They didn't say they won't be making console games at all. They said that they won't port games which can't really be ported due to game mechanics. After all they have ported their games to consoles before.Mad Stalin said:Didn't they say like a week ago they weren't gonna make games for consoles? I smell delicious sellout
A is, by far, my biggest issue with any game like this. Menu navigation, especially with item heavy games like Borderlands or Oblivion, is normally so much easier with a mouse and keyboard. B & C are also very valid concerns - the only way round that would be mapping skills to the D pad and having a second bank available with a trigger pull.Hammeroj said:A) You lose speed in any type of menu management and targeting.
B) You lose speed and convenience in selecting/executing skills.
C) You lose the amount of skills you can quickly access.
WTF do you people do to your mice playing Diablo games that breaks them so much, I've played quite a bit of Diablo and finished Diablo 2 plus hour and hours of gameplay afterward on an old first generation Microsoft optical mouse and it still works just like the day I bought it.Fiz_The_Toaster said:Many a mice have fallen in my gaming time with Diablo. Their sacrifices were for a greater cause and/or victims of unjustified rage.John Funk said:I'm sorry, but it's just not Diablo if you aren't breaking a mouse with clicking.
OT: Well at least this time they made more a confirmation that it will be for consoles other than a 'Well, I don't know, it would be cool though huh?'
While this does annoy me a little, I will still be playing it on a PC since it would feel weird to me otherwise.
This, however, is still worrying. If they start developing for multiple platforms not only will their games lose the gameplay-first focus they're known for, they'll also be tied down to console hardware and licensing crap. Never a good sign.Andy Chalk said:Diablo 3 "Feels Even Better" With a Controller
"We don't see ourselves as a PC developer - we see ourselves as a game developer"
This is only part of the reason. The other part is that controls are (my god I feel like I've said this a million times...) more precise on PC. A mouse will more or less always have better pinpoint targeting than a gamepad. When creating gameplay where you can expect your players to be x good, you can make your game x hard/challenging/fun. If there is a pile of gamers that have y potential on their controls instead of x...you compromise. The gameplay cannot be hard enough to be impossible for the y crowd...so you make it easier, or different. THIS IS THE PROBLEM. The Game is not what it could have been, because of design compromise.Jodah said:The reason most PC gamers complain is because of bad console->PC ports. While it is possible to have 16-30 buttons on a controller, very very few games actually do that. Many PC gamers want lots of options and abilities at once.Sober Thal said:What's sad is that this will probably upset some PC gamers. Why? I have no idea.
I look forward to trying this game on a console.
EDIT: A controller easily has 16 buttons to use, over 30 if you incorporate holding the triggers to map buttons twice. This game should be fine on a controller.
I've only broken a grand total of two from both Diablo games, one I've slammed down too hard and the other it stopped working because I'd grip it too hard when I got angry.Stryc9 said:WTF do you people do to your mice playing Diablo games that breaks them so much, I've played quite a bit of Diablo and finished Diablo 2 plus hour and hours of gameplay afterward on an old first generation Microsoft optical mouse and it still works just like the day I bought it.Fiz_The_Toaster said:Snip
As for the use of a gamepad for Diablo 3, if it's an option in the PC version I'll give it a shot as long as I can use my Logitech Dual Action, I'm not buying a 360 controller for this. I think that it'll be a little weird at first but something that could be gotten used to. As long as I can put the controller down and use my mouse for inventory management and selling stuff and navigating dialogue trees.
I really see no reason to be all upset by this, maybe I've been doing it wrong all this time but I didn't have every key on my keyboard bound to something in the game and I barely used the number keys for anything other than drinking potions. I always had attack as left click and a skill as right click.
So, just because a console version would be arguably worse (I say arguably because while your points are valid, whether that loss of speed and precision actually bothers someone is entirely up to that individual), means that it shouldn't be done at all?Hammeroj said:Snip.
What the fuck?Dyme said:Diablo 1 was on Playstation and it worked just fine.
Which is exactly why I gave the disclaimer for why I said "arguably." If it being objectively worse, whether in control or even technical aspects, is grounds for it never being allowed to exist, then a great many console games would never have been made. You may not be discussing preference, but when it comes to someone dropping their cash, I think it's far more important to go with what you prefer, even if there's something better.Hammeroj said:It would not be arguably, it would be objectively functionally worse. Period. I'm not talking about preference, because "I prefer it this way /fullstop" is the worst argument anyone can ever make. And also because people can like the shittiest of shit, despite it having little to no redeeming qualities.
Blizzard isn't allowed to make money? That aside, bringing a game to more people is hardly a bad thing, if the transfer can be done to a determined degree of success. It's fine wanting your product to be the best it can possibly be, and I in no way condone the equalization that seems to tend to happen in multiplatform development when PC's and consoles are concerned, but if it doesn't affect your product negatively, than why should someone who does only have a console for gaming be left out?Hammeroj said:If an inferior version of a game is made with the only purpose of it being profit, it has no intellectual (or even moral, to sound dramatic) reason to exist. It may well be done, but it should not be supported. You'll notice that at least most of my ire, if it was apparent in that post, was directed at the gullible and severely ignorant audience. You'll see my point proven once you read countless less-than-half-line comments, blurbs, I should say, about people saying how good it is that the game's coming to consoles (or ones from every other D3 thread whining about how it should). With no reasons whatsoever, other than, of course, the heavy implication that the console in question is the only fucking gaming device the person has.
I was a PC gamer first back in the day, and still am to some degree, though now I typically prefer a controller in my hands and lounging in all manner of positions on a couch. It's comfortable for me. And although, to your example, I am most likely not part of that vast majority, it still shows that it's entirely possible for someone to prefer a controller, knowing full well that it is inferior in some aspects.Hammeroj said:The preference you're talking about, too, vast majority of the time simply comes from not having used the mouse&keyboard setup for anything more than checking one's Facebook. So many people on this forum (usually touted the one intellectual gaming forum) are completely and utterly ignorant about the way PCs work when it comes to games that it's scary to think how bad it is outside it.