Difficulty spikes!

LeighAlura

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Aug 2, 2010
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The Madman said:
Baldur's Gate 2.

Vampires.

"Level Drained *AGAIN*, sunnova...!"
This is usually when I put a fist through the wall.

And break all the bones in my pathetic little arm.
 

Gonswell

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Aug 16, 2010
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spyro the dragon: ripto's rage.
"trouble with the trolley, eh?"
i still have nightmares.
and ratchet and clank: size matters, that stupid luna fight.
well, really, any game where it has a random vehicle section, there just so hard EVERY FREAKING TIME.
oh! and the final part of the strider battle of half life 2: episode 2. 3 striders. 6 hunters. alarms blaring, low health, and low ammo. had to restart so much freaking times.
 

Extraintrovert

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Jul 28, 2010
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I didn't have that much trouble with the bit in Half-Life 2 the original poster mentions. Sure, I died more times than I could remember, but I did that throughout the game (thank Valve for autosave) and the hardest part was just getting to the infinite ammunition crate after every two shots. The part of that game that really made my rage however was the second Strider battle just before the Citadel: first I had to run screaming past two of them as they stomped everywhere and blasted my allies, then crawl through a skeleton of a building with infinitely respawning soldiers (I killed at least thirty on my first play through before I realised they just respawned) and those same Striders shooting at me the moment I was anywhere near them, then once I finally got to the rocket crate at the top of the building there was no cover whatsoever therefore I had to shoot faster than they could (I usuall just switch to Easy difficulty now). I consider that to be the true final boss of the game, as the remainder is just crushing everything with the super gravity gun.

Also, the Avatar in Dawn of War II. By that point all my squads were Level 20 and I was tearing through xenos and bosses with fantastic speed, almost nothing could harm me, and I was just killing time and collecting wargear before getting to the final mission. Then I decided I wanted another suit of Terminator armour, which the Avatar mission provides, and I spent the next half and hour or so just chipping away at that monstrosity's health while fleeing at the first sign of any of its attacks. Fucking space elves...

Finally, in a more "or so I heard" note, I haven't played them myself but Touhou games are notorious for having an absurd increase in difficulty at the fourth stage. Patchouli, Satori, Aya, Murasa and especially the Prismriver Sisters are punches to the crotch compared to what comes before them.
 

Mr Pantomime

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Jul 10, 2010
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Frank from Madworld. Huge difficulty spike for that boss. Couple that with terrible controls and bad camera angles. It wasnt fun. Made me hate the wii so much.
 

Blemontea

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May 25, 2010
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In Resonance Of Fate after the Third Chapter the Difficulty goes to the max, i barely managed to get to chapter four but then it gets way to hard. The main problem is that the first chapters are easy setting you up as a acrobatic flying gun slinging death machine.
 

ReckzB

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May 28, 2010
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I never had a problem with the Infected in Prototype. The Master Hunter (or whatever they called it) was tediously boring to fight because it took forever to die, but was never really difficult. The problem I have with the game is the freaking Blackwatch. They have ludicrous jumps in difficulty, and the game's wonky targetting system didn't help at all when they brought in those goddamn UAVs.

The game gets to a point where 'Stealth' gameplay is no longer an option, because a UAV a hundred feet in the air and three blocks away behind a building can detect you immediately and alert everybody in the base, including the commander you have to consume. And because there are so many soldiers about, you can't tell who the commander is. So he winds up on the wrong end of your blade-arm and therefore, unable to be consumed, and you can't enter the base to get upgrades/web of intrigue nodes... Ugh.
 

Vilcus

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Jun 29, 2009
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Playing Starcraft: Brood War in a custom game where it's you v.s. 7 other computers, and the match is a melee (you're all alone, and they're all allies). Oh wait... that's intentional difficulty, although it is possible to overcome (mind control is OP).

Homeworld 2: You play the mission where you save the transport ships or whatever, and then the next one you get steam rolled by the enemy's superior number, and unfair unit creation abilities (honestly, them being able to build 13 squadrons of fighters in 2 minutes, while I can only make around 3 in that time is not fair). Although playing the campaign doesn't get you anything, so you might as well stick with Skirmish (which is all sorts of fun).

