Fortunately the work of the individual can sometimes be distinguished from the overall project. If someone actually worked their ass off on a project given limited time and resources to do so and did something worth presenting then it will be acknowledged. Let's say Battlefield Earth (a much reviled title) had amazing.... sound. That sound guy has work to be proud of regardless of the title. In the same way, developers own code that they can actually point to as their work. Will it hurt them that they don't have a huge title to their name? Yes. But I'd think most hiring developers would at least be willing to take a look at the portfolio of people impacted by this from what was once a great place.Grouchy Imp said:Had the layoffs happened ten years ago I have no doubt that other developers would snap up those 150 staff members in short order. The problem is that LucasArts has done little in the last decade except re-hash the same few StarWars and Indiana Jones games, so is there really anything a dev can look at to say "Yes! I want the people responsible for 'insert title here' on our payroll!" ? Unfortunately, probably not.
This is a misconception that people need to drop. Disney did NOT put them out of their misery. They closed a studio but the IPs live on because Disney is selling those titles to other companies. That means studios that care about the titles and think it's worthwhile enough to invest in buying them from Disney will now have a crack at making those titles. Hell, they'll probably hire some of the Lucas Arts developers who had previously been working on those projects but they'll mix in their own business models which will hopefully mean they do a better job than the bloated mess that Lucas Arts became.GAunderrated said:Disney didn't deprive you of these titles, Lucasarts deprived you of those titles and disney rightly put them out of their misery.
Maybe if the IPs were getting scrapped instead of sold off. We (as consumers) potentially lose nothing here. People who actually have something to contribute to these IPs will buy them off Disney (who IS selling them) and will try to do something new with them or just keep the crappy lucas arts status quo. You are only seeing the death of a bloated company that got really bad at what they did at this stage of the game.VoidWanderer said:Never has the gif of Kirk screaming Khan's name felt so appropriate...
Not necessarily. If they release licensing rights, you can bet your ass EA and Dice will snatch that shit up in a heartbeat and make it a Star Wars themed Battlefield game. Tell me that wouldn't be awesome (given that's basically what it was when Battlefront came out).boradam said:There goes any hope for Battlefront 3.
Carnagath said:Nobody who isn't called Tim Schaffer can do Grim Fandango.Zombie_Moogle said:Telltale Games! Can you hear me?!
Please, grab the IP rights to Grim Fandango! You know you want to. Now's your chance!
This.Vhite said:They were dead for a long time now, Disney just put the poor zombie out of misery.
LucasArts only published the majority of the franchises you're talking about. People need to do a quick Google search on what LucasArts actually developed rather than worrying about sequels to games they didn't make.PoloniumFist said:I really hope I will get to see Star Wars 1313, KotOR 3, BF3, RC2, and all those things... But it's a real shame LucasArts won't be doing any of them. Hope those people can find a job soon.
I am sick of reading comments of people hating on Disney for closing down a studio whose in house development team had been creatively dead for almost a decade.xdiesp said:I am sick of reading Disney shills supporting this decision. Freaking authoritarian mindset, might makes right uh? What a dark, sad day in gaming history. RIP Lucasarts, you will never be forgotten.
Oh wow, a Star Wars Radio Drama reference!GodzillaGuy92 said:Disney, if ever there was a shred of humanity in you or these twisted creatures of yours, it's dead now. You're at war with gaming itself. You are enemies of the internet... your Empire is doomed.