Just gonna put this out there, but pretty much everyone who wants D3 should be getting Torchlight 2 instead. LAN play, crazy high co-op numbers, no stupid DRM. It will basically be more Diablo than Diablo.
You only see the loot you can take. As in its yours, noone else can see or take the loot you see drop.SenseOfTumour said:Personally, as a WOW player, I kinda wish Blizzard had started to sell gold themselves a long time ago, as I'm sick of the badly spelled scam whispers, emails, websites and spammy messages in the cities of the game.
However, I can foresee one big problem.
Anyone who's played WOW or even more so, diablo 2, knows there's a fairly sizable proportion of the player base who's more than happy to screw over an entire group after a few hours play just to steal an item they don't really need.
How much worse is this going to be if it's worth $10 or more? how often are you going to see an epic drop, know it's worth about $150 at the Auction House and see the whole group going 'no, no, you take it, I don't need it, it doesn't suit my class or playstyle'.
I just foresee it getting a lot harder to be the nice guy, hen it's costing you real money each time.
Blizzard functions separately from Activision. Any and all decisions relating to the game's design is solely on Blizzard's part.Xzi said:Christ sake. Hold on a second while I go get a barf bucket.cursedseishi said:Yep, classes just gain skills on level up, no powerups or anything besides the "rune" system. The skill tree wasn't complicated, it wasn't hard to understand, Blizzard is just serving the lowest denominator of IQ.Xzi said:Oh god. Oh god. I think I'm going to be sick.Every time Snu Snu leveled up she gained access to skills like "Cleave" and "Ground Stomp." Soon I had four or five different abilities, but only three slots to equip them in.
Clarify please. For the love of all that is holy, please tell me that you don't just automatically acquire all the skills and spells for your class as you level up. And if so, please tell me that you at least gain ranks in each of these skills/spells to grow them in power the more you use them (ala Morrowind).
And please, please don't tell me that this isn't the case, and that all of the characters of the same class will end up exactly the same at end-game save for some simple rune choices. I might just burn down an orphanage.
Which is why they removed the ability for Witch Doctors to interact with their summonable minions with spells, because the people who wouldn't give a rats arse about it and wouldn't use it anyways, wouldn't immediately catch onto it. Never mind the fact that they could of put that functionality into the skill description, hell that's what they are doing in WoW now. Because clearly "Heal" needs to be clarified as a spell you use to heal people.
Okay, back. Well, guess it's time to pre-order Torchlight 2 then. I can't believe I had any faith left in Blizzard after they were acquired by Activision. All of my favorite developers are fast circling the drain thanks to these mega-publishers. The soul of the gaming industry is being mercilessly ripped out.
"Sucked in" my ass. Diablo 2 sucked me in because there was some depth there, along with all the stuff that supposedly makes Diablo 3 great.
Sigh... Did ANY of you read/listen to any of the reasons why they did it?Xzi said:Christ sake. Hold on a second while I go get a barf bucket.cursedseishi said:Yep, classes just gain skills on level up, no powerups or anything besides the "rune" system. The skill tree wasn't complicated, it wasn't hard to understand, Blizzard is just serving the lowest denominator of IQ.Xzi said:Oh god. Oh god. I think I'm going to be sick.Every time Snu Snu leveled up she gained access to skills like "Cleave" and "Ground Stomp." Soon I had four or five different abilities, but only three slots to equip them in.
Clarify please. For the love of all that is holy, please tell me that you don't just automatically acquire all the skills and spells for your class as you level up. And if so, please tell me that you at least gain ranks in each of these skills/spells to grow them in power the more you use them (ala Morrowind).
And please, please don't tell me that this isn't the case, and that all of the characters of the same class will end up exactly the same at end-game save for some simple rune choices. I might just burn down an orphanage.
Which is why they removed the ability for Witch Doctors to interact with their summonable minions with spells, because the people who wouldn't give a rats arse about it and wouldn't use it anyways, wouldn't immediately catch onto it. Never mind the fact that they could of put that functionality into the skill description, hell that's what they are doing in WoW now. Because clearly "Heal" needs to be clarified as a spell you use to heal people.