Can't think of any other game that absolutely stone walled me, I usually die a lot in platformers when they throw a tricky jump at me though, but that's easy to overcome with enough practice or luck.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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WanderingFool said:
The major Boss fights in Alpha Protocol, (I dont care if its a broken peice of shit, still enjoyed the game). Nothing pissed me off more than force melee combat with the boss being able to perform unblockable strikes that drains all you endurence and half you health.

*Edit*

MiracleOfSound said:
Red Dead Redemptin turret sections
Are you talking about the one before you head to Mexico?
Nope, the ones where you're mobile... the train and the armoured car.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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nokori3byo said:
The latest thing to cause me real grief was the bear-knifing challenge in Red Dead Redemption. Even after hobbling the great lumbering bastard with multiple rifle shots, I had to cut him six or seven times. And it's nigh imposible to connect on a kife attack when the opponent is fleeing.
Yeah, that's a pretty shit mechanic. I got pretty frustrated trying to do it to. Try to chase him into a fence, that what I did. Still tough though. The one around
John's farm
is a good spot for it.
 
Mar 26, 2008
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MiracleOfSound said:
You know the feeling... you've been happily enjoying a game for hours, going through it at a good pace and suddenly you're stuck in your tracks, starting to get frustrated by the sucker punch of a sudden huge leap in difficulty.

It can be a new control mechanic introduced late in the game that reacts differently to the main game mechanics (Dead Space Meteor sections... ugh)...



It could be a ridiculously hard boss fight (Kaileena from Warrior Within, final colossus from SOTC...I hate you both)...

It could be a flat out broken piece of shit game design (God of War's spinning blade pillars of death, Gears Of War 2 defending the Satt Comm from the reavers, Metro 2033 Acid Blobs)...



It could be a flat out unfair fight against overwhelming numbers of powerful enemies (Oblivion - Meridia's quest... 5 constantly self healing necromancers, a bunch of undead skeletons and zombies in a tiny cave... goddamn that was tough)



...or just a section that requires a lot of luck and skill (Half Life 2, fighting 2 airships at once with just a dumpster for cover and some antlions as bait)



Share the times you found yourself suddenly stuck and how you you eventually beat it!
I couldn't agree with you more on all those games. In fact I was powering through DeadSpace with zero deaths until that meteor section game out of nowhere and caused me to continue TEN TIMES!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Programmed_For_Damage said:
I couldn't agree with you more on all those games. In fact I was powering through DeadSpace with zero deaths until that meteor section game out of nowhere and caused me to continue TEN TIMES!
Yeah it was really badly explained, there was no tutorial. The best way I found was to just use one of the cannons and aim for the rocks in the center.

LeighAlura said:
Korten12 said:
the library level of Halo: CE... the horror...
I sympathize.
That level wasn't all that bad if you just went very slowly and hung back , taking on the flood in small groups a few at a time... problem was it was so goddamn long, repetitive and boring. One of the worst designed levels I've ever played.
 

MasterV

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Aug 9, 2010
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I'd like to see the OP fight the Dahaka in Warrior Within. Kaileena was a pretty nice fight.

You want difficulty spike? Try Bitores Mendez from RE4 in Professional. You're undergunned, underhealthed and he is tough as nails.

Also F-Zero GX was a difficulty spike in it's entirety.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Extraintrovert said:
I didn't have that much trouble with the bit in Half-Life 2 the original poster mentions. Sure, I died more times than I could remember, but I did that throughout the game (thank Valve for autosave) and the hardest part was just getting to the infinite ammunition crate after every two shots. The part of that game that really made my rage however was the second Strider battle just before the Citadel: hing everything with the super gravity gun.

.
That's odd, I was the opposite. I didn't have any trouble with that area (though the infinitely respawning baddies was a dick move) but got my ass handed to me by the two gunships.

