Diablo III Sells Like Crazy

Recommended Videos

Atmos Duality

New member
Mar 3, 2010
8,470
0
0
Magefeanor said:
6. America is apparently getting gig network lines.
Pray tell, where? Certainly not Chicago.

Most of America's Home-Internet service is a solid DECADE behind the rest of the developed world. My DSL speed, at its current price, was STANDARD for Japan in 1999.
 

prowll

New member
Aug 19, 2008
198
0
0
Magefeanor said:
1. Bought the game.
2. Waited a day(experience from practically every game relying on servers).
3. Played without a problem.
4. Love the game.
5. Don't give a shit about always online when it actually works.
6. America is apparently getting gig network lines.
7. Always online is the future.
8. And stop being so bloody hostile, hate it all you want, but stop harassing people who bought it.
9. Good job Blizzard, continue actually being nice and don't turn out like Activision.
This. Well said sir.
 

dantoddd

New member
Sep 18, 2009
272
0
0
It's really annoying why people whine incessantly about always online DRM shit. That's the future for PC gaming, you'll have to deal with tit. 6.3 mn Diablo 3 copies sold so far and 0 pirated. I sincerely hope blizzard gets to ship 10+ mn copies before this game gets pirated.
 

zehydra

New member
Oct 25, 2009
5,029
0
0
So in other words, people STILL haven't learned to stop buying on day 1, without looking at any reviews.
 

zehydra

New member
Oct 25, 2009
5,029
0
0
dantoddd said:
It's really annoying why people whine incessantly about always online DRM shit. That's the future for PC gaming, you'll have to deal with tit. 6.3 mn Diablo 3 copies sold so far and 0 pirated. I sincerely hope blizzard gets to ship 10+ mn copies before this game gets pirated.
Bullshit. Always online for single-player experiences is pure nonsense. What Blizzard really wanted to do was just turn Diablo into purely an MMO experience.

What people are REALLY angry about though, is the fact that their servers can't support the popularity atm.
 

darkszero

New member
Apr 1, 2010
68
0
0
Always online is the future. Google believes this with the whole company.
If for some reason my internet access is broken for some reason, I see that as an excuse to shut my computer off and go do something else, like sleep or chat with other people IRL.

Another thing is: in any MMO, catastrophic launch days due to way too much demand is seen as a good thing. For Diablo, this was considered a bad thing, even though it's not different...
 

lapan

New member
Jan 23, 2009
1,455
1
0
redmarine said:
koroem said:
Shame all that money went to Blizzards pockets. Never been a Blizzard fan so I dont understand what the big draw with them and their games are. Regardless, the super sweet DRM should have been enough to make people think twice about this purchase.

Honestly, all that money should have gone to industry heroes like CD Project Red.
The thing is that Blizzard games have a long history of being excellent and spectacular, and still are.

Just know that DRM means nothing if the games are great, especially if the DRM is familiar and the producer (Blizzard) doesn't abuse it.
I did never really care for Blizzard games except the Diablo series myself.
 

mrdude2010

New member
Aug 6, 2009
1,315
0
0

I'm guessing they like the gameplay style of Modern Warfare. Oh well.


Let me tell you a little story. Back in the late 70's a young director made a very successful film trilogy. In the late 90's, he released an updated version that had numerous extra scenes and changes.

And the fans flipped out, and threw the biggest internet wide drama queen hissy fit that made all fans of this series look like insecure, whiny, crybabies who think they own the films.

No reason for this, just something to ponder.
. I like the CoD style of gameplay too. But it's been basically the same since MW. They could easily charge $15 for new maps and patch the multiplayer to its current state with a lot less work. I don't understand why people would pay that much for almost exactly the same thing in yearly iterations. The "fans" bitching about the Star Wars special editions of the 90's were idiots. It was 20 years later, and new technology allowed them to update the visual style and effects while keeping the dialogue, story, and characterization the same. The director wasn't pretending they were releasing something new, he was updating something old. All of the recent CoD iterations have been on the same console and in rapid succession.


Dear god, it's not like we can play the game without buying it's DLC. I mean, what kind of psychosis is that???
It's not about whether you can play the game without buying the DLC or not, it's that you paid $60 for the "full" game and didn't even get everything the developers put on the disk. It's the developer trying to squeeze extra money out of the consumer. It's more frustrating if the content they're holding back is especially intriguing or important to the game's lore.


