This (and many other like this) comment reveals that a LOT of people do not really understand that Diablo has never truly been a single player game: you could only get so much mileage from an hack'n'slash if you never did ladder, coop or PvP, and that's the reason why Torchlight was a nice game but completely different in scope with Diablo.Legion said:I'd probably give it a shot, but no way in hell am I buying a single player game that requires constant net connection, especially as my net has been somewhat unstable recently (idiotic phone companies need to sort that crap out).
No offese, but it's apparent that you don't understand how the difficulties work: they are leveled, meaning that to go into Nightmare you need to be 30-35+ and to go into Hell 45-50+ (if you hope to survive); more than unlockable, it's tiered difficulties.Squidbulb said:I've never understood the point of unlockable difficulty settings. Difficulty shouldn't be seen as a reward, it's just there to keep each type of player happy.
Also, I've never played Diablo anyway so I'll probably just wait for Torchlight 2.
Took me around 13 hours, and I died once. But sure, if you want to rush through everything, you can probably do it in 6-8 hours.CD-R said:I'm just curious, how long does it take to play through the game the first time on normal? Because I keep hearing it only took 6 or 7 hours to complete. Diablo 2 took at least twice that long to finish.
Which is precisely my issue, you don't get a choice. Put a 1000 hours into Diablo 2 or never even touched an aRPG before and you both start on what's essentially easy mode.BiscuitTrouser said:I will never cease to be annoyed by people saying "Making it more accessable at the cost of better players".
Heres a handy hint. If youve NEVER played a game before. Pick easy. If you have. Pick medium or hard. There. No one is hurt by this. Its an OPTION. There could be an OPTION to make the game full of unicorns that do 1 damage and have 1 health. That wouldnt change anything. Since better players KNOW they are better they can challenge themselves on the harder difficulties. The easy levels are not made for you. Dont play them and complain. It would be like you visiting a childrens theme park and complaining the rides are too slow. Theres an adult theme park RIGHT OVER THERE! What are you doing here?!
Yet are people gonna whinge about how terrible the game is, despite not really changing that much from their beloved prequel? You're damn right they are!Denamic said:Well, it's Diablo 3.
They did exactly what the fans wanted.
They didn't want drastic changes or innovation.
They wanted Diablo, and they got Diablo made better than ever before.
Just like with they did with StarCraft 2.
Nothing at all, except for what I just said of course. You have to realise, always connected to diablo 3 isn't because they're afraid of piracy. Blizzard knows they will have to maintain their multiplayer servers for at least 10 years, probably more. The best way to go about that is to get somekind of income through the game itself. The answer was the RL Auction House. Its a brilliant idea, seeing as diablo 2 was filled with third party item sellers anyways, why not make it legal in the process? But how do you make sure people don't just simply hack the game and make their own insane lvl 999 weapons and armor? Simple, you make sure all the ifnromation about what items that drop is stored on the server, meaning you will be required to always be online.zefiris said:Nah, it is, at best, random fanboi stubbornness to defend this kind of DRM.Of course, that might not be your cup of tea. But dismissing it completely because it always requires internet when you are always connected to the internet in the first place anyways, is, at best, random nerd stubbornness.
There is literally nothing about this that is good for the players. As the launch proved, it's bad, bad, bad. This nonsense is hurting the industry hard right now.
If you don't want to admit that, that's your choice, of course. If you like mediocrity, hey, whatever floats your boat.
Still haven't tried Hardcore Nightmare mode I gather? Do that for a bit, then come back to me and complain about the game being easy. There are difficulity modes, they just aren't unlocked from the start. It was the exact same thing in diablo 2. Tbh I think diablo 3 is a bit more challenging than its predecessor.Slycne said:Which is precisely my issue, you don't get a choice. Put a 1000 hours into Diablo 2 or never even touched an aRPG before and you both start on what's essentially easy mode.BiscuitTrouser said:I will never cease to be annoyed by people saying "Making it more accessable at the cost of better players".
Heres a handy hint. If youve NEVER played a game before. Pick easy. If you have. Pick medium or hard. There. No one is hurt by this. Its an OPTION. There could be an OPTION to make the game full of unicorns that do 1 damage and have 1 health. That wouldnt change anything. Since better players KNOW they are better they can challenge themselves on the harder difficulties. The easy levels are not made for you. Dont play them and complain. It would be like you visiting a childrens theme park and complaining the rides are too slow. Theres an adult theme park RIGHT OVER THERE! What are you doing here?!
Yes but I get the impression that a lot of these opinions are based off nothing. They haven't played it, they're just talking out their ass. I thought it was a bit simplistic at first too. Then as I played it, I realized there was quite a bit of complexity, well hidden beneath the surface.ManupBatman said:Think you could use some explanation there my friend. Pretty much that conversation is going "I have an opinion!" "I have one too!"praus said:The game play of Diablo 3 doesn't feel bland or safe to me, it feels fun and interesting. I think people under estimate how difficult that sort of thing can be to achieve.