Do you prefer 2d fighting games or 3d fighting games.

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tonyh900

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May 16, 2010
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2d being like street fighter, blazblue, mortal kombat's 1-3 and 2011, and persona 4 arena. 3d being tekken, virtua fighter, dead or alive, and the mortal kombat's from 4 to armageddon. I personally prefer 2d fighting games.
 

Weaver

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Apr 28, 2008
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I generally prefer my fighting games to be locked to two dimensions of movement (Soul Calibur being the exception).
However, I'm indifferent to if the models are 2D sprites or 3D models.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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2D. The little of 3D ones i've played is an absolute clusterfuck of particle effects and the camera and spacing of 3D fighting makes it harder to tell if you're hitting or not.

I have played several 2D fighters, UMVC3, BlazBlue, Persona 4 Arena and Skullgirls in the 3D corner is... Soul Caliber 4. Yeah, not the best balance. I will say ring outs are fucking hilarious though. Especially any dive moves that can unintentionally ring out yourself with.

I still love the troll move of winning a round then during the last few seconds of movement, dive headfirst off the stage for no reason.


ArcSys has the 2D mechanics down well, I think Persona 4 Arena has the best balance of mechanics to date. Autocombos cost health and overall do relatively little damage, everyone has a move that relieves pressure but it costs health and spamming it is the fastest way to die (looking at you Shadow Labrys,) the passive Awakening comeback system is as fair as it is genius (I think they're continuing it in Chrono Phantasma with Overdrive) and every character is viable. Except Elisabeth. Elisabeth has some fucking MAJOR flaws.

Also BURSTS! EVERY 2D fighting game needs a Burst mechanic, it makes things way more fun. Seriously, if Skullgirls had a proper Burst instead of this shitty Infinite Protection System it would be really fun. Nobody likes being on the receiving end of 20 second combos, everyone has them and the community has found a way around the IPS so it never procs which ironically only makes touch of death combos worse.

Oh and when the IPS does activate, it's unsafe as fuck and if the guy has a combo that damaging he'll account for it and just block it. So it's not only worthless it's a free reset.
 

NeutralDrow

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Mar 23, 2009
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Generally 2D (or 2.5D in the case of some games, like Fate/Unlimited Codes). I don't know if it's inherent or just my perception, but it feels like the limited dimension allows for easier controls and more of my kind of complexity. Especially if they have decent movement controls, like Arcana Heart or Melty Blood. Reading a Tekken or Virtua Fighter movelist makes my eyes spin.

The main exceptions would be Soul Calibur 2 and Virtual On. SC2 because the movement is fairly constrained but predictable (unlike later games) and the movelists are simpler and easier to understand. Virtual On because freaking robots with jetpacks.
 
Sep 14, 2009
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while not a PURE fighting game, i much prefer 3D (partially because of this one game) as ff: dissidia is the ONE fighting game to ever hold my glance for more than a 15-20 minutes, every other game either puts me to sleep or annoys me off the bat, so that's saying something. I really hope they do an updated version of it for the ps4, which will allow for both joysticks to be used, which will make for some amazing amounts of fun!

(note: It's been a year and a half since i played the game, i had to sell my psp and so haven't played it since, but i would love for it to be on the ps4)
 

tonyh900

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May 16, 2010
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The Wykydtron said:
2D. The little of 3D ones i've played is an absolute clusterfuck of particle effects and the camera and spacing of 3D fighting makes it harder to tell if you're hitting or not.

I have played several 2D fighters, UMVC3, BlazBlue, Persona 4 Arena and Skullgirls in the 3D corner is... Soul Caliber 4. Yeah, not the best balance. I will say ring outs are fucking hilarious though. Especially any dive moves that can unintentionally ring out yourself with.

I still love the troll move of winning a round then during the last few seconds of movement, dive headfirst off the stage for no reason.


ArcSys has the 2D mechanics down well, I think Persona 4 Arena has the best balance of mechanics to date. Autocombos cost health and overall do relatively little damage, everyone has a move that relieves pressure but it costs health and spamming it is the fastest way to die (looking at you Shadow Labrys,) the passive Awakening comeback system is as fair as it is genius (I think they're continuing it in Chrono Phantasma with Overdrive) and every character is viable. Except Elisabeth. Elisabeth has some fucking MAJOR flaws.

Also BURSTS! EVERY 2D fighting game needs a Burst mechanic, it makes things way more fun. Seriously, if Skullgirls had a proper Burst instead of this shitty Infinite Protection System it would be really fun. Nobody likes being on the receiving end of 20 second combos, everyone has them and the community has found a way around the IPS so it never procs which ironically only makes touch of death combos worse.

Oh and when the IPS does activate, it's unsafe as fuck and if the guy has a combo that damaging he'll account for it and just block it. So it's not only worthless it's a free reset.
I understand with Elizabeth. You don't know how many times I've lost online matches due to my opponent constantly spamming ziodyne(though I have managed to get past it a few times but it ends up the same way after a few seconds).
 

StriderShinryu

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Dec 8, 2009
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I quite enjoy both but, if I'm being honest, I probably prefer 3D fighters these days. Actually, I like watching 2D fighters more but I prefer to play 3D fighters. *shrug*
 

Extra-Ordinary

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Mar 17, 2010
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2D

Mainly because for some reason, when my opponent starts moving around me through depth, I simply can't hit them, I have no idea why. With the latest MK I'm pretty good,
Where you gonna run now, boy?! Only left and right here!
But add in a Z axis and I'm dead.
 