Stand up for themselves, or stand up for you?
Stand up for themselves. The game industry isn't exactly trending in a consumer-friendly direction.
I'm gonna take a wild guess and say that the millions of people who bought this game looked at the Always online feature and thought "So what?"
Judging by the fan reaction, they probably hated that aspect of it, but bought it anyway.

That's not even very expensive. This is sensationalist crap. If you internet is cutting out, or you are losing your connection repeatedly in a game, then one of the following has happened:

1. You've tapped into a neighbour's wifi and they booted you off.
2. You have a basic internet connection shared with most people.
3. You didn't pay your bill.
Or you live in a rural/isolated area and don't have any access to internet, period. If a game can function as a single player game, there's no reason to force people to be online constantly to play it. I should also point out that younger gamers, who are still a significant portion of the market, can't always afford a decent internet connection. It's more expensive than you think if you're a student on a limited budget.


I should also point out that this also puts you at the mercy of their servers- if they're the ones having an internet problem, you still suffer because you have to be connected to them to play.

Now, I didn't buy Diablo 3 because of the always online thing, but not because I think it's anti-consumer. Because my internet admin changes the wifi code if I so much as look at him funny. I can't garuntee an internet connection, so I don't get to play Diablo 3.
Isn't that just a little frustrating/annoying? A solid game that holds up as a single player experience that's practically forbidden to you for the time being because you don't have a consistent internet connection? I can understand online validation and other such things, because that requires a temporary, one-time internet connection, something inconsistent wifi or public internet can usually get you access to, but there's absolutely no reason for the game to require you to be constantly online.


Blizzard is the only one who suffers if someone can't play their game. That's a lost sale for them. But those lost sales have to be in a significant number to make a difference to the marketing division. Gamers with a good internet connection look at the Always Online and think "Meh, whatever."
The pure number of gamers is increasing. At the current pricing levels, even what would have been a solid number of gamers not being able to purchase their products matters a lot less now because of the increased size of the consumer base. Hitting a lower percentage can still make you more money.

Do you have any games activated through Steam? Are you okay with that? If yes, then shut up about hating DRM you hypocrite!
Steam is a digital distribution service. It's necessary for you to be online to purchase, download, and activate the game. Also, once the game has been activated, you don't need to be connected to the internet to play the games. There's a difference between "connect to the internet to download this and you're done," and "you must be connected to the internet to access single player content."

I should also point out that I still find it annoying to have to spend time entering codes between putting the game into my system and playing it. That just punishes people who bought the game legally, since pirated copies work as soon as they're installed.
 

Random Fella

New member
Nov 17, 2010
1,165
0
0
I bought it, because in my opinion the gameplay is amazing
Just hoping now I won't be hacked
Already suffered from the DRM
Time will tell
 

crepesack

New member
May 20, 2008
1,188
0
0
It's fun, I like it. Don't care about DRM. You guys can stand on your soap box all you want. I'm a gamer not a protester.
 

akrass100

New member
May 24, 2012
1
0
0
I could not wait to get this game :) and now can not get it anywhere. He is my only shop. How do your impressions?
 

bakan

New member
Jun 17, 2011
472
0
0
RockJock4Life said:
I agree 100%. The game has evolved from a single-player only, to a multi-player game that you can play solo or with friends. I happen to enjoy the chat and drop - in , drop - out aspects. I've played WoW, so having to get passed a login screen is just par for the course. Blizzard has been building the knowledge and infrastructure to pull this off for 7 years (ala WoW). I don't know of any other truly single player based developer that could pull off this type of system with out attaching them selves to services like steam, or making up their own like EA.

I don't have to have a second program, or a browser window open to play Diablo 3.

Are you the second or third guy I saw the last two days making an account, praising the game and saying the DRM isn't bad?

After this no other comment was made.

This should be reportable...

On topic:
I didn't buy the game and won't buy it. I enjoyed the Torchlight 2 beta and will wait for it's release - better than anything D3 has to offer.
 

Ushiromiya Battler

Oddly satisfied
Feb 7, 2010
601
0
0
Atmos Duality said:
Magefeanor said:
6. America is apparently getting gig network lines.
Pray tell, where? Certainly not Chicago.

