fundayz said:
Azure Sky said:
1: Not in the slightest, you do realize that RMT is, and always has been against the WoW ToS/EULA? I unfortunately bare witness to how successful their RMT sites are every time I log in.
2: Been there, done that. Was actually quite boring. However this is coming from someone who enjoys 'ganking' people that are 5-10 levels Higher then myself.
3: Sure there is, value of currency.
It will hit, and if WoW or DII is repeated and all the RMT is external, they will once again be powerless to stop it. As for risk? If they are outside of legal jurisdiction (US for Blizzard in this case) They cannot touch them, the best they can do is ban the account, assets and all. Which is usually a minor setback at best, as they usually only catch the carrier accounts, not the storage ones. Sand on a beach.
1. You think WoW gold sellers are successful? Check out Asian MMO's if you want to see REAL, heavy duty RMT.
2. Great strawman argument. You still didn't rebut the point I was trying to make (Gear is hella important in RPG's)
3.
No there isn't. Blizzard has EXPLICITLY said that they will NOT be regulating the price of gold or items. The prices of everything will be left up to the players, which includes gold/item farmers.
Azure Sky said:
As for how the system will deal with the RMT problems? There is only one problem with RMT (Aside from hacking, but that is another topic) Is devaluation of currency. If farming sites are forced to buy, sell and trade on the same level as every other player in the game there is a greater likelihood that the currency will retain its value. Not to mention it allows Blizz to track suspect accounts as everything is serverside.
You clearly have not thought this through. Inflation is a SECONDARY problem that arises from the ability to buy and sell gold.
The MAIN issue with RMT(i.e. the reason why RMT is banned in the first place) is that it allows players to gain in-game benefits through out-of-game means, bypassing the game's progression and reward mechanics. This completely undermines the efforts and merits of legitimate players.
Allowing everyone to sell items and gold does not fix this. All it does is make gold/item farming a legitimate business.
P.S. Do you seriously think the average player will be able to truly compete with companies designed to make as much gold as possible and staffed by exploited 3rd world workers?
1: You think they would waste hundreds of manhours if it's not? They are greedy, economy ruining bastards, but they typically aren't stupid. Also, that is because wow is slightly more difficult to RMT in, as blizz are banhammer happy. Note:Slightly.
2: You had no point. Anyone can school someone with the most basic of basic pvp gear, even if they are up against the most BiS PvE gear in the game, assuming equal skill. Mainly due to the fact you
cannot buy pvp gear with any cascade from RMT influences. As for D3? Blizz have already stated a SC2/WoW Laddering system for PvP, generally mooting most of the issue.
3: It seems you do not understand the basics of economics. Crash course. Games with currency, gold in the case of this example, work by the introduction (See
rops/vending/etc) and Consumption (See:Repairs/artisans/crafting/etc). What goes in, needs to come out. If the currency builds up, its value is diminished (See:RMT influx/Higher level content). The outcome is exampled by WoW perfectly. 100g was a huge deal in vanilla, pocket change in Cata, ease of acquisition in higher amounts lowers its worth.
This is where the new AH comes in, Blizz has nothing to do with this. RMT site A is forced to now buy/sell the same way as players B, C and D. We now have a situation where market is at a competitive level between all involved. To add icing to the cake, seeing as Gold and real money are essentially going to be interchangeable from the way it appears to be designed, the removal of profits from the market will theoretically keep the value of the currency (See:Gold) in a stronger position, as there will be less saturation.
To address your apparent primary problem (which is a distant second in reality).
A stable and competitive market will aid anyone to acquire items with nominal effort, unlike the unfair void of effort required in a broken (See:Standard RMT market).
If you concerns are fixated on endgame arena (If they are not then you have no argument at this point) a persons first character, even with best gear can easily be schooled by someone far worse off that knows how to play. That said, if someone has already gone through the slog of getting a top tier character, why stop them from gearing the second in an easier fashion?
People who PtW on there first run through are just hurting themself, as when they hit end they will generally be less skilled than someone who put great effort into getting there, given the PtW easy ride they had. Blizzard is not accountable for that particular aspect, as it would happen with the RMT AH or not.
^Before any jabs are made at gear being an equal tradeoff for skill, my many years in D2 taught me that even a Lv78 Bone Necro, can still be 1 shot by my Lv30 Assassin =3
Edit:Minor error, debating at 9:30 in the morning with no sleep is difficult.