exactly. the demo had the player drinking mana potion after mana potion to display the effectiveness of all the supernatural abilities at work. I highly doubt that in game you would have access to that many potions at your disposal, without sacrificing other tools/potions (assuming there's a weight componentWaffle_Man said:For those people complaining about some of the spells looking over powered, look at the video again. The fish possession at the beginning burned through three quarters of player's mana. While I'm sure mana potions are abundant enough to use it regularly, there is probably a very definite limit to how frequently you can use it.
No, they're not. Bethy is publishing it. The game and story are done by Arkane.Combine Rustler said:Press A to blow everyone and yourself up, press B to destroy government and plunge world into anarchy, press X to totalitarianise everything.
There. Multiple endings.
This game will almost definitely be a disappointment (Beth is writing it so it's guaranteed to have a shitty fucking story, and the gameplay will certainly not live up to expectations).
I fucking love that filmrhizhim said:kind of overpowered.
it takes some of the joy of stealth.
From the look of it, the possession ability takes up a lot of the blue thing (I'm going to call it mana for ease). From the appearance of the video, you need a fair bit to pull of a possession and you don't appear to be able to kill yourself while possessed either so that might balance it. Otherwise this games look fantastic and I cannot wait to play it.Farther than stars said:Oh, yeah, that too. I loved the fact that he said you can go through the entire game without killing anyone. When was the last time that happened? A combat-driven game in which you don't have to kill anyone... Even "Deus Ex: Human Revolution" failed on that front. But here you can choose to be an assassin who doesn't actually do any assassinating. How awesome is that?The Artificially Prolonged said:I'm very impressed, the more I hear about this game the more I'm looking for to it. I loved the little bit of info on the non-lethal way of eliminating the targets.
Yeah, but in a way that's what stealth games are all about; being overpowered. You always have two major advantages over your opponents: shadows and foresight. You can move around and see them without them seeing you and thus you can plan how to dispatch them without them ever knowing. I mean, take games like Thief or Splinter Cell, where all you do is take out guard after guard. But the main difference with most AAA games is that it's not about gunning your way through with sheer determination and hand-eye coordination. It's more about long-term strategy and using your guile.greenflash said:Im interested but i think that possession might be a bit overpowered, just from how i have seen it used in the video ie, possessing the target to get them isolated or using it to sneak around really easily.
I imagine you'll get a perk of some kind that lets it recharge, but it didn't look like it was recharging in the demo, he kept on using potions.tmande2nd said:If anything I cant wait to do the stealth run through.
Knowing that no matter what you place in the assassins path they will get you.
Also I plan on possessing a mook and just waltzing right through the entire level if I can.
Or just making said mook run up and slap another guard, and then leave him to be killed.
Also did the mana meter recharge?