That still doesn't justify using the initial talking point, seeing as it's based on an expectation of what the game SHOULD be, rather than what it actually is right now, regardless of whether or not the current situation was actually necessary. We can't go back in time and unimplement those features, so the players are stuck with this unless blizzard is willing to undo years of work and disappoint their stockholders, which i do not particularly care about, but blizzard probably has to, meaning that this is unlikely to change. Your sarcastic jibe does not bring any sort of meaning to the conversation.Aeonknight said:And I don't know why people such as yourself haven't learned to expect this. You can hide behind the "it's online so it's more critical" excuse if you'd like, but frankly, I'd be surprised if you can find a single developer that hasn't forgotten a semicolon at some point in time.weirdguy said:due to diablo 3 being more like an mmo than a game with multiplayer options, the issues with balance are more dangerous than they are in skyrim, in which they've left the dev console open so that you can basically fiddle with any aspect of the game, even BEFORE implementing modsAeonknight said:So just a quick question for the people who are trashing Blizzard for releasing an update with a glitch/bug in it:
Have you all played Skyrim?
frankly i don't know why i have to explain this
for the record, i haven't actually said that excuse to begin with, nor do i belong on either "camp" in this stupid discussion, i'm just pointing out that given the current infrastructure, balance issues are actually relevant to the game, as opposed to skyrim's single player only status. do not attempt to ignore this point.
anyway, given the situation they have put themselves in, they should at least have a system in place to counteract common power abuse from exploits.