Difficulty spikes!

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Paulie92

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Mar 6, 2010
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Alot of these sections, I'm looking at you final Halo 2 bossfight on Legendary and fighting section in the abotoir level of Splinter Cell 1, just require a change of tactics. Unfortunately for me I'm the kind of guy who will Yamato a Zergling and Stick one of those tiny flood so I get stuck alot in games
MiracleOfSound said:
GTA San Andreas flying school, races
Also that ^
 

HeySeansOnline

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Apr 17, 2009
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Monster Hunter, imagine this.

You slay a few cows for meat, easy.
You eventually fight off a few velociraptors.
Then papa raptor.
THEN A GIANT CHICKEN DESTROYS YOUR FACE!!!!
Poison turkey, not to hard after chicken.
Okay, green papa raptor.
OH MY GOD RED DRAGON OF DEATH AND FIRE!!!

This leads to many quits and returned games.
 

NeutralDrow

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The third level of <url=http://www.escapistmagazine.com/forums/read/326.151706-Lightning-Warrior-Raidy-a-Lordlee-and-Neutral-Drow-review>Lightning Warrior Raidy. Also, the fourth and sixth levels. There were two problems throw together that made the difficulty spike: the lack of natural healing (you could only heal with potions, the majority of which are won from monster battles), and the fact that certain monsters have special attacks that do fixed damage (in other words, ignoring armor) and are auto-hit.

The result was that getting past those three levels (which have two or all three monster varieties with special attacks) required either a lot of speed, insane luck, or massive amounts of level grinding on the easier floors to get your HP and attack up to manage it.
 

Iffat Nur

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Aug 13, 2010
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Umm...
I never run into that problem. Usually, the game starts easy or hard, and stays that way
 

WanderingFool

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The major Boss fights in Alpha Protocol, (I dont care if its a broken peice of shit, still enjoyed the game). Nothing pissed me off more than force melee combat with the boss being able to perform unblockable strikes that drains all you endurence and half you health.

*Edit*

MiracleOfSound said:
Red Dead Redemptin turret sections
Are you talking about the one before you head to Mexico?
 

mrdude2010

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the final boss in castle crashers has 5 healthbars, 2 of which are absolutely no problem, 2 of which are mildly annoying and 1 that easily took the 3 of us 1 hour and 12 health potions .. but there's still somthingh immensely satisfying about beating down a cultist with a lollipop
 

Korten12

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Aug 26, 2009
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MiracleOfSound said:

Metro 2033 Amoebas - don't feel bad, just blame the AI
you had to remind me! that part almost made me want to take my monitor and throw it on the ground and begin to beat it! :mad:
 

oktalist

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Furburt said:
Psychonauts has a well documented case of this. The first half is easy, but still brilliant, and then there's that sudden huge spike in difficulty. With controls as imprecise as that, it's quite frustrating.
I beat Psychonauts just last week and actually, I don't know what the fuss is about*. The acrobatics test just before the final two boss fights was quite annoying, but it still felt to me like a gradual progression of difficulty, like the whole game I've been practising my psychic skills, and now it's time to make it count. Maybe because I was forewarned of what it would be like, it wasn't annoying as it might otherwise have been.

* The fuss about the difficulty I mean, not the fuss about how awesome the game is, which of course is well deserved.

MiracleOfSound said:
I didn't get that far in Psychonauts, the controls started to bother me on the very first mission and after the cubic mind level from the scientist guy I got sick of it.
I played it on the PC with a 360 gamepad and the controls were pretty much perfect, right up until the final level.

Sasha's Shooting Gallery is a dumb level, I agree. The tutorial levels in that game seem to go on forever. Just wait until you get to Lungfishopolis.
 

XSA37

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The last flood level of Halo 2. I don't know what it was, but it took my friend and I about fifteen tries to make it through on legendary even though it probably wasn't all that hard.
 

