Aeshi said:
'Cult Classic' and 'Footnote' are not mutually exclusive, as it is possible to be popular without being successful.
Doesn't defend the point you made. You implied that people waited for "footnote" games. Then you used 2 horrible examples of "footnote" franchises. A game that no one was really waiting on at all (Rayman Origins), and a cult classic that is slowly being worked on (BE&E2). Neither franchise can be considered footnotes due to their histories.
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So what? Companies change with time, Blizzard used to make platforms and racing games, then they made good RTSs and mediocre RPGs, and now they're making an okay-ish RTS and a below-average RPG with the money they made off their 'in a league of its own' (profit wise anyway) MMO.
Irrelevant. And again didn't defend your point or deflect mine. It still stands that the decision making process for what happened (and is still happening) to D3 was very ill thought out. The most recent one of locking digital purchasers of D3 with the Starter Edition for 72 hours in some vain attempt to "combat piracy", and then claim that the decision was "unintended" hours after really shows that some people need to be removed from the D3 team altogether.
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I can pick them back up if you want me to:
On what a 'Flagship' is:
The Dictionary defines a 'flagship' (in the business sense) as "the best or most important one of a group or system." and Wikipedia defines it as "a company's products which are most directly related to their core competencies" (one of which is that it must be difficult for competitors to replicate/imitate) Diablo is not the most important (I'm pretty sure Starcraft has made more money than Diablo, and I think Warcraft makes more profit a year than the Diablo series has in its entire existence.) It is not hard to replicate/imitate (Torchlight, Path of Exile, Grim Dawn are just 3 imitators from the top of my head.) so all it could possibly have going for it is being the best, which is debatable/a matter of opinion to begin with.
Wrong again chum. Your using the assumption that a company can only have one flagship franchise. That's a load of crap if you look at Nintendo. Mario, Metroid, Zelda, Smash Bros, and Pokemon are all considered flagship franchises.
Hell, Sega's another good example of a company with multiple flagship franchises with Sonic, Yakuza, and Virtua Fighter. Capcom has DMC, Megaman, Street Fighter,Resident Evil and so on.
Point is your Wikipedia explanation doesn't work for video game companies in 2 ways.
1.Multiple flagship games under one company can and do exist. With Blizzard it's Diablo, Starcraft, and Warcraft.
2.Flagship titles can be easily replicated. Call Of Duty is the flagship title of Activision. Now there's no way in hell you can sell me this crap of a flagship game not being subject to imitativeness with a game in the most stagnated genre of gaming at the moment. There are other platformers that play like Mario. Hell, the Crusader of Centy and Beyond Oasis are both Sega Genesis games that are top down view action-adventure games that are very similar to the old Legend of Zelda games.
On ActiBlizz:
Maybe I was wrong and you weren't blaming the 'Acti' half of ActiBlizz for what the 'Blizz' half has done, but you still chose to comment on how the bad decisions they made with D3 were the sort of thing they (and specifically they) would do instead of something more generic like "D3 is a good game hampered by the decisions you'd expect a load of monkeys with typewriters to make."
Due to the similarities of the idiotic decisions. Jamming the RMAH into D3 is very similar to jamming COD Elite into COD games. Both decisions take features out of their respective games and inconvenience the player in doing so.
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Why are you even debating with me anymore?
I have nothing better to do.[/quote]
Well that's a bit sad. This debate has just been something to do when I'm not playing either TOR or Deus EX at the moment. But seriously, keep your debates more consistent for crying out loud.