I think you misunderstand me, I'm not offended by that behaviour, I am saddened by it. And what saddens me even more are those who take advantage of people with a predilection toward instant gratification. Sure the Zynga business model is successful, but is it right? I don't think the RMAH is quite in the same league, but D3 IS a AAA title and if it is successful it will set a precedent for other AAA titles and before you know it AAA titles will be "Zynga'd".OMGIllithan said:I should be more clear on my stance on the issue as a whole. I personally agree with you on this point, I think buying power in games is pretty stupid and probably degrades the experience for those involved. However, I'm not being forced to use the system and because of the cooperative nature of D3 multiplayer, I doubt it'll ever negatively affect my game play if I stumble across someone who bought gear. You might be offended by that asshole who bought all of his gear instead of playing the game for 30 hours to obtain it but you know what, that person is going to get bored with the game a lot quicker and in the end he or she only hurts him or herself.
Fuck smart business, why not ethical business?OMGIllithan said:This one is probably the most fickle of the issues, but a difficult choice (and in the end a smart business decision) had to be made. D2 was full of scams and people often got screwed by underground sellers. So the question is do you let the underground market flourish like it was never able to before (no soulbound items compared to wow), leading to likely a much worse situation than in D2? Thats the kind of thing that Blizzard had to weigh their decision against. By implementing the RMAH, it solves all of those problems, while creating the problems you stated in this point. So we're weighing people being scammed and legitimately hurt against the morality of allowing farmers to be legitimate. Despite the fact that YOU wont buy items (and I won't either for that matter), this still protects other players from being scammed. Morality is tough to give up on but there are two sides of the coin.
Also, was D2 always online? Did they have Battle.net authenticators back then? Was there an in game gold auction house in D2? And that right there is the bit I can't get over, THERE IS AN AUCTION HOUSE FOR IN GAME GOLD. What drove people to buy items in D2 anyway? I'm willing to bet that the effort required in tracking down someone with that exact set piece you need was too much for some people.
We are more protected and more aware of scammers this time around and if we are not smart enough to see the scam then we should fall for it and feel like an idiot and then never do it again.
That is no excuse, imagine the police saying that about murderers, "oh people are going to do it anyway, so lets legalise it and make some money for ourselves", extreme example maybe but point remains the same. Why do you feel like that is an adequate excuse? There are a lot of things that "people will do anyway", we can try and stop them or do nothing, which is what most people do and I'm cool with that, but then you get the morally bankrupt smegheads who go for option three and profit from it, which is just wrong. And I'm not getting mad at micro transactions, there are plenty that I don't consider exploitation and wholly evil, costumes, character slots, mounts, spell effects, dungeons, pets, bag space, xp boosts, gold boosts, expansions, new quests and that really is a long list of things they could have done instead and I wouldn't of had a problem.OMGIllithan said:Again, people were going to do it anyways. By putting the market in a safe environment, it protects the people involved in the transaction. No scams will be possible like the ones so prevalent in D2. It was also a smart business decision on Blizzard's part in that sense because now they have some continual income to fund the servers long after the game is out of most people's minds. I still don't understand the reasoning for getting mad at a company for micro transactions. They're not stealing your money, you have to voluntarily use the RMAH.
And that is totally true, UNTIL IT DOES. Lets say Blizzard test the waters with this thing and its going good, they put a premium item up on their own auction house for real cash, they sit back and gauge the reaction and people buy it, then what? THINK AHEAD. My whole argument has been that this RMAH crap is part of an ongoing crisis in gaming, the thing itself may not be all that bad, but what IS BAD is what it represents. We are being pushed to test our limits, developers and publishers want to see just how much they can get away with and just how stupid their consumer base is.OMGIllithan said:The difference between CoD $15 map packs and the RMAH is that everyone is still getting the same content regardless of using the RMAH or not. They're not actively exploiting people, they're basically saying "Here, have this feature. You can use it if you want and if you do thats great, but it won't negatively affect you if you don't."
Oh but it is, listing an item costs money does it not? And is a sale guaranteed? No, it is not. Sure your odds are better than a slot machine or the lotto. Same fundimentals, risk for potential gain or loss.OMGIllithan said:Online gambling is illegal in the US.
Ebay is a company based in the US.
Ebay (and equivalent sites) are not illegal in the US.
Real money auctions are equivalent to online gambling.
One of these statements is false.
Is this why you disagree with me? Because you think I'm being elitist? Far from it dude, I enjoy good games, AAA or casual, simple or complex. Appropriate reward for appropriate effort, is that such a big ask? I know that isn't always the case, in gaming or in the "real world", especially the "real world" in fact. People are fat and lazy and just want convenience but shouldn't we be striving for a world where that isn't true?OMGIllithan said:I think the core of this problem is the fact that a lot of us more hardcore gamers have somewhat of an elitist view of games. We want to be proportionally rewarded for the time and work we put into games and the idea of a system to circumvent that process offends us. The problem is that games are an ever expanding market that continue to appeal to a wider and wider audience. In doing so, they sacrifice some of these, for lack of a better word, grindy features to try to keep this wider audience engaged. Yeah you might think your hot shit because your holy paladin has full Tier 9 gear with a Val'nyr and your guild is killing hard mode Anub'arak while its current, but that kind of status isn't important to a more casual player. They just want to play for fun.
I guess my whole point with that spiel is that its not worth getting offended by games making it easier for some people to get ahead. In most cases, it doesn't degrade from your own experience and in this case, it's giving more funding to help Blizzard further develop the game that you love. Games shouldn't be about who has the biggest epeen, but about who is having the most fun. And if you're having fun, regardless of others, then you already have a successful game.
I just want you to think a little meta-game here. See the wider implications. How long before we can't even skip a fucking tutorial before paying for a skip button?
I'm going to end with this: I FUCKING LOVE GAMES and if it wasn't for this RMAH, D3 would have still been in my pre-order list. But this feels like the beginning of the end, don't accept this bs. FIGHT THE ZYNGAISTS!