The strider battle was easy for me because you could just duck down the stairs then pop up and shoot when the coast was clear and you'd reloaded.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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MaxPowers666 said:
These ones just made me laugh. The spinning pillars in god of war were so easy. All you had to do was take 2 seconds to pay attention to the timeing. Seriously you really need to suck to die to those things.

Kaileena I dont actually remember being any sort of challange, actually warrior within was a pretty easy game all around.

Now if you had said the difficulty between the entire god of war game and say the final boss then mabey you could have gotten away with it. Seriously he wasnt exactly hard but when the rest of the game is a complete joke and you come to him and you actually have to try.
Wow! You're like, so awesome! I guess we should all bow down to your 1337 gaming skills and condescending attitude!

Let me ask you something... do you also drive a sports car??
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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MaxPowers666 said:
Could you be any more of a fucking moron. If your to stupid to actually time something properly and just keep jumping at the spikes till blind luck saves you well thats pathetic. Intelligent people assess the situation and act accordingly.
Intelligent people don't insult random strangers on the internet.

From your attitude to people finding stuff difficult that you didn't, it is clear you need a lesson in objectivity.

And from your tone it is clear you need a lesson in manners. Now get off my thread.
 

L3m0n_L1m3

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Jul 27, 2009
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MaxPowers666 said:
MiracleOfSound said:
MaxPowers666 said:
These ones just made me laugh. The spinning pillars in god of war were so easy. All you had to do was take 2 seconds to pay attention to the timeing. Seriously you really need to suck to die to those things.

Kaileena I dont actually remember being any sort of challange, actually warrior within was a pretty easy game all around.

Now if you had said the difficulty between the entire god of war game and say the final boss then mabey you could have gotten away with it. Seriously he wasnt exactly hard but when the rest of the game is a complete joke and you come to him and you actually have to try.
Wow! You're like, so awesome! I guess we should all bow down to your 1337 gaming skills and condescending attitude!

Let me ask you something... do you also drive a sports car??
Could you be any more of an uninformed gentleman? If you're too stupid to actually time something properly and just keep jumping at the spikes until blind luck saves you, well, that's pathetic. Intelligent people assess the situation and act accordingly.
I went ahead and fixed your grammar for you. Please don't insult peoples' intelligence if you can't at least do it in an intelligent manner yourself.

Anyways, OT: I'd probably have to go with Grunt's recruitment mission on insanity for Mass Effect 2. Those damned homing missiles are pretty much a death sentence if you get hit by one.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Knights of the Old Republic, right before you fight Bastilla and then Malak on the Star Forge. You have turrets, Sith elite troopers, Dark Jedi, and droids coming at you in waves. At about the halfway point in the game until now, you've been dominating everyone by clearing rooms with Force Storm, Stasis Field, and/or supreme lightsaber skills. You get used to the feeling of domination and then get to that point in the Star Forge and the sheer amount of enemies swarming your party just eats away you and your other two team member's health. You spend so much time just healing. I can't imagine not having "Destroy Droid" and another force power like "Force Wave" or "Force Storm" in this section. Crowd control is a must.
Malak himself is pretty tough as well. But he's the final boss and that is to be expected.

Also, though it was intentionally difficult according to Bioware, the area before you go into Orzammar has some high level human enemies that will destroy you if you try going to the place too early in the game.

And I always had trouble beating Gyorg (fish boss) from Majora's Mask.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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I'm probably behind a few years on this one, but the last boss in Gears of War. I just played the series for the first time (have to say, it was enjoyable, but I beat it in under 6 hours and it was not all that fun on multiplayer either - not as big as all the hype would have had me think).

Anyway, the last boss was ridiculous. He has some weird one hit insta kill crap if you strayed out of the light and then because of the clunky movement/running controls, you might wind up accidentally running into cover in an unlit area and dying. Not to mention if you didn't save yourself the Torque Bow or had no grenades it was damn near impossible. After breezing through the game I must have died 25 times before I looked at a strategy guide where I had to exploit a glitch to win.

Bad way to end an otherwise okay gaming experience.