I understand. I miss expansion packs as well. I ever really saw DLC as the cause of the disappearance of expansion packs. If anything I was worried about the future of the modding community, as much of the DLC out there resembles game mods.isometry said:No, I don't feel that way about all post-release content. I like full-sized proper expansions, which used to be more common (on PC) before the DLC era. The difference is that expansions make an old game feel new, it's not just tacked on "more", it's another retouching pass over everything to make it "better", in addition to adding "more."TorqueConverter said:You dislike the very idea of content created months after a game has been released? You would rather the game developers not bother rather than have them create the content and provide you with the option purchasing it?isometry said:My problem with DLC is not the price, it's the inconvenience. I don't mind having the option to pay a bit more for cheese on my burger, but if the cheese has to be served separately, cold and wrapped by itself, than it's not worth bothering with at any price and the burger as a whole is less for it.
I like it myself. Any content that can enrich my gaming experience in an aging game is great in my book. If that content gives a bunch of developers sitting around twiddling their thumbs after the game has been released a chance develop more content for the game and earn a buck or two while doing it, then great.
Day one DLC is a lie in it's very nature and something we need to squash under our heels.
The best of DLCs do some of these things: raise the level cap, add new skills and items throughout the game, polish things like AI and bug fixing to a high degree. But the bar is set much lower for DLC in general, so tacked on missions are a lot more common than the kind of fundamental game improvements that I miss from full expansions.
I have no idea why expansion packs are less popular these days. Perhaps game developers prefer to make sequels, as in they are more profitable?