Most of America's Home-Internet service is a solid DECADE behind the rest of the developed world. My DSL speed, at its current price, was STANDARD for Japan in 1999.
As I said before I can't remember where, I read the news article here that America where testing out and building gig network lines,


Easton Dark said:
Magefeanor said:
Easton Dark said:
Magefeanor said:
7. Always online is the future.
That is a future no customer should want. Please don't just accept it.
Why not? We're getting better and better network lines and soon enough we'll probably be completely independent of it.
Someones just jumped on this train a bit earlier.
Disregarding that every place on Earth that plays games isn't America with those fabled lines of continuous internet, here's the thing: Connections can be shut off.

Company connections can be shut off. And the goal of a company is to make money. Which means when a game isn't profitable anymore, those servers that enable you to play your game will be shut down. No more game. Not online or offline. If Blizzard shut down D3 servers, you'd have payed 60 bucks for those gigs used up on your hard drive, and nothing else.

Always online for MMOs makes sense, but for everything else, please... don't.
That can be said about practically anything.
Anyways, I've got nothing to say to that, seeing as after a few years your comp might not be able to play that game anymore anyways. And I partially agree with you.
 

DrOswald

New member
Apr 22, 2011
1,443
0
0
bakan said:
RockJock4Life said:
I agree 100%. The game has evolved from a single-player only, to a multi-player game that you can play solo or with friends. I happen to enjoy the chat and drop - in , drop - out aspects. I've played WoW, so having to get passed a login screen is just par for the course. Blizzard has been building the knowledge and infrastructure to pull this off for 7 years (ala WoW). I don't know of any other truly single player based developer that could pull off this type of system with out attaching them selves to services like steam, or making up their own like EA.

I don't have to have a second program, or a browser window open to play Diablo 3.

Are you the second or third guy I saw the last two days making an account, praising the game and saying the DRM isn't bad?

After this no other comment was made.

This should be reportable...

On topic:
I didn't buy the game and won't buy it. I enjoyed the Torchlight 2 beta and will wait for it's release - better than anything D3 has to offer.
It should not be reportable. Stop being silly. The entire point of a comment system is for people to comment and express their opinions. Just because you disagree with those opinions and the person does not normally speak up doesn't mean we should censor it.
 

shintakie10

New member
Sep 3, 2008
1,342
0
0
Atmos Duality said:
Magefeanor said:
6. America is apparently getting gig network lines.
Pray tell, where? Certainly not Chicago.

Most of America's Home-Internet service is a solid DECADE behind the rest of the developed world. My DSL speed, at its current price, was STANDARD for Japan in 1999.
I believe it was google who planned to start doin that actually. They picked some random town in like...Tennessee as their testin ground and if it works out well and is feasible they plan to try somethin to get it to the rest of the country. I assume either they'd try to get the government to subsidize it or they just sell it to states or whatever.
 

DrOswald

New member
Apr 22, 2011
1,443
0
0
Hammeroj said:
DrOswald said:
Hammeroj said:
Diablo 3 is excellent so it deserv-BAHAHAHAAHAAA. Sorry, couldn't do it with a straight face.

Diablo 3 has done a couple things fairly solidly, and a whole slew of things so incredibly sloppily that if even half of those 6 million think the game is "excellent", I've no hope for humanity. Either way, I'm done with them. Blizzard has been getting consistently shittier as a game dev, and they're going to keep going down that route until they hit rock bottom.

In other news, Diablo 3 thread is infested with binary thinking and deserves to be nuked.
Just out of curiosity, what do you think is so bad about Diablo 3? I personally find the game excellent, probably a 4/5. What in particular for you drags it down to less than excellent? What are you comparing it to?
Started off with an attempt to condense it into one sentence. Did not succeed.

