Do not waste your money on Dawnguard.

Recommended Videos

Syzygy23

New member
Sep 20, 2010
824
0
0
Well, too late to warn me off.

But, I have to say, the warning would have been in vain anyway.
I've already completed the vampire side of the story and am working my way through the dawnguard half.

Here's what I DO know about the DLC as far as subjectivity goes:

- Companion A.I. was broken somehow. Companions you hire who are NOT Serena somehow managed to get clunkier and even MORE braindead. The armored war trolls you can get through the dawnguard constantly get stuck on terrain, or just stand around like a moron while you get your ass ganked by 3 vampires 10 feet away. A trait common to ALL A.I. partners that dawnguard seems to have broken is their pathfinding. My god, you can jog from one of of a dungeon to the other and they'll move so slowly that by the time you finish dispatching the end boss and having quaffed all your potions as a result, the A.I. STILL hasn't shown up to help. What's the point of a companion if they can't KEEP UP?

- Crossbows offer balanced and mechanically sound alternative to bows. Although it's a little too easy to make a bee-line straight for the Enhanced Dwemer crossbow. Still, you end up with a ranged weapon that can fire elementally charged bolts and ignore 50% of an enemies armor at the expense of maneuverability (You are forced to slow down while your character reloads after every shot)

- Vampire lord form is OP. I don't understand some people here saying it's UNDER powered. The form is total cheese, especially once you upgrade the blood chalice and get a few of those rings/amulets of blood power. To be fair, almost all of the abilities of the Vampire Lord form scale off your destruction and alteration stats, so if you were a melee focused person you'll be a bit gimped in VL form. Otherwise, you basically have a spammable AoE nuke spell that refills your life, mana and stamina by draining it from anyone caught in the blast, a short range teleport, nightvision, an invulnerability form, the ability to summon one to two gargoyles at once (if you get a certain amulet) a magical health draining gravity gun spell that lets you toss people about like the ragdolls they are (all the while draining health from them) and a spell that lets you paralyze anyone you hit for 5-10 seconds, no save.

- Werewolf form is actually useful now. Although in my opinion they shoulda released the new werewolf changes for vanilla users as well, because it NEEDED this overhaul.

- Bugs ahoy! I ran in to no less than THREE gamebreaking bugs on the vampire questline. All them completely made progressing the questline impossible without much work in the console and even then the results were glitchy and immersion breaking. No word on when it'll be patched, so there's that.

- Three new shouts, one of which you earn by using another shout multiple times. All them are useful and very cool. Especially the last one you get.
 

UsefulPlayer 1

New member
Feb 22, 2008
1,776
0
0
Almost no DLC is ever worth it. Shivering Isles and the first GTA4 DLC (I didn't play the second one) were the only ones I really thought were worth it. Though Knights of the Nine were pretty good.

You just gotta enjoy the DLC as complimentary to the game, not just run through the whole thing with your maxed out character and think it was short.

I haven't played it myself, but from the looks of it, it has alot more content then what other developers are pushing out.
 

userwhoquitthesite

New member
Jul 23, 2009
2,177
0
0
woodaba said:
The price.
The price is not unreasonable. I think 1200 would have been more in line with the content delivered, but 1600 points (15 vs 20 dollars) is still reasonable. The pack overhauls a limping part of gameplay (werewolf), produces an actual reward for playing a vampire (which otherwise holds no benefit outside of RP otherwise), overhauls various loot trees, adds new challenges for high-level players (I'm sorry, I LIKE having dragons that can put up a fight at the cap)
added new shouts and of course the crossbow. if you actually look at the stats, the crossbow is pretty damn good. The basic one you get for starting the DLC has more base damage than all the other bows except daedric and dragonbone. the best one you get for DOING the dawnguard side is actually STRONGER than those two. all crossbows are FASTER than every bow but the weakest. The Aetherium quest is a tremendous loot haul, and apparently other players actually enjoy Dwemer ruins (I don't). 39 journal quests are added, and you are wrong
 

Sir Pootis

New member
Aug 4, 2012
240
0
0
I didn't intend on buying it, and even less so when I found it was 25 AUD on Steam. The game itself is currently $60 for comparison's sake. I also heard it was $20, which pisses me of, especially considering that at the time of writing, the AUD is higher than the USD.
 

ilexuki

New member
Apr 14, 2012
15
0
0
so, to all the people defending this, i wanna ask, if they offered a dlc that added 100 radiant quests(no new variants) in a new area(made with no new assets),a sword that's on fire, and a bow that uses lightning bolts as arrows for 20 usd, would you still be ok with buying it? those 100 quests will probably add like 30 hours of gameplay to the game. Would you ignore that radiant quests are generally not fun, and very quickly become tedious, or that pc players could easily mod in weapons and skins for free?

would you buy it anyway, just cause you can, just cause you're a good little fan, cause 20usd is a small price to pay to ride out on generic quests, wielding your brand new sword of flames?
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
I would buy those 100 radiant quests if they added 12 hours of non radiant quests that form a story...... kinda like..... ohh shit..... they did with Dawnguard and its 10-12 hour long Main Quest, and its two new areas that are mostly new assets.

Also the whole "well modders can make X for free" line is idiotic, modders could potentially make ANYTHING, even Shivering Isles, for free. does that mean SI wasn't worth the price? nope.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
Probably not, but Bethesda has yet to do that so I don't see the point you are trying to make.
 

sonofliber

New member
Mar 8, 2010
245
0
0
SajuukKhar said:
I would buy those 100 radiant quests if they added 12 hours of non radiant quests that form a story...... kinda like..... ohh shit..... they did with Dawnguard and its 10-12 hour long Main Quest, and its two new areas that are mostly new assets.

