darkszero said:
My opinion:
Always Online: doesn't matter, I would be playing it on battle.net anyway, so I can jump in with some friends whenever I want. That's exactly what I just did, playing with some friends with a character I spent some quality time playing solo earlier.
Sounds like Open Battle.net to me. Good stuff.
darkszero said:
Auction House: Using the gold auction house (the RM one isn't up, I don't really care for it so it's irrelevant for me), I sold some items for some extra bucks so I can throw it in the gold sinks. Hey, money is relevant in this game, what a change from Diablo II!
Emphasis mine.
I recall not even being upset that death took it's toll of however many tens/hundreds of thousands of gold from me on the occasion that Duriel pasted me agaisnt a wall. Hearing players tell me that gold is actually relevant in D3, as opposed to being something to feed Gheed when I'm bored, interests me.
darkszero said:
Customization: I'd take D3 free-swap anytime to Diablo 2's "hey, play the first 20 levels without spending a single skill point, so you can dump it all on this single skill" mechanic. I've spent quite a while trying different skills, looking for a new gameplay for my wizard. Much better than trying to guess what skills does in D2, then wasting skill points in useless skills.
*snip*
As of patch 1.13 (I believe), D2 now includes as a quest reward one free re-spec. In my opinion, D3's ability to allow near-constant changing of your skills is a very, very good thing; as has already been stated, instead of replaying the Monk, you could just play one of the other 5 classes.
See, I've played through Vanilla LoD with all 7 characters on every difficulty (yes, I'm
vividly aware that I'm a geek, thank you), and I've found that, for the most part, I picked a skill set that matched my playstyle from the get-go and ran with it. Since I played Hellfire to death in the same fashion, it was fairly easy for me to know what I'd like, so there was no contest between Spearazon or Bowazon for me. The times that I
did try different builds afterwards were just for that - to try different builds. I haven't completed the game on anything but normal with those alternate builds.
To me, it seems like trying those builds would be incredibly less time-consuming in D3.
darkszero said:
Inventory: you're actually intended to ignore the white items after the beginning. Also, your inventory is big enough you can pick all blue/better items for a while before it fills up. In fact, the game flow is done in such a way that your quest will bring you to town before your inventory fills up, giving you a chance to dump it however you fells.
Also, if your inventory DOES fill up when on the run, you could use this as an opportunity for a quick break, use your town portal, go to town and clear the bag, check if any item is a good upgrade, repair, talk to NPCs for idle chatter and check if any of your new skills are interesting.
This part doth bother me a bit.
Yes, I'm already familiar with simply ignoring White/Grey items for the most part (except having to check for socketed items... that was annoying). One of my favorite D2 mods actually removed all low-grade items from the drops (anything below white), which seems what D3 has done. However, in my opinion, it would've been nice to see these items simply
go away.
Example: I play Dungeons and Dragons (surprise), and I'm the primary DM for my group (surprise, surprise). I would never, ever, ever have a locked, trapped chest that housed a non-magical sword, some sundries and a few gold pieces in it. That chest, unless I'm Troll-DMing, has a magic item or quest-relevant item in it. Why clutter up the game with dross? I would rather have items simply drop less often and make them more meaningful as opposed to the Monty-Haul concept that the Diablo franchise has been so heavily invested in for ~20 years.
darkszero said:
Length: it took me 16 hours to beat normal. Some idling, solo play, multiplayer with friends and with random people.
Sounds good for normal, considering "normal" is intended to be how the game is more accessible to new players. My intention for my first playthrough for normal is to get the story, much like my first playthrough of D2/LoD, so I expect it will take a while, and in higher difficulties I'll be ignoring and clicking through dialogue while my girlfriend goes, "Wait, what did he say?!"
darkszero said:
Gameplay: indeed, it's more of the diablo gameplay, but with new places, different skills and classes and fun. Hey, did I tell you it's FUN? That thing you play games for?
Someone else already mentioned the lack of "new" places, and I have to agree. I would
love to see more of Sanctuary than the Desert, Arreat and Khanduras.
However, if the core play is essentially the same as D2/Lod, but
improved? I, like many others, still own D2 (and D1; in terms of aesthetics and mood, I really feel the first is still the best, gummy-bear graphics and all), and still love it. Blizzard has allowed me to continue to use their Battle.net servers
for free for over a decade, and has still been kind enough to continue patching and improving
that game. For. Free.
Sure, that can be seen as an investment for them to keep people hot for D3, but if I get to have even more fun than before, and can
FINALLY play with some new skills (as a Hellfire lover, I'm just going to play a Monk and go silly-bananas), I'm in.
Oh, in case anyone didn't notice, I do not own D3. My little brother does, and he loves it, but I still wasn't convinced. Reading darkszero's summary/review of the game has been the tipping of the scale, and now I'm certain that I will shell out the $60 for a game that is largely a simple improvement over it's incredibly fun predecessor.