If the company doesn't feel that they'll make adequate profit off of the base game, then they'll withhold content to help boost sales. It works. If you don't like it, stop buying it.
Yep. It's shit but it works as business model. There is no system in place to keep the game developers and publishers under control, only our wallets.lacktheknack said:If the company doesn't feel that they'll make adequate profit off of the base game, then they'll withhold content to help boost sales. It works. If you don't like it, stop buying it.
Horse Armor wasn't a flop:SirBryghtside said:The difference between Horse Armour and the situation today is that people put their money where there mouth was. Horse Armour phased out because it was a huge sales flop - seriously, do you know anyone who bought that? But today, EA can push out the Javik DLC and it will get bought. It did get bought.Crono1973 said:Both sides have responsibility but where we expect the thief NOT to take advantage of the unlocked door, we give corporations card blanche to do almost anything they like to make money. Now, I am not saying there should be laws against it, I am saying that consumers, like you, need to start being more consumer friendly and stop blaming consumers alone.SirBryghtside said:I feel like you've got the wrong end of the stick here. Publishers shouldn't be greedy, but the reason that they're greedy is entirely our fault. Not necessarily yours, not necessarily mine. But as consumers, people buy these products. Your metaphor makes no sense as it says that they are robbing us, when we are the ones who make the ultimate choice on whether or not to buy a product.Crono1973 said:Yes you are one of those people. Publishers could restrain themselves from being too greedy and ripping people off but they don't and you're ok with that. Publishers are just like the thief that can't resist the unlocked door.SirBryghtside said:Nope. I'm one of those people who thinks that if no one buys DLC then they won't sell it. Comparing it to being robbed is just laughable.Crono1973 said:So you're one of those people who don't think criminals shouldn't have to resist an unlocked door but that people who don't lock their door are to blame if they are robbed?SirBryghtside said:The idea of DLC abuse is inherently flawed. If people buy it, then it's entirely their fault. I hate what it's become, but the companies are only riding the wave of money that the consumers provide.
Yes, the Day-1 on-disc DLC for Mass Effect 3 was ridiculous. But people bought it. I didn't, and I wouldn't for a second say that I was 'robbed', I'd just say it was stupid. There's too much hyperbole in this discussion.
I'm not OK with it, I've said at least three times now that it's bloody ridiculous. But it's not abuse. Everyone knows what they're paying, everyone knows what they're getting out of it. The only solutions are for the corporations to either suddenly all become paragons of charity, or for them to find out that products without DLC are more profitable. The former is never going to happen, and the latter will only happen if we, as consumers, stop buying DLC and support DLC-less games. Please, explain where the abuse is here.
Remember when people were pissed off because of Bethesda's Horse Armor? Not pissed off at consumers, pissed off at Bethesda for even offering it at the price it was offered at. After that, Bethesda DLC improved. That's what I am talking about, corporations are responsible for their actions if they set out to rip people off. Blaming consumers alone is wrong and will never improve the situation.
Although I do agree with you in one sense there - that Bethesda push out good quality DLC apart from that. But that's one of the rare cases where the company is nice. And again, I think you're getting the wrong end of the stick, because I am saying we should punish the companies that are pushing out Day-1 DLC by not buying the DLC. But the customers are not. How the hell are we supposed to send a negative message when 75% of people are just going along with it? It's a battle, and in the end there are no winners. The companies will collapse under their own weight, and the consumers will be stuck with an even worse version of the current model. It is the fault of both the consumers and the corporations, but the consumers are far too willing for me to even think about siding with them on this matter. Both sides are as bad as each other.
Games are usually complete even with day 1 DLC, but no matter the significancen of it people usually say the publishers are cutting out content. Take the sewers in RAGE. They made no impact on the story and barely added anything, yet making that day 1 DLC made everyone complain that they cut out important content. I fail to see the logic in this and you fail to explain it.TorqueConverter said:Well Pepsi is a cola..Yopaz said:You also say you want companies to earn money, but you're against day 1 DLC because they are removing content. Really, what difference does it make if they are removing content from a full game (and still giving you a full game) or if they are adding content to a full game? You're makinf a big deal out of the difference between Pepsi and Cola, sure there is a difference, but it's no big deal.
