Azure Sky said:
Abedeus said:
Azure Sky said:
Abedeus said:
Azure Sky said:
Your 1 and things under 3rd point contradict themselves.
Blizz can't track down RMT. But if they try to start RMT here, Blizz will make law happen!!1
Unless they just connect from outside.
AH regulates itself IF it's just players. Bots don't count as players. Even if a thousand of players wants to sell an item for $5, bots will get ten times more items and sell them for $2.5. People who want to buy the item won't care if it's from a legal player or a bot, thus forcing normal people to sell items cheaper. RMT bots will put their items cheaper, and it will happen over and over until everyone gives up on AH and just lets the bots sell items. Items become worthless, even more than in D2, because now you can legally sell them for real money.
1st and 3rd point have noting to do with one another.
Also, read my edits, sleep deprivation is leading me to miss things.
I said Point nr1 and stuff UNDER 3. The whole "Blizz will use the power of lawyers to combat them blablabla". Either Blizzard can't control them, or they can. Make up your damn mind.
What Blizzard can control:
Any and all sites/businesses that operate within the legal jurisdiction of the US. (IE:These are the people Blizz can actually sue and such.)
Any and all accounts connected to their servers. (But they still have to catch you/have reasonable suspicion first)
What Blizzard cannot control:
Any and all sites/Businesses
outside the US. (As there is no way Blizzard can take legal action against someone overseas, let alone shut them down. This is probably the biggest problem they have at this point)
Any and all Transactions that happen outside of their servers.
In short, any third party transaction (See
retty much all RMT to date) is basically untouchable.
They can't take legal action against them--but on the same note, those companies cannot take legal action against blizzard.
So, once again, if I knew that Chinese gold farmers were going to be an issue in my popular game, I would require a credit card number for a purchase. And once you've purchased the game, then hello, you just wrote me a blank check. Every single week, I can do a server maintenance on all my X million (really not that many) and simply see if that credit card is still legal. Aka have a $0.0001 per month subscription plan, just to check whether or not your credit card is still valid.
Now, when I catch you trying to sell gold because you run a Chinese gold farming sweatshop, then oh hey, how nice, you can't take legal action against me.
Now your account (with its attached credit card) buys a "token of imbeciles" for $1,000 USD. The "BUY OUR LOOTZ" spamming bot that tried to advertise your service now has its inventory filled with "token of imbeciles" tokens that you can't remove, and just to make sure, we permaban your account, permaban your CD key, and permaban that credit card number from our servers, AFTER raping it for all it's worth.
And the best part? We just put that in the EULA, which most players don't bother to read anyway because it's written in thick and dense legalese. And then some shmo will say "oh hey guys, you really shouldn't be running a black market activity otherwise you'll get taken to the cleaners". Who's going to protest that? What, is someone going to sue for illegality because they can't run a black market activity?
My analogy is to a gym owner (or other owner of a public place) who charges for some sort of membership. Now, some douchebags come in and causes a massive commotion (or do some other very unpleasant thing) to the point that you're losing customers. Well, how do you retain that revenue?
Gouge the douchebags!
See, what blizzard has done is rather than make RMT (real money trading) an illiquid, black-market activity, which carried all sorts of risks of having your account stolen (extremely insidious in WoW, and a loss of all characters on a single player character account in Diablo) to getting scammed, your credit card gouged by some Chinese guys, etc..., now it's all a riskless out-in-the-open activity. Blizzard is blatantly selling power here. Sure, blizzard itself isn't, but players are--and blizzard gets a cut from that.
This whole RMAH isn't a way to cut down on the black marketeers. It's blizzard saying "oh hey--this is another way to monetize the game! Why should the black marketeers get all of the revenue from this cash stream when we can provide liquidity and get all sorts of fees as market makers?"
So in a sense, blizzard itself is playing the role of the black marketers. Because I really want to know how there was an overwhelming amount of players that clamored for RMT in Diablo, because on the bnet forums, the reactions range from mildly condoning to abjectly against. (Most in the negative categories).
Anybody that's saying that blizzard has their fans in mind and does this only with noble intentions, such as lack of LAN support, RMT, etc... needs to get their head out of the nether regions of their rectum and realize this:
Blizzard is now part of a public company--Activision Blizzard (ticker ATVI). Meaning, it no longer first and foremost answers to fans--it first and foremost answers to shareholders.
"What are you going to do to prevent piracy?"
"How can you further gain revenue out of a one time sale?"
Etc. etc. etc.
Joe Gamer cares about how the wizard will stack up against the monk, or how she'll be balanced between having to stand still to cast powerful spells, or resort to weaker ones on the move.
Joseph Shareholder doesn't give a damn about the HP of a marine, or the damage algorithm behind a black mage's spell scaling system. Joseph Investor only knows that he has a financial stake in Activision Blizzard, and as a publicly traded corporation, Blizzard's first and foremost priority
isn't to provide the best gaming experiences for its fans--but to
maximize shareholder value.
As long as blizzard can get away with being a brand name in the RTS/Action RPG/MMO space and milk its legions of fans (because what's a one-time purchase of $60 in order to see new parts of the world of Sanctuary and how the fight against the Prime Evils continues? Even if it's a one-time playthrough, at least it will be memorable for a long time), one of which is myself, it will cut as many corners as possible until sales show there's a slump, perhaps because a new upstart gaming company, privately owned and operated, whose overlord isn't the shareholder but the gamer, comes out with a quality game. At which point blizzard just goes "I see your upstart indy shop and raise you our metric fuckton of cash thrown at developers and marketers", rips off the ideas from the indy company in an expansion and goes "GFG".
Also, in terms of my "disingenuous" EULA, every bit of the EULA is there to be read, understood, and complied with. Do I read them? Never. Why? Because to me, they translate to "play the game legitimately, and you have nothing to be afraid of. Cut corners and screw over our game universe, and we can drop your CD key and say 'thanks for the cash, feel free to try again after you purchase another copy of our game'".
Well, that hasn't stopped gold farming sweatshops. So what will? Hitting them where it hurts: in their pocketbooks.
See, I'm not just someone who enjoys video games. I'm also someone with an engineering degree, a master's degree in statistics, who was one course short of an economics minor and has worked in the financial industry. I have a general intuition about how these kinds of things work and about risk/reward. To gold farmers, the reward far outweighs the risk of getting a CD key or 10 banned. Massive fines levied on credit cards that the gold farmers may not be wanting to take a risk to pay, or may not even be able to--because say I devised an algorithm that could through your character's play and their chat, decide correctly whether it's part of a gold farming operation--so rather than fine you oh, $5 before banning your CD key/account/credit card, I say "well, they're a gold farming operation and can't take legal action against me. I'm going to keep charging that credit card until it's maxed out. And if it has a $100,000 limit, so much the better"...well, odds are, that gold farming operation will probably never ever come within a mile of my game world, which is good for me as a developer because I get to keep my reputation as a developer that creates fun game worlds without the taint of RMT, it's good for the players because they don't have to worry about black marketers ruining the economy, and it's good for me the developer because it pads my bottom line quite considerably.
And the only losers are those who were doing illegal things against my EULA to begin with, so screw them. Oh, and hey, if they're in an overseas nation, then I might as well send a huge thank you note to them for so generously helping my bottom line and covering the salary for one of my developers for an entire year, and laugh all the way to the bank.