Perfect reply, I would have mentioned these games as an example of where developers have tried to do something different, at the same time moving away from the cliche and stereotype that women and too fragile for violence. Like you said, take Metroid, of anything, people hated the fact that they gave her too much personality in the latest game, it made her seem weak, while in previous games she came across as deadly, silent and focused on her mission, unaware of the feelings of fear.krazykidd said:Perfect dark .
Dino crisis
Parasite eve
Mirrors edge
Final fantasy x-2
final fantasy xiii
Final fantasy 6 ( debatable)
Xenosaga (debatable)
Kingdom hearts (joke )
Metroid
Velvet assassin
Portal ( i think)
And im sure there are many more
Oh you mean war games with manly men with muscles bigger than their heads . Yeah although there are women that go to war , it's a tiny percentage . So having a female main character in CoD is boarderline unrealistic , plus i don't want to relive metroid other M ever again.
In fact, I tend to think that Japan (despite how much we call them backwards developers) give women quite a lot of empowerment. I can think of hundreds of powerful gaming, anime and cartoon characters that I genuinely liked from Japan, for example, at the top of my favourites, the "Major Motoko" in Ghost in a Shell who is just hands down badass. In fact, I see her as symbolic in a way because her strength seemed realistic for a woman at the same time, she showed typical female emotion, proving that she wasn't some kind of unnatural female robot fighting and killing for the sake of it.
Now, giving her a game anything like MGS, I would enjoy that, probably more so then I would Gears of war. Not because she is female, but because she has more reason for what she is doing and seems a bit more human and realistic to me. Not to mention the fact the plot would be quite superb if its anything like the series.