Do you think dragons are overdone and boring?

Robert Ewing

New member
Mar 2, 2011
1,977
0
0
Eh, I guess dragons have become sort of stereotyped in a way. Which could make them a little too familiar to us. But nah, they still have plenty of lives left yet.
 

Slowpool

New member
Jan 19, 2011
168
0
0
Amnestic said:
uzo said:
Perhaps you'd enjoy a visit from the local Tarrasque? No? Didn't think so.
Roll a Bard
Get to level 10
Buff Bluff and/or Diplomacy up to ridiculous levels
Convince a horde of dragons that the Big T needs to die (easy with your persuasion skills)
Watch the fireworks.

There's a Trap the Soul trick which avoids the Tarrasque's spell resistance too, though it requires a 50k gold gem.

Summon/Rebuke an Allip (which is both incorporeal and can fly) and have it use its Ability Drain (Wisdom) on the Tarrasque. At 1d4 Wis/turn and only 14 Wis on the Tarrasque, it'd take about...5-6 rounds to knock it out. Less than a minute. Since it's Ability Drain and not Damage the drain is permanent, which means that unless some idiot casts Restoration on the Tarrasque, it is permanently incapable of acting. After that you can open up your own Tarrasque Steak Restaurant. My favourite part of this is that at 4HD, an Allip can actually be rebuked by a lucky roll at level 1 (17-20 with 14 Charisma) meaning that an Evil/Neutral Cleric can defeat the Tarrasque at first level.

The Tarrasque is intimidating by numbers, not actually not that tough. It can't fly, it can't cast spells and it has no ranged attacks to speak of.
That only works if your DM is a fucking retard. You would never find that many dragons, never get the gem, never be able to buff your bluff and diplomacy to the required levels. All of the technical niggling is moot. Just because you could, in THEORY, doesn't mean you would ever be able to.

OT: Dragons are awesome, unless you're fucking up their image like in Dark Souls or JRPGs. They should be enigmatic, alien, awesome, and nerve wracking.
 

mikespoff

New member
Oct 29, 2009
758
0
0
Dragons are awesome.

Zombies, on the other hand, are monumentally boring and overdone.
 

Phlakes

Elite Member
Mar 25, 2010
4,282
0
41
Aprilgold said:
Phlakes said:
But Skyrim had fucking awesome dragons that you kill with swords and that do things dynamically.
Like in the demo to where it picks up that giant guy and then he drops in the same look as when he was standing erect. Sorry, had to point that out, if the dynamics MADE SENSE, then I would be OK with it, but why shouldn't the dragon just say EFF THAT GUY and burn him alive with all of his brethren that were LITERALLY 10 FEET AWAY AND DIDN'T REACT!
...That's because it was a relatively old version of the engine that probably didn't have their ragdoll physics yet. You can't judge a game on the details like that when it's months from release.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Slowpool said:
That only works if your DM is a fucking retard. You would never find that many dragons, never get the gem, never be able to buff your bluff and diplomacy to the required levels. All of the technical niggling is moot. Just because you could, in THEORY, doesn't mean you would ever be able to.

OT: Dragons are awesome, unless you're fucking up their image like in Dark Souls or JRPGs. They should be enigmatic, alien, awesome, and nerve wracking.
Technically you don't need that many, since dragons can fly and the Tarrasque can't reach them.
You don't require ANY tricks to buff bluff to ridiculous levels by level 10. 13 skill points, +5 CHA bonus, +5 Skill (Bluff) item costs 2500gp - easily within a 10th level character's allowance, +30 from Glibness [http://www.d20srd.org/srd/spells/glibness.htm] (Bard 3). That comes to a +53 on your roll. At an average of 10 on a roll (well, 10.5) you're looking at 63-64 on your average Bluff check, which is pretty damn unbeatable.

None of this is book dipping, it's not cheating. At most you could question the price on the +5 Skill item (Magic Item Compendium), but I highly doubt it.

I wouldn't normally seek to break the game, but if a DM decides "How'd you like a visit from your local Tarrasque?" then I'll pull out whatever tricks are necessary.

But hell, I could just roll a Wizard, cast Fly (Wiz/Sorc 3, Travel 3) and leave. There's nothing Big T. can do to catch a flying character out of his reach, and certainly nothing before he gets distracted by easier prey.

If I wanted to be really really cheesy I'd just make a Boom Box. It wouldn't kill it, but it'd disable it long enough for me to run away.
 

