Do you feel bad when losing units in strategy games?

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poppabaggins

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May 29, 2009
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Only occasionally. Sometimes I like to make up stories or meta-games involving my units and this makes me get quite attached to them.

Example:
While playing Starcraft 2, I made a reaper towards the end of a team game that I was losing (badly). I named him Stan Lagislaw and made it my goal to get him to the edge of the map, alive, before the game ended. He survived, so I brought him back in the next game (built another reaper). I moved him to an island where he became king of Lagisland. Unfortunately, Lagisland was discovered and Stan was mercilessly slaughtered. I was more than a little upset.

I also like to occasionally make an SCV go out and hunt the npc animals so that he can bring back food to his SCV family.
 

DarkNazgul

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Sep 29, 2009
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Here's my answer.
Build up a gigantic army of troops
Save the game
Force march the troops into the enemy base without letting them fire just to watch them get slaughtered for amusement.
Load the game
Tell the troops to assault the enemy base, wherein 80% of them still get slaughtered for amusement before the enemy base is destroyed.
I love the smell of pawn blood in the morning.
 

Akytalusia

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Nov 11, 2010
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i wouldn't say i felt anything for the unit in particular, but when i lose a unit, i feel unsatisfied with my strategy and usually end up starting over.
 

artanis_neravar

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Apr 18, 2011
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Normal units are only useful for sending waves against the enemy until I have the time to build up my air-force. Besides all of my men are happy to die for the glory of NOD
 

GBlair88

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Jan 10, 2009
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Only if they are either expensive or important at that particular time. To take Total War games as in example of the latter, it might be a cheap unit of spearmen which aren't good on their own, but they may make the difference between holding onto a town/city/castle or losing it. Although that is less to do with attachment to the unit and more to do with wanting to hold territory.
 

Melon_Commander

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Jun 14, 2011
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Half-life 2 rebels, I have to load if I lose any of them. Its hard not to feel kinda sorry, the way they follow you into any danger and say things when you walk up to them :') The whole dark future theme doesnt really help tbh, particulary at the beginning when you witness the raids on the apartments and people being dragged off. And Nova Prospekt is very depressing. Wow, I have to play HL2 again now...

I didn't like losing the Antlions either, even though they spent most of the game trying to kill me...
 

ruben6f

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Mar 8, 2011
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I get really upset in Warlords Battlecry 3 when I loose a retinue unit (I think that's how they are called atleast that's what I call them) they are normal units that you train at the normal buildings but after killing they gain XP and they can join your retinue, when that happens they get a name and bonuses on damage armor and that stuff, and since these units only get 1xp for each unit they kill, and for example level 3 requires 120xp the only way to get xp is by sending them into epic fights wich sometimes end in the death of your soldiers and I rage.

But I for some reason feel bad about the enemie in RTSs when I win, in games like Age Of Empires, Age Of Mythology, Rise of Nations, etc, if I just walk into the enemie base and destroy and kill all that isn't mine with out any resistance I feel bad for the enemie (even if I am fighting the PC) maybe it's because it was to easy.
 

Twad

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Nov 19, 2009
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Yes, but only in the sense that i dont like losing units unless i choose to.

Like, in most FPS, if it is possible to hoard friendly NPCs i try to keep them alive. So when the troubles come, i have a little army right behind me.

Like one user said above, Xcom is quite another experience. you get attached to your little fragile troopers. Some manage heroic feats put of luck/skill, only to be taken down by a sneaky, lucky hit from an ennemy.
 

ntw3001

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Sep 7, 2009
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With Pikmin it depends. They're cute little guys, but they seem to be pretty much okay with dying. I don't mind if they die in the heat of combat or for some other worthy cause, but I do not leave a soldier behind at nightfall.

In Battle For Wesnoth, it's often a big thing when units die, because the process of raising them over the course of a campaign is painstaking. It does, unfortunately, contribute to a playstyle I don't really care for whereby save scumming is a pretty much unavoidable strategy. As a campaign draws on, you can't afford to lose experienced units. An inexperienced army can easily be too weak to win later missions.
 

meowchef

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Oct 15, 2009
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If it was an expensive unit, or one that you can only build one of... I am angry that I lost it. I build as much of an emotional attachment to the ones you can name as I can. When I lose them, I feel bad.
 

uzo

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Jul 5, 2011
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Hmm .. I don't feel so bad when I lose men - men die in battles, and everything is a calculated risk. But once in Empire:Total War, the guy I was playing against walked straight into a trap. I'd set up my riflemen in a deep 'V' formation, in concealment. At the crux of the 'V' were a few artillery units and my general, and the poor bastard took the bait - cutting a path straight for my general, and without artillery he couldn't blast the woods to check where my concealed units were.

Once most of his minutemen were within the 'V' of infantry, I gave the order to open fire whilst the ends of the 'V' quick marched forwards to close the trap. He desperately tried to form ranks under heavy fire, and pushed the heavy cavalry deeper into the V - straight into the range of my grapeshot.

From there I didn't need to give a single order. Any move he made put himself into a less attractive position, and the battle was won. I guess he'd figured his minutemen - who are quite good troops - would be able to handle my regular line infantry, and the heavy cavalry would handle the casualties on charging my cannons. He was wrong on both counts.

It wasn't a battle, it was a goddamn massacre.