-The visuals are embarrassingly outdated on top of being inconsistent with the rest of the franchise.
-The soundtrack is trite. The best part of it is the part we've been hearing for something like 3 years, it's not anywhere near excellent, and it's overused as fuck. Seriously, it's used in the menu, in the trailers, in the actual cinematics, in a lot of act 4, during the Diablo boss fight... I mean, come the fuck on, do they even have a composer at this point?
-The writing as far as dialogue is concerned is some of the worst I've ever had to experience.
-The writing as far as plot is concerned is close to the same. Chock full of mind-numbing cliches, contrivances, conveniences, retcons, nonsensical plot points, et cetera.
-The crafting is useless and an incredibly transparent gold drain.
-Gems could be more interesting.
-The gem progression is lame and too expensive (an extension of crafting), with an added insult of an arbitrary limit to which level of a gem can be dropped. 14 gem levels (7 that don't even drop), barely any difference between one and the next, and a fucking enormous price tag attached to every move up the ladder.
-Health globes are a shitty replacement for potions (see PoE [http://www.pathofexile.com/] as an actual improvement over D2's potion system).
-The loot game is developed for the auction house, and not the other way around. It's designed in a way where there are many shitty fluff stats[footnote]+exp, hp/sec, gathering, thorns[/footnote] clogging up the RNG[footnote]Random Number Generator[/footnote] on top of the fact that the actual potency of magic properties is incredibly random. You can, and will, find pieces of gear that are twenty levels above what you're carrying that has the same stats, but less. I can accept, indeed I welcome, some randomness to the potency of the magic properties, but not this much. This is just an artificial and transparent way to give the loot game more longevity, and it has no benefits to the player being this way.
-Legendary and rare items are victims to this as well. It's frustrating seeing 20 rares in a row turn out to be completely useless vendor trash, and even more frustrating to know that there's nothing legendary about legendary items.
-Arbitrary limits on how many spells you can use at any one time. I'm sorry, but the game is nowhere near keyboard-intensive to warrant the keyboard skills being limited to 4. If it were at least 5, I could live with it, but as it is, it's just an arbitrary restriction that's supposed to - and does, but not in a good way - create difficulty.
-Passive skills are mostly either really weak, really boring, or both. And you can choose only 3. The thing is that if they went with anything resembling a talent tree, the first sixth of the points you'd spend would accomplish the same as (or more than) all three of these sad excuses for customization.
-Nothing about it screams 6 year (+4 year prep) development. It's lacking in ambition on every front you can imagine.

It's late now, and I'm going off the top of my head. These are probably not even all of my gripes with the game.

The thing is, I bought the game expecting nothing more than a half-decent time waster. I had no illusions about it blowing my mind on any level, and the expectations were set very low for a Blizzard title (I know, living in the past). But like Tyrael came crashing down through Tristram's cathedral, the game came crashing down past my expectations.

After the first playthrough, the most I could even think about giving the game was 6/10 (that's if the writing is out of the picture). But the more I think about it and experience it, the less I find there to compliment and the more frustrated I get.
I suppose we just have different opinions.

I'll give you that the graphics and music are lackluster, but that has more to do with atheistic choices than technical skill. I disagree that the graphics are inconsistent with the franchise. In fact, I think that is why they are only ok, they tried to keep the feel very consistent with Diablo 2's. It sounds like Diablo 2, it looks like Diablo 2, and they failed to put anything new and interesting in there to differentiate it from the many dungeon crawlers out there that attempted to clone Diablo 2.

The writing was terrible, but who really cares? Diablo lore and story telling has always been pathetic. It was never the focus of the series and no one actually expected it to be good. To me, saying the bad story seriously hurts the game is like saying a Mario game is bad because he fights Bowser to save the princess.

All your complaints about the loot grinding system may in fact be legitimate, I am not far enough in the game to make the judgement call, but I just don't care and I bet most others don't care either. I don't intend to grind for loot, so none of that crap effects me at all.

The limits on how many spells you can use (and binding each spell to a specific slot) was a design decision, one that I personally agree with. It adds an interesting cost vs benefit choice to the game. But I admit this is a matter of personal opinion. I just like what you don't.

Finally, I believe the skill system of Diablo 3 is far better than the skill tree of Diablo 2 or similar systems. While it is true that the skill tree of Diablo 2 allowed for greater customization there was always a best build and deviating from that build would ruin your character. Basically, you had the option to customize your character to be bad. Experimentation in anyway would seriously and permanently damage your character. An option to respec somewhat lessens these problems, but there is still the best build problem. A standard skill tree system allows for customization but seriously punishes you for it. The Diablo 3 system, on the other hand, throws out the ability to customize in favor of allowing experimentation without penalty. You don't have to follow rigid builds you find on the internet to keep your character effective.
 

Atmos Duality

New member
Mar 3, 2010
8,470
0
0
shintakie10 said:
I believe it was google who planned to start doin that actually. They picked some random town in like...Tennessee as their testin ground and if it works out well and is feasible they plan to try somethin to get it to the rest of the country. I assume either they'd try to get the government to subsidize it or they just sell it to states or whatever.
So it'd be government-supported Internet?
Well, that's hardly an original idea. I just hadn't heard of that coming to the states.

Really, I don't want to get started on my tirade about the incredible, monopolistic bullshit that has set America's broadband infrastructure development back. I could go on for hours.