Okay, back. Well, guess it's time to pre-order Torchlight 2 then. I can't believe I had any faith left in Blizzard after they were acquired by Activision. All of my favorite developers are fast circling the drain thanks to these mega-publishers. The soul of the gaming industry is being mercilessly ripped out.
"Sucked in" my ass. Diablo 2 sucked me in because there was some depth there, along with all the stuff that supposedly makes Diablo 3 great.
Correlation does not equal causation.Hammeroj said:They started 'functioning' this way suspiciously soon after the Acti/Blizz merger, so something likely went wrong there. And in any case, this changes the actions not one single bit. In fact, it reflects on Blizzard even worse.
Limitations in this area are probably going to severely limit replayability for Diablo. Hell, it's one of the reasons why Dialbo II is still very populated years after it's initial release.mptothedc said:I agree. I've made so many Diablo characters BECAUSE I wanted to try out all of the talent tree builds.blackdwarf said:excuse me? are they destroying the thing that made diablo II my favorite game of all time? they have chopped down the talents tree??!?!?! whhhhhhhyyyyyy!!!! diablo II was a great game because of that. there was not ONE good build, there were serveral. each character had like 25 abilities, but you only focused on 2 or 3. there was huge customasation in gameplay and they took it away? please don't let it be. i'm already waiting for a diablo III for years, but now they are raping it.
This is blizzard and Activision were talking about... Are you sure that youre going to find a single review thats unbiased?SoopaSte123 said:DEATH BY SNU SNU.
I haven't been very interested in Diablo 3 ever since I learned it was online only. Guess I'll just wait and see how the reviews turn out.
Blizzard made dubious decisions even before the merger ($25 server transfers in WoW?). They are a company out to make money, just because everybody seems to purview them as a charity, doesn't mean that they are. Has Blizzard taken a few money making advises from Activision? Sure, but it's BLIZZARD that has the final say on what they implement in a game. It's all them.Hammeroj said:They started 'functioning' this way suspiciously soon after the Acti/Blizz merger, so something likely went wrong there. And in any case, this changes the actions not one single bit. In fact, it reflects on Blizzard even worse.The Human Torch said:Blizzard functions separately from Activision. Any and all decisions relating to the game's design is solely on Blizzard's part.
Activision owns Vivendi Universal, which in turn owns Blizzard. Every company always answers to their shareholders, but the final say is always with Blizzard. Does this mean that they don't get some advice from Activision's financial department? Of course not, but Blizzard has the final say.Xzi said:Lol I'm surprised that anyone still buys that shit. They're owned by Activision. They answer to Activision's shareholders. So of course Activision is going to have a voice in what they do. Anyone telling you otherwise, Blizzard included, is pure PR speak.The Human Torch said:Blizzard functions separately from Activision. Any and all decisions relating to the game's design is solely on Blizzard's part.
Just feel the burning need to clarify this as it seems to be a common mistake by some people.Xzi said:I can't believe I had any faith left in Blizzard after they were acquired by Activision.
Here we have someone who is woefully unfamiliar with the trajectory of corporate America. It's all about the sales. Depth is the enemy of mass appeal. If something appears obtuse or confusing, even temporarily, the never-ending quest for profit demands it be "fixed".Oh it is 'Cool' to hate on things Popular. Blizzard is Very Popular. So is Activision. Therefore, popular is bad and any game that must come from either developer will be bad. All because it is the popular thing to do.
This point is very fair. We shouldn't pass firm judgment on a game before we play it. I think it's sensible to voice concerns about certain aspects of its direction in a reasonable manner, though. I also think the inclusions of "always online" and "microtransactions" are sufficiently incendiary as to warrant outright disdain.As far as I can tell they are just a bunch of fuckin' morons. However that is just me, they have yet to play it and are just bitching just to *****. A normal mind would say 'Wait until the game has been released before using any Judgement or hatred upon the game' however that is called the brain. Most don't seem to have them nowadays.