Dishonored's Ending Shifts With Your Play Style

Durgiun

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Dec 25, 2008
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Gabanuka said:
e cost of weapon skill, still they have a point, some of those spells look rather Over-Powers
rhizhim said:
kind of overpowered.

it takes some of the joy of stealth.
I fucking love that film

OT: I hope there's a way to see who's innocent and who isn't, I'm planning on only killing guilty people or douchebags
Pretty damn difficult. Some people may just be doing their jobs to feed their families. In that case, just do what I did in Human Revolution. Knock out everyone who you're not certain is deserving of death, and everyone else (like say, slave owners) feel free to BREAK THEIR FUCKING SKULLS.
 

Tradjus

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Apr 25, 2011
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Sorry but, it's really, really, REALLY difficult not to be incredibly jaded when it comes too Developers making claims like this. The Mass Effect 3 fiasco is an obvious and recent example, but it is -not- the worst offender in that arena, and it is not the only one.
 

IndianaJonny

Mysteron Display Team
Jan 6, 2011
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kitsuta said:
Dishonored's E3 walkthroughs show the pros and cons of using stealth.
I would have preferred it if said 'cons' where not simply mechanical. When I saw this article I remembered the furore over the Mass Effect plot 'choices' and thought, "Oh wow, Dishonored is going to incorporate some plot cons to taking stealth choices - being stealthy means I don't get everything my own way" (e.g. quiet assassinations are covered up by the bad guys as natural deaths). Instead, it seems the only con is simply to make stealth a longer process than run-and-gun. No plot choices are denied to you by using stealth in the way that run-and-gun would shrink your options. Granted, I'm extrapolating this all from this one example, but heck, there doesn't appear the chance of being so stealthy that you arrive late.
 

Mikeyfell

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Aug 24, 2010
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I've heard that before, but I'm not jaded enough not to give Dishonored a chance.
Wait! Yes I fucking am.
Go to hell Dishonored. Go to hell!
 

Woodsey

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Aug 9, 2009
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Metalrocks said:
i will keep an eye on this game. looks promising actually. having the option to run around without killing anyone?? nice. sounds like deus ex.
and just in time when im back in australia. lol. lets hope it will be uncut before the 18+ rating takes action.
Harvey Smith was lead designer on Deus Ex, and he's project lead on this along with Raph Colantonio, who was project lead on Arx Fatalis (another Immersive Sim).

Combine Rustler said:
(Beth is writing it so it's guaranteed to have a shitty fucking story, and the gameplay will certainly not live up to expectations).
'Dishonored developer Arkane Studios'

First line. Or third line of the whole article. But seriously, first line.
 

Simonoly

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Oct 17, 2011
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I guess I will end up mostly playing stealthily on the highest difficulty setting in a similar manner to Deus Ex:HR.
 

gideonkain

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Nov 12, 2010
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After watching the gameplay videos I'm actually less excited about this game now.

It is quite obviously Bioshock meets Thief, not that it won't be fun.

...I just thought it was going to be a little less cliche.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Interesting, looks like it runs on a tweaked form of the Bioshock engine or something. Looks cool. Although it could also be good as a third-person game.
 
Apr 5, 2008
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This game looks so good I want to go to Lyon and force the devs to let me beta test with a combination of charm, lunacy and ballistic weapons! Every video and info snippet just gets me more excited. C'mon October already. Possessing our own summoned rat, multiple endings, multiple paths and power upgrades...excuse me, I need a cold shower.
 

Scorpid

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Jul 24, 2011
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This all looks great if you're not just killing unsuspecting guards which is what it sounds like you'll be doing. Otherwise it looks like it'll be alot of menu management to get to your next overpowered ability. I loved Chronicles of Riddick because it didn't have any sort of one style that would get you through the entire game. Sometime you had to fight other times you had go stealth and other times you had to negotiate and it all flowed very naturally. I'm bringing this up because that's what it looks like the game is wanting to go for.

Chronicles of Riddick+ Bioshock+ Assassins Creed= This game it seems to me.

But all those powers turned against an AI that doesn't seem all that intelligent(when the player fired his gun it should of sent damn near every guard on the map running for him) makes me nervous for how much of challenge this game could be if they're relying purely on Guards as your primary opponents through 90% of the game.
 

maninahat

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TheNaut131 said:
maninahat said:
I'm curious how wide spread the super powers will be. Will we be getting teleporting enemies? Will we get possessed? Seems unfair to not give anyone else those skills.
By the sound of things, some of the guards were actually talking about your character. And if people are talking about you, typically someone, somewhere is trying to figure out a way to beat you. Perhaps, depending on how often you're viewed by enemies who don't die, they'll start creating countermeasures.

I wouldn't be surprised if at some point in the game, enemies figure out how to negate some of your abilities. Like killing your rats near instantly with pesticides, blocking entrances for things like fish, pressure plates alarms/traps for your shoot range teleport, or perhaps ways to drain your mana/block you off from your powers completely.
I certainly hope so, otherwise it'll turn into a cake walk. I assume you don't get all the powers at once, but even so, most of those powers look like potential game breakers.
 

Darth Sea Bass

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Mar 3, 2009
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Already had it pre-ordered but i got so excited after watching the stealth play through i got a little hard.
 

DementedSheep

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Jan 8, 2010
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I initially wasn?t very interested in this game but after seeing that gameplay I?m definitely putting this on my list of games to keep an eye on. Although I don?t particularly care about it having multiple endings and I'm betting it will be like a lot of games that claim this. lethal = bad/evil ending, non lethal = good ending.
 
May 29, 2011
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Zhukov said:
Sweeeeeeet.

My only complaint is that the player seems hopelessly overpowered. It reminds me of the Batman games in that way.
Well he's inside a steamhouse, and he has magic. It would be pretty unlikely for them to store a huge amount of siege engines or soldiers inside a bloody steamhouse.