Exactly. You have nailed it precisely. It's a more advanced version of the same style. By no means are they identical, but from an artist's standpoint, I get the feeling they put the WoW team on it and didn't push them outside of their comfort zones.Atros81 said:I see what you're saying about about the textures. They're a lot higher resolution in comparison to where they are in WoW, and the models are more detailed (I'll need to get a close screenshot of my monk as she's sitting right now for comparison's sake, but I only have a few minutes now), but I do agree that it's much same thing pushed up further, as opposed to treading new technological ground, including tessellation and ambient occlusion like you're describing.
You need to remember something about that, though... Diablo is intended to be have a wider appeal. If you DID insert higher end graphical ability (like tesselation), you'd freeze out a very significant portions of the audience. Even as it is, there have been complaints they they made it so that the minimum 'bar' was too high as it is... I know if I hadn't built my new rig a couple months ago, my very capable but aging rig that was several years old (Opteron 186, 8800 GTS 320) would NOT have been able to run the game.
I get what you're saying about cartoony... but, look at the comparisons in cartoon as far as theme. While your WoW screenshot does resemble Looney Tunes, the comparison that comes to mind for D3 shows up more resembling Batman: The Animated Series (albeit a completely different setting). Just because it may be cartoony, does NOT mean can't be dark.
I'd roll with your comparison of WoW = Looney Tunes, D3 = Batman the Animated series. Since you've been such a friendly fellow, I'll even take this a step further. In one of the moments where I was banging my head against a wall earlier, I said one of my concerns with D3 (as always, from the standpoint of one who hasn't played it!) is that the Cinematics and marketing seem to be pushing for a gritty, epic, Rated R movie feel. Kinda like this:
[http://i.imgur.com/hEiRl.png]
... and then you have the gameplay, which doesn't seem to fit into that same mold at all...
[http://i.imgur.com/vbOyj.jpg]
I know, I know, for ages we've dealt with situations where the cinematics are all cool and realistic, and then we have an in-game graphics style that can't match up. But the last few years, it seems like cutscenes and gameplay have been careening towards each other and it's been harder and harder to tell the two apart. Heck, most games I play use the in-game engine to do the cutscenes, so the whole thing is seamless.
I know Blizzard has always had a thing for putting high quality, super realistic cg cutscenes next to gameplay that doesn't jive, but since gaming has mostly been moving away from that, I have trouble wrapping my head around how the two can even support each other in the same room, let alone side-by-side. Does it actually mesh and come together when you're playing the game?
To me it would be like watching a tv show like this:
It's funny you mention cutting off portions of the audience. I remember when Diablo 2 came out, a lot of people were 'giving it hell' because Blizzard opted to use 2d sprites in place of 3d, since not a lot of people had 3d graphics cards. 12 years later, it's the same cycle all over again!
I'm just curious - not bashing the game - what about it makes a pc older than a few months back be unable to run it? Do they have like 200 bajillion individual light sources going on at once or something? It's a 4 player cap per game, right? I'm sure I'll get into hot water for this one, but at first glance it doesn't seem like something my 2 year old laptop shouldn't be able to handle.