But that's what happens when a Starcraft player of 10 years experience goes against a Total war player of 10 years experience - bloodbath. Naturally, if we'd played Starcraft he would have absolutely obliterated anything I could have fielded.
 

Kryzantine

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Feb 18, 2010
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Depends on the game, but generally, it's an exponential function. The more useful the unit is, the more I care for it.

I'm the kind of guy that loves to send in a death squad - a unit explicitly meant to prolong the battle, but who I honestly do not care if they live or not - before utilizing my units in another manner which won't exactly lead to their deaths.

Europa Barbarorum, a mod for Rome: Total War, is actually amazing for this. The simpler, weaker levies that are there actually do jack shit in battle other than keeping the enemy at bay while you are meant to use your stronger attack units to do the damage. Sending them to hold the line is part of the job. As long as your damage units aren't being wiped out, those losses are acceptable.

But the heavier units that I got, I fucking loved them. This one game, I was trying out the Casse, and I managed to conquer the British Isles - opening up a unit that is only produced in Southern Ireland, and that was an absolute monster. This unit was about as expensive as a ship, and 10 times as expensive as regular units in terms of upkeep. Just two of these units could cripple your economy in upkeep. But they were unstoppable on the battlefield - heavy infantry with a defense rating so good you could put them up against any other unit and they would hold the line for practically forever. So it hurts to see that unit lose more than 10 soldiers in a battle. If that unit got wiped out miraculously (and I maintain you need an actual army to destroy one of those units), it would be a huge blow to that army. So those losses, I avoid them. If I lose that many soldiers, I pull them out and start sucking up the damage to the damage units instead.
 

Psymon138

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Aug 7, 2009
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It depends on the game and the situation. For example, in Red Alert I had no problem sending hordes of infantrymen to their deaths. If I could win with minimal casualties, so much the better, but sometimes a meat grinder is inevitable.

In more modern games, particularly those where units gain experience and grow as time goes on, I find myself getting attached to certain units. I might not care about the five units of town militia I just sent into the teeth of a siege force as they broke the gates. I only raised them to combat the siege anyway. But that unit of Jinetes that I've sent out the back gate to harass the enemy siege equipment are my original border patrol! I've been commanding them directly since the start of the game. They've gained enough experience to take out dismounted knights and still come back for more. Those sort of units I get genuinely attached to.

Even town militia aren't exempt. The tiny force that held off six sieges at Bologna before help arrived to swat the Holy Roman Empire. The one bastardised little unit that held through it all, cobbled together from the remains of others. The units that you've been through a story with. Those are the ones you get attached to.
 

WaywardHaymaker

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Aug 21, 2009
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Only if that particular unit did something incredibly heroic or awesome. Once I was playing Civilization and I had this one Warrior - not one whole unit, just one fucker - running around and he was wrecking barbarian shit. I kept him alive the whole game and then he evolved into a tank somehow and he finally tasted death at the hands of the Germans. I shed a single tear.

But in Pikmin, it's no holds barred. I'll march a thousand Pikmin to their deaths in order to achieve my goals of SCIENCE. Acceptable losses.
 

James Crook

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Jul 15, 2011
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When in multiplayer and one of my unit dies, I usually go into chat and type out
"OMG YOU KILLED HIM! YOU MONSTER! THAT GUY HAD A FAMILY AND KIDS! WHY? WHYYYYYYYYYYYYYYYYYYY"
Nothing serious, really, I usually have a replacement out and ready by the time I press "Enter" hehehe.
 

minimacker

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Apr 20, 2010
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While losing the unit isn't much of a deal for me, I remember when I was but a wee lad, playing C&C Red Alert (The first) I always hated having my scouts alone. I looked at them while they did their idle animation and I always wanted them to have a buddy.

I was always so bothered because in one "square", there could be 5 men. Which mean they all had a partner, except for one guy.
 

Xealeon

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Feb 9, 2009
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Playing Close Combat 3 I would have units that stayed with me for most of a campaign and I would feel terrible about every man lost from those units because I'd grown to know them over the course of the campaign. They all had names and personalities and everything. That game was the only strategy game to ever make me care about the troops under my command.
 

Pseudoboss

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Apr 17, 2011
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I usually don't care about losing units unless it's an important one, which is just because it cost a lot. Unless i'm feeling particularly sentimental, in which case it's usually if they're killed en masse.
 

commiedic

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Sep 2, 2010
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I feel bad. I used to be really good at the old strategy games. Like AoE 1 & 2 and Starcraft. When I stopped playing those and tried to get into new ones years later and found out I sucked at them now I lost interest.
 

aei_haruko

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Jun 12, 2011
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EBHughsThe1st said:
So, say you're playing a strategy game and one of your units is lost in battle. Like, anything from Starcraft to Pikmin. Do you feel bad? Or guilty?

Normally I don't, but I take special care to preserve my units in Pikmin 2. Let's face it, they're these adorable little plant creatures that follow you around blindly and do whatever you want to. They'll help you out unconditionally, and as the song "Ai No Uta" says "won't ask you to love us". And when they die from the many hazards, you hear the sound of the number of pikmin dropping, and then that little outcry as their ghost floats away.

Their valuable and charming units that you get endeared to, and to lose them makes me feel kinda bad.
I play age of mythology a ton, and units i like will die, but I feel nothing because make so many of them, they feel mass produced, and i win with them, so nope, no guilt