I'm sure it's a very simple fix, I was just saying games don't have this option, which is why you can't just whack a mouse in the consoles USB port.Tibike77 said:Also, I have trouble believing you couldn't easily adapt a mouse input type to just about any game that's designed to be played with either a controller or just a keyboard or digital pad
I still play Wolfenstein with just the keyboard, but that was 2d aiming. Doom was on release as well I'm fairly certain of... I can't remember aiming up and down until I played a modded version anyway.Well, if you want to get technical, once upon a time, it was quite usual to play Doom with just the keyboard, so it's not like it can't be done even simpler.
As an older player of Descent, I can assure you unassisted 6-axis movement//aiming is also quite viable with just the keyboard.DazZ. said:I still play Wolfenstein with just the keyboard, but that was 2d aiming. Doom was on release as well I'm fairly certain of... I can't remember aiming up and down until I played a modded version anyway.
I should have specified that better, my bad. The experiment was done between 2 editors of PC Gamer using the mouse and keyboard and 2 editors of Official Xbox Magazine using the gamepad. In the article they even say that there were some issues getting the gamepad to work properly and that the ratio would have been closer than 50-24.Tibike77 said:That brings us back to the answer I gave a few posts above to the people suggesting precisely such a test.RootBrewski said:The January 2006 issue of PC GAMER(US) has an article where they play Halo on the pc 2v2 with 2 guys using gamepad and the others M+K. When they turned off aim assist final score was 50-24 in favor of the M+K.
While it might look like a resounding argument in favour of M&Kb, you're playing a different version of the game, so it's not exactly a completely fair assessment.
Also, unless those two people using the gamepads were not usual XBox Halo players, but regular PC Halo players that were given gamepads instead of their usual M&Kb controllers, that's not exactly fair either. It's like having used a QWERTY keyboard your whole life, then having somebody give you a DVORAK keyboard and immediately clocking your typing speed then concluding DVORAK is worse... obviously unfair.
So I can only repeat myself : for the test to be conclusive, the players have to use the software and hardware they're used to play on (and have reasonable experience on it), the features present like autoaim have to be present (although disableable on demand) in all versions, and they have to compete in the same server-side environment.
Sorry, missed that post when I posted the above.StBishop said:I think that I may not have explained myself properly.
I'm suggesting that we get 2 pcs + 1 console controller + 1 pc gamer + 1 console gamer = fairly reasonable test
To clarify both gamers are on pcs but the only variables are control system and skillset or farmilliarity with said controllers.
For the purpose of this experiment we're assuming that they've both played halo before, they're exactly as good at the game as each other, and that there are no differences in gameplay between pc & console
Well, that would eliminate HALF of the problem, the familiarity with the input device.
You still have the problem of the console user playing in a slightly unusual environment to him (or with some features different from what he's used to). That is, unless there is some option I am not aware of where you can actually tweak the PC version to react//feel identical to the XBox version.
Obviously it's doable, seeing as we have a feckload of buttons on a keyboard, doesn't mean it's effective.Tibike77 said:As an older player of Descent, I can assure you unassisted 6-axis movement//aiming is also quite viable with just the keyboard.DazZ. said:I still play Wolfenstein with just the keyboard, but that was 2d aiming. Doom was on release as well I'm fairly certain of... I can't remember aiming up and down until I played a modded version anyway.
Typical control scheme for me (let's see if I remember, it's been a while) was something like this...
the 4 arrows -> aiming (rotate ship up/down/left/right) ;
Delete+PageDown - rotate ship counterclockwise/clockwise ;
A+Z -> move ship forward/backward ;
Q+W - move ship ("strafe") left/right ;
S+X - strafe up/down ;
Space (or CTRL?) - fire gun ; Enter (or Space?) - fire missile.
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Ahhh... Descent; how stomach churning you were, and spatially-clumsy you made me feel, for about 20 minutes, until I realized I wasn't actually falling.Tibike77 said:As an older player of Descent, I can assure you unassisted 6-axis movement//aiming is also quite viable with just the keyboard.DazZ. said:I still play Wolfenstein with just the keyboard, but that was 2d aiming. Doom was on release as well I'm fairly certain of... I can't remember aiming up and down until I played a modded version anyway.
Typical control scheme for me (let's see if I remember, it's been a while) was something like this...
the 4 arrows -> aiming (rotate ship up/down/left/right) ;
Delete+PageDown - rotate ship counterclockwise/clockwise ;
A+Z -> move ship forward/backward ;
Q+W - move ship ("strafe") left/right ;
S+X - strafe up/down ;
Space (or CTRL?) - fire gun ; Enter (or Space?) - fire missile.
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Man I loved that game.nuqneh1 said:Shadowrun For Xbox 360
It failed miserably.
Tibike77 said:Well, if you want to get technical, once upon a time, it was quite usual to play Doom with just the keyboard, so it's not like it can't be done even simpler.DazZ. said:My guess at this is the games aren't made for K+B, so the mouse movement would be awful. With mice you snap to shots, and with controllers you drag it over. Seeing as the game is coded for stick input when you put in left with a mouse it wouldn't be the same speed as it would be with a real mouse, it would have the slow drag effect of a analogue stick because that's the input the software is made to take.
Also, I have trouble believing you couldn't easily adapt a mouse input type to just about any game that's designed to be played with either a controller or just a keyboard or digital pad, as long as the game doesn't require too much finesse of too many different control axes -- that is, as long as it's just a "point view at something" thing, transitioning between keyboard, controller or mouse control as primary input (with no additional tweaks) should not be such a big deal, software-wise.
Anyway...
The big debate was always about "what's better" between a console controller and a keyboard+mouse, with the console player debate angle being that they would have no problems competing in fast-paced games (like 1st/3rd person shooters) with a PC player.
If you're starting to argue that the mouse+keyboard input has to be limited compared to what it can do to give a console controller a fair fight, that automatically implies a loss on the original argument.
aiming with a mouse is easier as its just point and click while on the console you have to drag it. or something like thatGriphphin said:Halo 2 PC was on the console and PC. Console players were givin the sticky-aim that consoles have to help them compete. I don't know how it turned out, though.