The difference is that in one instance, removing completed content from a game to sell as day one DLC, is cheating the consumer and the other is not. It's not a "full game" if content has been removed from it. It's no different than than a cashier ringing something up twice at the register to maximize profits.
Yopaz said:Games are usually complete even with day 1 DLC, but no matter the significancen of it people usually say the publishers are cutting out content. Take the sewers in RAGE. They made no impact on the story and barely added anything, yet making that day 1 DLC made everyone complain that they cut out important content. I fail to see the logic in this and you fail to explain it.TorqueConverter said:Well Pepsi is a cola..Yopaz said:You also say you want companies to earn money, but you're against day 1 DLC because they are removing content. Really, what difference does it make if they are removing content from a full game (and still giving you a full game) or if they are adding content to a full game? You're makinf a big deal out of the difference between Pepsi and Cola, sure there is a difference, but it's no big deal.
The difference is that in one instance, removing completed content from a game to sell as day one DLC, is cheating the consumer and the other is not. It's not a "full game" if content has been removed from it. It's no different than than a cashier ringing something up twice at the register to maximize profits.
The trouble with that is that when they were making HR they needed to cut some things near the end to get the game finished. I believe Montreal for instance was originally going to be another hub city, but that was cut. It's probably also why you revisit Detroit and Shanghai and while they have some more quests to do, there aren't nearly as many.Fieldy409 said:Its interesting. It occured to me just today that they actually intentionally left a small gap in the story of Deus Ex revolution purely for dlc.
When adam hides in this cargo hold on a boat. He lost contact with the guy on the radio he talks to for a long amount of time, I think a week. The guy on the radio asks him when Adam gets radio contact with him again what happened and Adam replies "Ill tell you later"
Then they release DLC about what happened while Adam Was in transit.
So....Intentionally leaving a hole in the story for dlc? I dunno, It doesnt upset me that much, just makes me uneasy....
As in: I can't take my eyes off your avatar because it's really hot. I didn't know there was a ME3-thing around this sexy thing. All a big misunderstanding! Fast forward a couple of years, and we'll be able to laugh about this.MercurySteam said:This is the internet, sarcasm and other such things don't travel well. Please explain.Skoldpadda said:MercurySteam said:Sorry dude, no dice. I know that some people have their issues with Jessica Chobot after ME3 but as far as I know, she was an excellent reporter before that. I couldn't really find anything better to use as my avatar this month so you're just gonna have to bear with me.Skoldpadda said:I'm actually only replying in order to say that I can't take my eyes off your avatar. Please change it, as it is possibly life-ruining on a global scale.
I think you misunderstood me.![]()
I like a lot of those little items and do buy them if the price is right, however the price is often not. If the monetary value of the item equal to or less than the amount of enjoyment I recieve from the item, then it's fair game.Vivi22 said:I don't like when companies try to nickel and dime for stupid shit like costumes or items that don't affect the game. A good rule of thumb is that if it took a single artist a day's work to pump something out and they're charging $3 for it, it's not worth it.
I don't feel cheated when I buy games even if they come with day 1 DLC, but I do agree that when elements that are important for story is exclusive for new purchases then that is a bad move. Now I never buy used games, but I believe that we should have the right to do so. My two reasons for not buying used games is Steam and the fact that I have a personal dislike for GameStop after they have sold me several titles that didn't work (new titles) and they refused to give me a refund. However I guess we can both agree that DLC is OK as long as we get a complete game right out of the box.TorqueConverter said:Yopaz said:Games are usually complete even with day 1 DLC, but no matter the significancen of it people usually say the publishers are cutting out content. Take the sewers in RAGE. They made no impact on the story and barely added anything, yet making that day 1 DLC made everyone complain that they cut out important content. I fail to see the logic in this and you fail to explain it.TorqueConverter said:Well Pepsi is a cola..Yopaz said:You also say you want companies to earn money, but you're against day 1 DLC because they are removing content. Really, what difference does it make if they are removing content from a full game (and still giving you a full game) or if they are adding content to a full game? You're makinf a big deal out of the difference between Pepsi and Cola, sure there is a difference, but it's no big deal.
The difference is that in one instance, removing completed content from a game to sell as day one DLC, is cheating the consumer and the other is not. It's not a "full game" if content has been removed from it. It's no different than than a cashier ringing something up twice at the register to maximize profits.
You honestly fail to see the logic in being cheated out of something?
