7 x 2 = 14. Just hope you know, not everyone is 'Murican.Jaeke said:Hmm, well 15x2=/=20. Just hope you know.Elate said:And if that 20 hours is walking the same crap I've already spent countless hours doing, why is it worth it?Jaeke said:Alright... $20 for a 20 hour addon?woodaba said:The price.
People seem to pay $60 for a 5 hour GAME.
I don't see the problem.
OT: Yeah I was about to buy it, saw the price tag and said fuck-to-the-no, I was expecting maybe a $10-15 expansion, around £5-7, they want double that? Nope. I can get new weapons, armours and shouts from mods. Never liked the werewolves. Mods can change appearance, race etc, mods add new locations. The /only/ interesting thing is the vampire lords, and even then they seem like they might provide maybe 4-5 hours of fun before I got bored.
Edit: Wrong quote, derp derp, fixed.
You have to take into fact other Platforms. Xbox doesn't have mods and a lot of console-specific players don't know about nor understand mods.
I don't really recall doing anything I've done before in vanilla. If doing a story/quest-line happens to require you WALKING past places you've been to is really that bad then why the hell are you playing an RPG...
And yeah, that's fine, on other platforms. I'm not buying it on other platforms, I'm buying it on PC, and it should be priced differently on PC then. And I was referring to the recycled assets. If they're charging that much, I at least expect pretty new assets.
To go back to Shivering Isles, it cost less, and had more content, with more new content, meaning more dev time. So with Dawnguard, they're just charging us a lot more, for a lot less. That isn't how it works.