we wouldn't have to endure an auctionhouse many people don't want to see in their game.
Novel idea: Try remote storage and authentification of characters able to interact with the auction system.
Or different servercodes for public and private servers so cheaters could only ever hack on their own little server.
There ARE ways around that problem, but Blizzard just doesn't care because there are several million of sheep waiting to hand them money anyway.

Be smart, stay away from this turd - at least for the first month after release.
 

Exort

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Oct 11, 2010
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AndyFromMonday said:
How does it help fight hackers? Last time I checked, Single Player and Multiplayer were two different things that did not in any way interact with each other. The same goes with LAN. This is just Blizzard spewing out more bullshit.
Nope, Hacker use single player to learn how the game works, and develop way to hack it. You simply can't know how something work since you don't have the code. Therefore, they have to learn by the data that is pass from the server, which is a lot harder.
As long as, Blizzard keep update their code it is very hard to dupe items etc.
It is a similar idea to http://www.escapistmagazine.com/articles/view/columns/experienced-points/7467-Experienced-Points-Impossible-to-beat-DRM.
 

kingmob

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Jan 20, 2010
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All this stupidity and talking around the subject from Blizzard is just mind boggling. What the hell is going on there?
 

kingpocky

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Torrasque said:
The only argument I hear against D3's "always online" policy, is "my internet is shitty".
Well, get better internet then.
If you lag in a game and can't enjoy multiplayer, get better internet.
If you constantly disconnect and can't play a full match, get better internet.
If you drop from a game lobby because your connection is choppy, get better internet.

It applies for every single online multiplayer game ever, so I don't see what the big problem is when Blizzard does it.
If this were an exclusively multiplayer game, those would all be excellent arguments.