Cheshire the Cat said:Huh, I dont think Blizzard realises we are living in a post Torchlight world. They aint the be all and end all of top down hack n slash games no more.
Trust me Blizzard, I do not care that youve done this shit. I will happily spend my time with Torchlight 2 until either you come to your senses and stop acting like cunts or the modding community fixes this problem for you.
Blizzard said:Mods sind hier verboten!
can i give you a hug for being totally amazing?Aggieknight said:I personally own every Blizzard game ever made, including the Lost Vikings on NES.
Sorry Blizzard. I refuse to purchase single player games with "always on" requirements. I'm too often in hotels, relatives' houses or other places with unreliable internet connections to buy a single player game with "always on" crappy DRM. Doesn't even count the times I'm on an airplane (what, I need to pay $10 to play D3 in flight?) or my ISP's service is down.
I understand your desire to fight hackers and pirates, and to mine my personal play-style. Please understand my desire to use something I purchased when and where I want to. Also understand my desire to not pay for something that is more restrictive than what others "steal" for free.
Don't worry, I won't download a hacked copy of your game. I will gladly be playing Torchlight in its stead.
Yes, actually it does. You would need to recreate a copy of battle net and authenticate to that in order to play.balberoy said:What does Blizzard accomplish with this hilarious DRM crap?
Do they protect their game from any form of piracy?
- No they don't!!!
I'm not quite sure how the game gets more expensive? I mean, its still going to cost a flat $60 just like any other Blizzard game.balberoy said:Do they offer anything to you as a customer?
- No the game gets more expensive cause those measures
- No you can't play it without an online connection
So... no screwing up the game for other people online? That argument doesn't even make sense.balberoy said:What shall it bring you?
- No screwing up Multiplayer
- No MODS!!!
No. I mean, you're flat out wrong with this one.balberoy said:Why did Diablo stay online for so long?
- MODS!!!
See counterpoint all of them.balberoy said:Why not add good anti cheat support, or make mods not compatible with the a normal online game?
Or why not check the version when logging in a game, when you wanna play online?
- NO DAMN REASON!!!
I just.... you haven't said anything in this post except that you think that mods are the reason that Diablo 2 stayed popular for so long, which simply isn't true. I'd debate with you if you want but you need to come up with more solid points.balberoy said:They treat us customers like cattle, ready to go to the butcher.
We swallow everything they throw at us, like their god forsaken marketplace, online DRM, mod free games etc... and people swallow everything and want more.
Not anymore I say. I do the only thing I can, and that is not to buy games from those who try to feed me rotten vile things covered in a thin chocolate layer.
Perhaps I wasn't clear enough on that last bit; it's the crude, to the point of draconian, format of their DRM decision here that irritates me. I don't mind being charged extra on the purchase at point of sale to facilitate anti-piracy software or to cover projected losses due to piracy (though I would be surprised if sales prices did not already include contingencies -that strikes me as 'Budgeting 101' point) but forcing the player to maintain an Internet connection throughout play acts as a hidden, nonnegotiable 'anti-piracy subscription fee' that the player pays every time he plays the game.OMGIllithan said:It helps protect a developers games so that they can make them more balanced and fair. Also, it will reduce piracy so that developers can me more confident on taking in enough income to produce more great games for all gamers.IndianaJonny said:This is not about genre choice or game mechanics, it's about the downright awful combination of denial of access tagged with forcing gamers to play a certain (more costly) way. I have yet to hear one concrete reason as to why this DRM decision is good for the gamer.
Well, that was easy.
there's at least one more group of people: those who bought and played diablo 1 when it first came out, then diablo 2 and played it for 10 years, single and multiplayer. these people are long time hardcore fans. but now these people live without an internet connection at home. maybe they cant afford it, but probably they are in a rural area where none is available. they really WANT to play this game and have been thinking about it for years and years and discussing its potential with their friends, playing every titans quest and torchlight that comes out, modding d2 with crazy new shit, just because they love it, and now they are being told they CANNOT play it because the company wants to make more money. i am in this category.00slash00 said:i never had a problem with the always online thing. i agree that you dont get the full experience unless you play online and diablo 2 hackers were annoying as hell. that being said, blizzard just needs to stop talking about diablo 3 for a while because right now there are two groups of people. there are people who have made up their mind about hating diablo 3 and nothing blizzard says will change that and only cement their opinion. then there are people like me who have been excited for diablo 3 for so long that they will buy diablo 3 no matter what blizzard does to it
"Well they shouldn't because pirates and hackers will pirate and hack anyways" is not a valid argument, and you need to stop being pissed at companies for that reason. What your saying is synonymous with "Well the school bully is going to beat me up anyways, so I might as well try to meet him after school."TheMadJack said:I understand they don't want to give away their client/server architecture, but honestly do they think that won't be circumvented? Really? We'll hear from item dups, item cheaters/hackers that's a guarantee.
you are correct, alot of the people who worked on the first games are the ones who make.... Tada.... Torchlight!thirion1850 said:Take note that "we" means people that didn't actually made the first or second ones. At least if I remember things correctly.
Yeah that is ridiculous.PingoBlack said:Wait ... OUR game? Seriously?Mythrignoc said:So now blizzard is dipping their hands into our game and telling us that "We're not playing it right if we're playing it offline?" Wonderful!
Alex Mayberry, the senior producer, says that piracy is one of the reasons for doing this.Odlus said:You mean Jay Wilson, the guy that's being quoted in this very article?
And lol at people acting like Blizzard is suddenly the "most anti-consumer developer" when Blizzard has already been discussing free content patches they'll be putting out after the game's release. I also like people acting like they understand the tech behind Blizzard's unreleased game better than Blizzard does.