poiumty said:
Wow what an elitist question. I guess you forgot all about how frustrated you were when you were new to gaming and some games just wiped the floor with you over and over.
I used to play with easy mode AND cheats when I was younger, and on some games I still hit a wall.
It's not elitist in the slightest, I'm not saying it doesn't serve a purpose nor am I saying "LOL YOU SHOULD ALL BE PLAYING ON TEH HARD MODE BECOZ DAT MAEK YOU A REEL GAMER LOLOLOL!" I'm merely saying it's seems like something that we could easily drop and not really lose out on if it actually vanished completely.
Take games like Kirby for example, the difficulty is actually very easy, but there is no "easy mode", it's just an easy game and is designed specifically to be fun, cute and casual for a specific audience and it's a game I play a lot despite this because I do enjoy it for its elegance in design and ability to just be a "put-in-and-play" game that doesn't require too much over-thinking of things.
Then there are games like The Binding Of Isaac, again, another game with no difficulty settings at all, yet remains a difficult game that requires repeated play-throughs to fully comprehend. This is a little bit of an old-school "see how many coins we can get you to pump into the machine" style of gameplay, but it works for the game and TBoI is a very successful game because of its inventiveness and challenge which says that you
can get past this boss next time, try again. There's an obvious Skinner Box addictive quality to it that makes it an enjoyable game for a specific type of gamer who's willing to put up with that kind of design.
Then there are various fighting, sports and racing games, which also don't have a difficulty setting simply because how well you do in those kinds of games is purely about how well you know the mechanics, again, this is something for a specific type of gamer but the requirement for any difficulty setting is null-and-void because of the way the game is designed.
There's also my previous example of EgoRaptor's take on Megaman X. He showed that a difficulty setting is also not really required when you design a game elegantly enough that it doesn't need one. If you have a difficulty curve which gradually ramps up the difficulty as you play but also presents new mechanics in an easy-to-understand and un-frustrating manner then the requirement to make things easier seems redundant.
Some games do need a difficulty setting, I understand that, but it's not a requirement in every game and it's a testament to the games design and mechanics if you're capable of making a game that doesn't require a difficulty setting at all because it simply holds to a specific oeuvre that makes the challenge inherent in the design instead of an arbitrary three-tier (or four-tier) system. Some games require no challenge at all (Kirby) and some games require a lot of challenge (TBoI, Ninja Gaiden) but don't need to have you select your challenge level because it's inherent to the game's design and mechanics from the start.