Hear that? That's the PC Gaming Master Race mobilising their rigs, call your loved ones, you won't be coming back.
Diablo 1 was out on PS1Random argument man said:You forgot Starcraft 64.Diablini said:Wow! Really? I think this is going to be the first Blizzard game to go on a console. I'm a PC but it's still good.
Where does the keyboard go? What happens when you need to let go of the mouse to type or whatever? It's not comfortable or convenient for most people.Amnestic said:As for mouse on the sofa, any laser mouse seems to work fine. I can use my £35 Logitech mouse on my leg and still play almost as well as resting it on my desk.
Haha, why are you trying to make consoles into PCs? It's not like you're going to buy the console version anyway, so why does it matter to you? Expanding consoles methods of controlling the games... that sounds like the Wii. But no, the point is not to bridge the gap between PCs and consoles; why would we need that? We have PCs to be PCs, we don't need consoles to be also. Nor are PCs really good consoles; PC peripheral support is not intuitive or user-friendly with all the calibration and crap you have to go through. PC gamepad support was crap until the 360 gamepads were made and were compatible.Amnestic said:Why are you trying to hold back consoles? PCs currently corner the market for peripherals because they can support both gamepads and M+K, as well as things like joysticks for things like Flight Simulators or Mech simulator games. Encouraging the consoles to cash in on expanding their method of controlling the games will only seek to increase the library of available games, what developers can do with a game for consoles and to help bridge the gap between PC and consoles.
Of course. A mouse provides better aiming (and faster turning), though with a gamepad you get analog movement, i.e. an analog stick to move around rather than WASD. Not arguing that that is an even trade for FPS games, of course. But even the superior mouselook controls for FPSes on PCs are limited to the subset of computers with good mice (lots of laptops around with no mice at all, and you probably wouldn't want to play an FPS on them)... I doubt it would be comparable to play an FPS with the mouse on your leg. However consoles can have superior FPS aiming and movement, just not with keyboard + mouse or gamepad controls. Yes, I mean the Wii.Amnestic said:Don't tell me you've never heard the age-old argument that FPS games on the PC are superior to consoles since consoles are limited to their analog sticks whereas the Mouse offers far more precise movements? How is bringing such a thing to consoles a bad thing?
I can see that.Amnestic said:I'm a PC gamer primarily but I dabble a fair bit in the other media and I have to say, I don't really see an issue with getting M+K to consoles.
It will have to be in a way that is specific to consoles. Consoles are not PCs, and don't need to be. Arguments like this that consoles should be more like PCs are silly because even if the experience was exactly the same between PC and console, the people who want this would still buy it for the PC and not the console. Obviously to succeed, consoles need to be different.Amnestic said:As I stated earlier, the RTS genre is absolutely dire for anything that's not a PC. I'd like to see that change.
Agreed I tried the Sacred 2 demo for the PC and I wasn't impressed. Pointing and clicking isn't all that fun for me. It doesn't feel like it takes much skill. On the 360 though it was fun (and would have been more fun if they hadn't released it so damn buggy). Diablo 1 worked very well on the PS1 and was my first Diablo experience that got me hooked. I enjoyed Diablo 2 but I would have prefered a controller vs mouse and keyboard to play it.rated pg said:So much wrong with that quote, since a) it probably won't be perfect, b) who's to say the console version will be late, especially since Blizz has no release date for the PC version, and c) it wouldn't necessarily be dumbed down. I think the controls could actually work BETTER on a console for this style of game, as seen in such classics as the Baldur's Gate console games.Mr LS said:No thank you.
I want my perfect PC Diablo 3. The console owners can have their dumbed down versions afterwards.
Hence the Wii, breaking the trend...Mornelithe said:Well, without wading too deeply into this particular debate. Consoles have been becoming more and more like PC's with each generation. Hell, they even have their own OS' now. Interchangeable internals on some. etc.. Really, consoles are eventually going to fade away if this trend continues.
Sounds good, doesn't it?Pendragon9 said:I think I can hear the PC nazis crying in pain.
you know diablo 3 is coming out for macs, right?Simalacrum said:Although the concept sounds pretty tempting (I don't have a proper gaming PC. In what way, do you? Its a Macbook.), I don't think it could work on consoles. The layout and perspective of the camera wouldn't feel right on a console, and theres also the whole point-and-click matter that is virtually impossible to deal with. The Diabolo series sounds like it has some aspects similar to an RTS (in the case of camera angles and point-click controls), and we all know they don't work on consoles, espcially if you haven't designed it to work on one from the ground up.
first off, i do it easily. wireless is lovely, but just ones with long cables will do. my lap works just fine for my keyboard and a side table does wonders. also, you are forgetting that many people DO have their consoles attached to the same monitors that their computers are attached to, so not everyone sits on a couch to play their consoles.SharedProphet said:Hate to break it to you, but a mouse+keyboard interface doesn't work for everyone, and on a console it would be a gimmick. Mouse + keyboard is not an interface designed for games. Most people wouldn't buy them just for one game, and if the game only supports that it would mean they wouldn't buy the game. Might as well just not put the game on the console in the first place if that's the option.
How do you use a mouse on your couch anyway? Any answer which doesn't work for everyone is dropping the ball.
sorry, just one more point. look at halo wars. an rts designed SPECIFICALLY for a console by one of the foremost rts developers in the industry with a control scheme designed specifically for a controller, yet it still left much to be desired. the same is true for many rts's designed specifically for consoles, endwar, universe at war, etc. all of these were designed primarily with a controller in mind yet all were still inferior to a keyboard and mouse.SharedProphet said:It will have to be in a way that is specific to consoles. Consoles are not PCs, and don't need to be. Arguments like this that consoles should be more like PCs are silly because even if the experience was exactly the same between PC and console, the people who want this would still buy it for the PC and not the console. Obviously to succeed, consoles need to be different.Amnestic said:As I stated earlier, the RTS genre is absolutely dire for anything that's not a PC. I'd like to see that change.
The problem isn't so much having all the skills available at once - in the version at BlizzCon, there were 1-5 skills from the number keys, and three on the mouse (two for the RMB, you switched between them with Tab)... while it'd be a bit cluttered to mimic that on a console, it wouldn't be impossible - as it is the quick and accurate aiming of skills. When you get ambushed and need to quickly throw some spectral blades in one particular direction in order to move. That's the part that I don't see working so well on a console, since when you need to aim with a skill you need it fast, and you need to go EXACTLY where you're clicking.Zerbye said:The idea that a console version of Diablo would be "dumbed-down" is ridiculous. How can you dumb down a game franchise that is based on repeatedly clicking the mouse on targets to make them dead? Throw in a few potions for refills and switching between attack/defense skills, and that's about it in terms of interactivity. I had a blast with Diablo 2, but my main thrills were the graphics, multiplayer, random loot drops, and character customization. How dumb could a console version be?
EndWar and Halo Wars were more designed for consoles than the others (BFME2, C&C3, Universe at War, etc. are more PC games which had their interfaces redesigned for consoles, or at least still designed with a PC RTS mindset). The problem all the reviews I read complained of with EndWar was that it was too short & easy. I can't remember what they said about Halo Wars but I think it was similar, and I think there were some complaints about the small size of multiplayer maps and stuff.ratix2 said:sorry, just one more point. look at halo wars. an rts designed SPECIFICALLY for a console by one of the foremost rts developers in the industry with a control scheme designed specifically for a controller, yet it still left much to be desired. the same is true for many rts's designed specifically for consoles, endwar, universe at war, etc. all of these were designed primarily with a controller in mind yet all were still inferior to a keyboard and mouse.