FPLOON

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Jul 10, 2013
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Weaver said:
I generally prefer my fighting games to be locked to two dimensions of movement (Soul Calibur being the exception).
However, I'm indifferent to if the models are 2D sprites or 3D models.
Ninja'd!

OT: I mostly end up playing 2D fighters, anyway... There are certain 3D fighters I will try to avoid to the best of my ability... *stares at UMVC3*
But, for the most part, the latest Street Fighter IV (that my friend bought after playing one of the arcade versions of Street Fighter II at a pizza place) and Tekken I'm fine with playing casually... So far, only Persona 4 Arena, Blazblue, and Skullgirls (all 2D fighters) do I even remotely play competitively... I suck competitively, mind you, but I stopped caring after the first cancel and/or counter...
 

blackdwarf

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Jun 7, 2010
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both. I really like both of them. I have no issues playing with sidestep, so I can enjoy both versions.
 

MrBaskerville

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Mar 15, 2011
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Depends on my mood. but my favourite fighting games are 2D, så that's probably the winner. I mostly play Capcom Vs Snk 2, Street Fighter Alpha 3 and Guilty Gear X2 but occasionally i will pop in some Soul Calibur 4 or Virtua Fighter 5.
 

Guitarmasterx7

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Mar 16, 2009
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2d. 3D fighters always have too many fucking moves in them. In 2d fighters you can learn a character by playing them for a few matches and maybe looking at how to do their specials. It's more about the mechanics of the game than memorizing moves. In a 3d fighter I feel like you almost have to make flashcards like there's a fucking chemistry test coming up to memorize a character's moveset. I don't have the patience or time for that. I play soul calibur because you can make captain america with a fuzzy star spangled penis but aside from that, i dont care for them.
 

Terramax

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Jan 11, 2008
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I like them both. Although, contrary to Guitarmasterx7, I dislike the fact that most 2D fighters, you only get about 4 or 5 f-ing moves per character, making gameplay for 2D fighters very limited on most games. It's worse when some character's move sets are useless. Also, I don't like how they're trying to make 2D fighter's 'deeper'. 'Impenetrable' more like'.

3D fighters are fun, but they too appear to have lost the magic they once had for me.

I usually play fighting games on the Sega Saturn and Dreamcast still. Current gen fighters haven't lived up to expectations, 2D or 3D.
 

SonofaJohannes

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Apr 18, 2011
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Definitely 3D, they're just more fun. Plus they generally feel like the moves have more impact. Not to mention that they more moves. In Street Fighter you press the punch button 3 times and the character will do 3 identical punches, while in DOA it'll be a jab, hook and uppercut. Much more variation.

But Super Smash Bros is one of my favourite franchises of all time, and those are 2D. But that's really the exception, most other 2D games are soooooo boooooring.
 
Apr 5, 2008
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2D all the way. The fighting game is the most direct and bloody test of skill between two players. It should be about their skill with the characters, use of block and special moves. Two enter, one leaves.

The worst thing to happen to fighting games however wasn't 3D. I don't like the extra dimension but it doesn't ruin the game...just needlessly complicates it, adding another axis into the control scheme. The worst thing to happen was the "Super Hyper Mega Moves". Street Fighter IV was so horrid because of this one feature, with no way to disable it. As you get hit, block and attack, a super meter charges. When full it allows the use of a ridiculous ability that obliterates the opponent.

That defeats the whole beauty of the fighting game. It is no longer a game of skill, a battle of reflexes and reading your opponent. Further, a losing player's super bar charges very quickly and almost always grants a use of this power that brings the better, superior, dominant player from full health to near death. This is cheap, cheating, dirty, horrid and stupid. I hate it with a passion and wish these super moves would be removed entirely, or at least disable-able.

Super Street Fighter II Turbo was the ultimate fighting game and to this day I cannot name another better than it. A large roster of well loved fighters, each of whom had useful special abilities and unique twists (dhalsim range/teleport, sagat high/lo fireballs, chun li/vega jump off walls, zangief strength, balrog dash, etc). They were all reasonably easy to learn but difficult to master, the perfect level of challenge (WTF is up with 20+ special moves per character now?). In the hands of a good player, any character could be deadly. Also, 4 hit dragon punch ;-)

If Capcom want to make the best fighting game of the next generation, all they need to do is remaster and re-release the above.
 

Razentsu

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Jun 21, 2011
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^ The funny thing is ST invented the "Super" mechanic! Well, maybe not invented, but ST popularized it.

That aside, I agree that ST is brilliant. Like Virtua Fighter, I feel SF2 is one of the best fighting game examples for easy to learn, difficult to master.

Anyway, I like 3D fighters, but I prefer 2D fighters. It's simply a matter of taste for me. 3D fighters emphasize Yomi, [footnote]Mindgames. Things like reading your opponent and making educated guesses are a part of Yomi.[/footnote] while 2D fighters emphasize space control. I just really dig the 2D fighter neutral game because of its large emphasis on space control.

Also, the two subgenres have different pacing and game-flow, that's for sure. 2D pressure and defence feel very different from 3D pressure and defence. Pressure in 2D fighters is much safer than that in 3D fighters, and punishment is so much more prevalent in 3D fighters than it is in 2D fighters. I won't say more. Any more and I'll be writing about frame data, crushes and other whatnot.
 

Get_A_Grip_

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May 9, 2010
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2D fighters.

I can't really wrap my head around the extra plane of movement in 3D fighting games.
Then again I'm really terrible when it comes to any form of fighting game.