Sjakie

New member
Feb 17, 2010
955
0
0
Im with you on this one. All those dragons are starting to feel way to generic. There is nothing really special about dragons (or wolves, spiders, etc) anymore. It's been all done and tried before.
If you can make up an entire world, what about some strange new creatures for it?
Some new, weird and creative creatures would be way more interesting for me atm. Like in The Witcher 2 for example (which also had a dragon but depicted it much more interesting then most games, im looking at you Dragon Age)
 

geK0

New member
Jun 24, 2011
1,846
0
0
It's not about the dragons.

The big thing Oblivion and Morrowind lacked were major boss fights. Sure we had the occasional extra-tough npc, but none of them really felt all that challenging.

Now we have something big to kill and feel all tough-like after doing so.
 

JMeganSnow

New member
Aug 27, 2008
1,591
0
0
I think the primary "selling point" of dragons in games is that they're hard to implement (large bosses in general are harder to implement) so you don't see them as much as, say, goblins. Or whatever.

I don't think they're overdone per se, because they tend to get used differently each time they put in an appearance. Contrast this with, say, zombie defense, and it's the same every single time.
 

geK0

New member
Jun 24, 2011
1,846
0
0
It seems like Dragons are a pretty flexible creature in terms of style anyway. Dragon is pretty much just an umbrella term for large lizard (usually with wings).... there's a lot you can do with something so broad

Dragons are just something that's familiar to people, but they can be interpreted in so many different ways. We could just as easily say no more Dwarves, Elves, Orcs, Soldiers, Aliens, Vampires, Werewolves, Humans. All of these are over-used, yet if we try too hard to avoid cliches, we end up with something that isn't appealing and doesn't make much sense.
 

Aprilgold

New member
Apr 1, 2011
1,995
0
0
Phlakes said:
Aprilgold said:
Phlakes said:
But Skyrim had fucking awesome dragons that you kill with swords and that do things dynamically.
Like in the demo to where it picks up that giant guy and then he drops in the same look as when he was standing erect. Sorry, had to point that out, if the dynamics MADE SENSE, then I would be OK with it, but why shouldn't the dragon just say EFF THAT GUY and burn him alive with all of his brethren that were LITERALLY 10 FEET AWAY AND DIDN'T REACT!
...That's because it was a relatively old version of the engine that probably didn't have their ragdoll physics yet. You can't judge a game on the details like that when it's months from release.
Tell me how awesome it is because I'm still on the fence like a un-educated whore.

But oh well, seriously, tell me how awesome it is, once your hands are on it.
 

Ixal

New member
Mar 19, 2008
173
0
0
Not there yet, but in danger of becoming overused.

Time to spice things up. Either make a game where you play as a dragon (and not some "Rider of a dragon fighting other dragonriders, but be a full dragon fighting for survival against more and more technologically advanced humans) or make something like the Temeraire series where you transplant the setting into the renaissance and make dragons into a form of air force who carry two dozens of gunners on their back and drop grenades on infantry while also fighting against their exlusion from society. Great books. Everyone who loves dragons should read them.
 

Kotep

New member
Apr 3, 2011
95
0
0
Fawxy said:
It's a shame, because although they could be used in so many different ways, they are always depicted as big stupid lizards with wings.

Come on, give us talking, intelligent dragons like in folklore. Let us PLAY as a dragon. Give us dragon teammates. You know how much cooler Dragon Age would have been if you could have had a talking Drake as a teammate? A LOT.
Try playing Divinity 2 or check out Dragon Commander whenever it comes out.

OT: I think maybe dragons as enemies take a lot more effort to make interesting than other things. Dragons as allies or the player character as a dragon is remarkably untapped though.
 

Ixal

New member
Mar 19, 2008
173
0
0
Kotep said:
OT: I think maybe dragons as enemies take a lot more effort to make interesting than other things. Dragons as allies or the player character as a dragon is remarkably untapped though.
I agree. But gamers these day want "awesome action" and "paht loot". Fragons you can't kill are boring for those twitch gamers.
 

Veylon

New member
Aug 15, 2008
1,626
0
0
Dragons get to be boring when they're overused. Currently, they have three basic roles in games:
1) Wise advice-dispensing mentor
2) High-level attack fodder
3) Treasure Guardian

None of them give the dragon much scope to be interesting as it denies them an active role. Even a dragon that merely hunts around it's lair to feed it's offspring has more character and shows more purpose than most video game dragons. Intelligent dragons seem to want treasure hoards but little thought has been given as to how exactly they get them or why they want them.