Also the whole "well modders can make X for free" line is idiotic, modders could potentially make ANYTHING, even Shivering Isles, for free. does that mean SI wasn't worth the price? nope.
10 hours? wtf did you do? i thinks its more like 5-7 hours(the longest part if when you need to get THE item), unless you walk the hole soul plane on foot
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,887
0
0
Gethsemani said:
Steam informed that "Dawnguard [is] now available" so like the sucker I am I went to Skyrims store page and prepared to whip out my credit card... Then I see it: 19.99 euro for Dawnguard? They want me to pay five euros more for a fairly short DLC then I did for Orcs Must Die 2? They want me to pay the price of 2 meaty New Vegas DLC for that?

Gethsemani made a stand, said "No way!" and booted up Orcs Must Die 2 instead, because she wants value for her money.
That much? Christ I paid £22 for Skyrim a week after launch, fuck that!.

When did Bethesda become Activision 2.0?
 

kingthrall

New member
May 31, 2011
811
0
0
woodaba said:
Look, I'm buckling up for a massive backlash here, but I feel this is something that needs to be said.

Much like the game it is designed for, Dawnguard is alright. The story is pretty interesting, (even though it is totally making it up as it goes along), the High Vampire powers are pretty damn cool, and I appreciate the Werewolf overhaul to make it worth a damn. However, we have to bring up the elephant in the room.

The price.

Dawnguard is clearly doing it's absolute best in the marketing to look like a Shivering Isles-esque expansion, with loads of new places to explore, buckets of new loot, and everything else that made Shivering Isles so damn good. However, do not believe this. Dawnguard has about as much content in it as one of Fallout 3's downloadable content pieces.

The biggest dissapointment is that a huge amount of the added content of Dawnguard does not, in fact, take place in a new location, like Big MT or The Divide in Fallout New Vegas. No, most of Dawnguards content comes from dungeons inserted into the main map of Skyrim, most of them built from very similar assets to the base game.

Translation: A signifigant chunk of Skyrim's content is spent in the same cookie-cutter dungeons you were bored of months ago.

Before you angrily type in your rebuttal, there are new locations in Dawnguard. Fort Dawnguard and Castle Ican'trememberthename serve as the hub for the Human and Vampire questlines respectively, plus, you do get to go do different locations during the main quest. However, you don't get to stay there very long, only one is particularly interesting and different enough from the main Skyrim landscape to be worthy of a mention, and the game does nothing with them, basically using them as locations for fetch quests.

However, the thing that kills my enjoyment of Dawnguard is the choice. Much has been made of the player's ability to side with either the Vampires or the Vampire Hunters. However, this choice is very poorly handled. In a game with this choice done well, like the aforementioned Fallout: New Vegas, Vampire: The Masquerade Bloodlines, or, hell, even the Civil War choice in Skyrim proper, the player is given ample time and oppurtunnity to learn of the factions available to them. This cannot be said of Dawnguard. You are forced to make the choice knowing very little of the Dawnguard, and fuck all about the Vampires, so it is literally impossible to make an informed decision on your first run-through.

Couple that with the Crossbow being underwhelming as an addition (it's basically an inferior version of the bow), Dawnguard is a merely average piece of DLC, but for just how bloody expensive is, twice the price of any of Fallout:NV's infintely better DLC pieces, it's not worth the money. If it ever goes down in price, yeah, why not, it isn't bad per se, but right now, this is something only hardcore Skyrim fans should consider, and even then, they should probably think pretty hard about it.
1. The Price- Of course its going to be expensive because its offical new release content from a big company. What did you expect?

2. Crossbow is 100X better than the bow, the fact you dont have to wait and pull back to reload you can pretty much micro and pick apart your enemies focus firing at ease as well as the 50% armor piercing bonus...

3. Not enough time to choose a side? Who cares hard choices are rarely given time to think about, and as an expansion you had the choice to be a vampire so it would of made the choice easier to those who it appealed to. I was not interested in vampires what-so-ever.

3. The lands were stunning, absolutely grand and it didnt matter that it wasnt "a whole new world" and more like a gigantic dungeon add on. What mattered was the content and what I felt was missing was the lack of more quests and things to do when you entered


*minor spoilers now and what I thought was missing from the DLC*


the dead cairn which only had two side quests and the frozen area with the pilgrimage also had two quests from far as I can see.

Secondly the Vampires had way more influence to side with their faction in the DLC to convert and be one than to peruse the vampire hunter. They even gave you a second chance to be one when you entered the cairn as if to say " ARE YOU SURE just like the escapist reviewer said on this very website". There needed to be some more perks or at least additional skill selections in the archery department for the crossbow as I have no appeal to be some wolf or blood clot sucker.

I recommend the DLC to anyone who has a few spare dolars anyway. Im not diehard fan but it was good to chop away at something new than the terrible stuff that has come out this 2012 year anyway.
 

SajuukKhar

New member
Sep 26, 2010
3,430
0
0
sonofliber said:
10 hours? wtf did you do? i thinks its more like 5-7 hours(the longest part if when you need to get THE item), unless you walk the hole soul plane on foot
Easy,
-I did the entire Dawnguard side quest, which was about 7-8 hours.
-I did the Lost to the Ages quest, which was another 2 hours.
-Found all the paragons from the frost giants, all the Falmer books in the forgotten Vale, and found all of Saint Juibs pages in the Soul Cairn, which took about 3-4 hours to do.
-I also did all the quests to find the Dawnguard relic items, and all the Crossbow bolts and upgrades, which was another 1.5-2 hours.

7+2+3+1.5=13.5 hours