MKScorpion

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I hated the meteor part in Dead Space. I did manage to get the achievement after a lot of tries, but boy was it ridiculously difficult.
 

nokori3byo

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The latest thing to cause me real grief was the bear-knifing challenge in Red Dead Redemption. Even after hobbling the great lumbering bastard with multiple rifle shots, I had to cut him six or seven times. And it's nigh imposible to connect on a kife attack when the opponent is fleeing.
 

Bourne Endeavor

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The final few levels of Halo: CE on Legendary were brutal, just brutal. Halo 2 had a few, although I do not recall any as difficult as the first. What was so mind numbingly frustrating was if your mate died, you restarted at the last check point.

Legend of Dragoon, while not a difficult game by any means is an exceptionally dirty one. The game provides little indication for when you ought to conclude side quests and experience is so low, they are nearly mandatory unless you have the epic armor. For first timers, you could literally force yourself into a day long grind fest because the game's default story did not provide enough experience for you to be capable of defeating the final boss. Oh and the real kicker? If you purchased the strategy, it ironically made the game worse for this due to horrid errors or revealing areas/items far later than it should have.

Final Fantasy XII, I swear, simply hated you. Random treasure chests, bosses with millions of hit points and horrendously gimmick attacks, the accursed Zodiac Spear debacle. Honestly it was as though Square sought vengeance on us for something and do not get me started on FFXI. That game was so mind numbingly difficult, you had to follow specifically laid out strategies in a group or you were dead. Game was far too hard to solo after the beginning, you could never outrun anything, monsters did obscene amount of damage and the list goes on. Easily one of the most annoying games I have ever played.
 

LeighAlura

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The Madman said:
Baldur's Gate 2.

Vampires.

"Level Drained *AGAIN*, sunnova...!"
This is usually when I put a fist through the wall.

And break all the bones in my pathetic little arm.
 

Gonswell

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Aug 16, 2010
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spyro the dragon: ripto's rage.
"trouble with the trolley, eh?"
i still have nightmares.
and ratchet and clank: size matters, that stupid luna fight.
well, really, any game where it has a random vehicle section, there just so hard EVERY FREAKING TIME.
oh! and the final part of the strider battle of half life 2: episode 2. 3 striders. 6 hunters. alarms blaring, low health, and low ammo. had to restart so much freaking times.
 

Extraintrovert

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Jul 28, 2010
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I didn't have that much trouble with the bit in Half-Life 2 the original poster mentions. Sure, I died more times than I could remember, but I did that throughout the game (thank Valve for autosave) and the hardest part was just getting to the infinite ammunition crate after every two shots. The part of that game that really made my rage however was the second Strider battle just before the Citadel: first I had to run screaming past two of them as they stomped everywhere and blasted my allies, then crawl through a skeleton of a building with infinitely respawning soldiers (I killed at least thirty on my first play through before I realised they just respawned) and those same Striders shooting at me the moment I was anywhere near them, then once I finally got to the rocket crate at the top of the building there was no cover whatsoever therefore I had to shoot faster than they could (I usuall just switch to Easy difficulty now). I consider that to be the true final boss of the game, as the remainder is just crushing everything with the super gravity gun.

Also, the Avatar in Dawn of War II. By that point all my squads were Level 20 and I was tearing through xenos and bosses with fantastic speed, almost nothing could harm me, and I was just killing time and collecting wargear before getting to the final mission. Then I decided I wanted another suit of Terminator armour, which the Avatar mission provides, and I spent the next half and hour or so just chipping away at that monstrosity's health while fleeing at the first sign of any of its attacks. Fucking space elves...

Finally, in a more "or so I heard" note, I haven't played them myself but Touhou games are notorious for having an absurd increase in difficulty at the fourth stage. Patchouli, Satori, Aya, Murasa and especially the Prismriver Sisters are punches to the crotch compared to what comes before them.
 

Mr Pantomime

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Jul 10, 2010
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Frank from Madworld. Huge difficulty spike for that boss. Couple that with terrible controls and bad camera angles. It wasnt fun. Made me hate the wii so much.