On totally unrelated note got some shit laying around I'm trying to sell. I want you to get fist dibs on it before it goes to craigslist. You seem like a nice guy.
It's the very principal of be being cheated out of something and not how much that item costs or the significance of the item to some story that is important. It's the very principal that a portion, any portion, of the game was blocked off in Rage so as to incentivise new game sales that had people upset. I'm willing to live with bits of day one DLC as long as it is included for free to anyone who purchases the game new.
The pubs/devs have the fight back against the retailers in some way.
Even still, I feel that the consumer really should be entitled to the content on the disk that they legally purchased.Pyro Paul said:On Disk DLC are not as bad as you think...newdarkcloud said:I vented my opinions on this just a few days ago.
http://pressstarttodiscuss.blogspot.com/2012/04/15-dlc-how-it-is-being-handled-and-how.html
Most of the time it is acctually used as a mechanism to bypass certain restrictions or fees placed on digital delivery systems.
You see it happen a lot for games designed for Xbox LIVE which has so many restrictions on what you can and can't do on it from the publisher/developer stand point that many publishers/developers simply bypass this altogether posting a bulk of the DLC content on disk with only minor alterations provided by the DLC packet up for digital distribution.
I disagree, consumers should not be entitled to content that they did not pay for, whether or not that content is on the disk is irrelevant. However I do understand the frustration of paying to unlock content on the disk I bought.newdarkcloud said:Even still, I feel that the consumer really should be entitled to the content on the disk that they legally purchased.Pyro Paul said:and snipnewdarkcloud said:snip
Side-Note: I can't be the only one that finds these captcha ads slightly irritating.
I could argue that they already paid for the content when they bought the disk. Buying the disc also purchases all the content on it.back pain said:I disagree, consumers should not be entitled to content that they did not pay for, whether or not that content is on the disk is irrelevant. However I do understand the frustration of paying to unlock content on the disk I bought.newdarkcloud said:Even still, I feel that the consumer really should be entitled to the content on the disk that they legally purchased.Pyro Paul said:and snipnewdarkcloud said:snip
Side-Note: I can't be the only one that finds these captcha ads slightly irritating.
Technically you bought a license not the disk.newdarkcloud said:I could argue that they already paid for the content when they bought the disk. Buying the disc also purchases all the content on it.
And yes, spending money on an unlock code really makes me mad. It makes me miss Gameshark sometimes.
Indeed. I didn't intend to be hostile but with the shitstorm surrounding ME3, one can never be too careful. And I did suspect that there was more to your original comment, but as I said, some jokes were just never meant to be told over the internet.Skoldpadda said:As in: I can't take my eyes off your avatar because it's really hot. I didn't know there was a ME3-thing around this sexy thing. All a big misunderstanding! Fast forward a couple of years, and we'll be able to laugh about this.
Except every piece of software that has a EULA, which is to say, most of them.SenorStocks said:Legally most software purchases are considered to be sales of goods rather than entering into licencing agreements.
Considering they were content you downloaded, yes they were DLC, that's what it means.rhizhim said:Dandark said:I used to like DLC. Now I hate it and think it's one of the worst things to happen to gaming. Companies are determined to abuse the hell out of it and people are more than happy to support them. Oblivion: "Shivering isles", Fallout: "Operation anchorage" and "Broken steel", GTAIV: "Lost and damned" and "Ballad of gay Tony".
These were great examples of DLC, I loved these pieces of DLC, they added plenty to the game after it had been released, they were also well worth the price. Most of the DLC now seems to just be content that was cut out or should have been in the game originally.
DRM and DLC abuse are two of the most **** companies do. This is why I hate EA and Ubisoft, because they do **** like this.
those were not dlcs. those were mostly expansion packs.
So I didn't pay for Crash Course or the Passing? I didn't have to pay for a new game mode in L4D2 that hasn't been updated in forever? Methinks someone owes me some money then.Lagao said:This is why I like valve.
Dlc is free.
No you didn't pay Valve... you paid Microsoft in order to download content off their servers... funny bit... Valve Also paid Microsoft to put said content you downloaded On their Servers.squid5580 said:So I didn't pay for Crash Course or the Passing? I didn't have to pay for a new game mode in L4D2 that hasn't been updated in forever? Methinks someone owes me some money then.Lagao said:This is why I like valve.
Dlc is free.