DrOswald said:
Hammeroj said:
Diablo 3 is excellent so it deserv-BAHAHAHAAHAAA. Sorry, couldn't do it with a straight face.
Diablo 3 has done a couple things fairly solidly, and a whole slew of things so incredibly sloppily that if even half of those 6 million think the game is "excellent", I've no hope for humanity. Either way, I'm done with them. Blizzard has been getting consistently shittier as a game dev, and they're going to keep going down that route until they hit rock bottom.
In other news, Diablo 3 thread is infested with binary thinking and deserves to be nuked.
Just out of curiosity, what do you think is so bad about Diablo 3? I personally find the game excellent, probably a 4/5. What in particular for you drags it down to less than excellent? What are you comparing it to?
Started off with an attempt to condense it into one sentence. Did not succeed.
-The visuals are embarrassingly outdated on top of being inconsistent with the rest of the franchise.
-The soundtrack is trite. The best part of it is the part we've been hearing for something like 3 years, it's not anywhere near excellent, and it's overused as fuck. Seriously, it's used in the menu, in the trailers, in the actual cinematics, in a lot of act 4, during the Diablo boss fight... I mean, come the fuck on, do they even have a composer at this point?
-The writing as far as dialogue is concerned is some of the worst I've ever had to experience.
-The writing as far as plot is concerned is close to the same. Chock full of mind-numbing cliches, contrivances, conveniences, retcons, nonsensical plot points, et cetera.
-The crafting is useless and an incredibly transparent gold drain.
-Gems could be more interesting.
-The gem progression is lame and too expensive (an extension of crafting), with an added insult of an arbitrary limit to which level of a gem can be dropped. 14 gem levels (7 that don't even drop), barely any difference between one and the next, and a fucking enormous price tag attached to every move up the ladder.
-Health globes are a shitty replacement for potions (see PoE [http://www.pathofexile.com/] as an actual improvement over D2's potion system).
-The loot game is developed for the auction house, and not the other way around. It's designed in a way where there are many shitty fluff stats[footnote]+exp, hp/sec, gathering, thorns[/footnote] clogging up the RNG[footnote]Random Number Generator[/footnote] on top of the fact that the actual
potency of magic properties is incredibly random. You can, and will, find pieces of gear that are twenty levels above what you're carrying that has the same stats, but less. I can accept, indeed I welcome, some randomness to the potency of the magic properties, but not this much. This is just an artificial and transparent way to give the loot game more longevity, and it has no benefits to the player being this way.
-Legendary and rare items are victims to this as well. It's frustrating seeing 20 rares in a row turn out to be completely useless vendor trash, and even more frustrating to know that there's nothing legendary about legendary items.
-Arbitrary limits on how many spells you can use at any one time. I'm sorry, but the game is nowhere near keyboard-intensive to warrant the keyboard skills being limited to 4. If it were at least 5, I could live with it, but as it is, it's just an arbitrary restriction that's supposed to - and does, but not in a good way - create difficulty.
-Passive skills are mostly either really weak, really boring, or both. And you can choose only 3. The thing is that if they went with anything resembling a talent tree, the first sixth of the points you'd spend would accomplish the same as (or more than) all three of these sad excuses for customization.
-Nothing about it screams 6 year (+4 year prep) development. It's lacking in ambition on every front you can imagine.
It's late now, and I'm going off the top of my head. These are probably not even all of my gripes with the game.
The thing is, I bought the game expecting nothing more than a half-decent time waster. I had no illusions about it blowing my mind on any level, and the expectations were set very low for a Blizzard title (I know, living in the past). But like Tyrael came crashing down through Tristram's cathedral, the game came crashing down past my expectations.
After the first playthrough, the most I could even think about giving the game was 6/10 (that's if the writing is out of the picture). But the more I think about it and experience it, the less I find there to compliment and the more frustrated I get.