Does anybody else miss Cheat Codes?

Recommended Videos

Blondi3

New member
Sep 12, 2008
244
0
0
I barely miss them. Never cared for them to begin with. I had fun with them in maybe two games. Hitman 2: Silent Assasin, and GTA VC.
 

Spencer Petersen

New member
Apr 3, 2010
598
0
0
Fallout 3 didnt have cheats, or oblivion, they had glitches but thats all.

I like the RDR approach, you complete challenges, they then unlock cheats.
~tgm begs to differ, notice I said cheats OR console commands
 

awmperry

Geek of Guns and Games
Apr 30, 2008
222
0
0
this isnt my name said:
Fallout 3 didnt have cheats, or oblivion, they had glitches but thats all.
Spencer's right - Fallout 3 (and New Vegas, and Oblivion...) definitely had cheats. They took the form of console commands, sure, but they must surely fall under the "cheats" category in function.
 

awmperry

Geek of Guns and Games
Apr 30, 2008
222
0
0
I played them on PC, with console commands. In any case, I think we'll need to define "cheat". For me, anything that lets me set god mode, give myself unlimited money, spawn whatever I want and manipulate my stats at will is a cheat.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
Not exactly "cheats" per se, but I want more games to have unlockable options and rewards in the vein of Saints Row 2. You unlock stuff that might normally constitute "cheats," but you've earned them. I know there's also "proper cheats" in the game, but I never really played with them.
 

Hiname

Songstress of Ar Ciel
Mar 23, 2011
268
0
0
In general, I do not miss cheats. Very few games were still fun after cheating.

In fact, the only game where I DO remember that cheating was acctually fun was Turok.. or was it Turok 2.. on the N64. Just running around blasting holes in a rabbid dinosaurs chest with a granade launcher was a hellufa load of fun while being immortal.
 

evilstonermonkey

New member
Oct 26, 2009
216
0
0
Fun cheats that have no effect on the game (eg big head mode, costume swaps, making guns look like dildos without effecting them in any other fashion) should be more common - some people will like them, some won't, and the ones the don't can simply ignore them. Cheats that have a more substantial effect (eg infinite ammo or invincibility) can be a lot of fun too, but should be restricted to single player where again it is up to the player whether or not they will enjoy using them. Obviously they would have to not count towards trophies/achievements or the achievements would become basically worthless. One problem with the few games that do include these is they often interfere with saving, which is a pain - I should be able to have say one serious file where I am actually working towards the story and an alt-save where I am manically blasting everything with moves with unlimited ammo in that superweapon that is crazy fun to use but overpowered, so they made ammo really scarce. Finally multiplayer should not have cheats per se, but mods that effect the gameplay for everyone (think the mutators from unreal tournament). Simply list the effects that are modifying the map on the lobby screen so that people wanting to play an instgib match can do so, people that enjoy low-grav capture the flag can do their own thing, and people that prefer just plain ol' vanilla gameplay can do that too.

Wow. Wall of text out of nowhere.
 

Trogdor1138

New member
May 28, 2010
1,116
0
0
Shoggoth2588 said:
cgentero said:
It because of achievements/trophies mostly that they don't include them anymore, and yes I do miss them.
Yes: instead of paintball, bigheaded, insane crowd mode I get 5gs or a bronze trophy for beating level one. Not all trophies are terrible but most of them aren't worth the cost of those wacky, wacky cheats.
Yeah, pretty much this.

Achievements/Trophies can add replay value and extra incentive when done properly. But a great game should be able to hold up without this gimmicky shit.

I miss the days when it seemed like every game I played had awesome and hilarious cheats. Goldeneye is the obvious example. But even stuff like Die Hard Trilogy on the PS1 had awesome secrets and fun cheats. Plus if you were having trouble you could always turn on those invincibility codes, which was needed a lot when you were 7 >_>

Seriously though, you could just fuck around for hours with the cheats in games. Nowadays it seems like they don't really appreciate that and want to be "srs bsns" about everything, as much as I love a lot of modern games.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,410
16
23
I miss interesting cheats that add to the fun. Some have said they ruin games, but those are people who never used cheats right. I never cheated so I can beat the game and pretend Im awesome, I use cheats to see how I can muck around. My brother and I had a field day cheating in San Andreas. We were not doing any winning, we were blazing down hills in tanks, going yahoo all Dukes of Hazard style.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,947
0
0
In Sandbox games they may be fun when you complete the game, but I prefer Skill > Cheats...
 

Shoggoth2588

New member
Aug 31, 2009
10,247
0
0
Trogdor1138 said:
Yeah, pretty much this.

Achievements/Trophies can add replay value and extra incentive when done properly. But a great game should be able to hold up without this gimmicky shit.
I actually just picked up Punisher for the Xbox. It's got cheats but they unlock like achievements which I think would be a great way to implement the achievement/ trophy system. Instead of giving players the useless gamer points or trophies, you unlock new game play features like cheats, alternate costumes, character skins, etc.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
7,915
0
0
If your concerned about getting the Trophies/Achievements get the platinum/1000g first then cheat all you want :D
 

easternflame

Cosmic Rays of Undeadly Fire
Nov 2, 2010
745
0
0
I'm going to be honest with you, cheats are for sissies, in my opinion although I do respect yours nontheless.
 

godofallu

New member
Jun 8, 2010
1,660
0
0
Yeah I really do miss cheats. On some games you just need to cheat to have fun.

Not to mention once you have beaten a game a few times cheats add variety.
 

Trogdor1138

New member
May 28, 2010
1,116
0
0
Shoggoth2588 said:
Trogdor1138 said:
Yeah, pretty much this.

Achievements/Trophies can add replay value and extra incentive when done properly. But a great game should be able to hold up without this gimmicky shit.
I actually just picked up Punisher for the Xbox. It's got cheats but they unlock like achievements which I think would be a great way to implement the achievement/ trophy system. Instead of giving players the useless gamer points or trophies, you unlock new game play features like cheats, alternate costumes, character skins, etc.
My big complaint this gen has been the lack of proper unlockables and bonuses. It sucks.

Also, Punisher game was awesome, I should play that again sometime.
 

Shikan1

New member
Sep 23, 2010
8
0
0
I miss my diglet that could fly and surf; my charmander who would surf and my transforming teleporting scyther. I am talking about red blue yellow gold silver and crystal with use of monster brain. I always said, "Charmander will surf since no pokemon would work harder to get me to cinnebar island than the little lizard who would die should he fail."
 

josemlopes

New member
Jun 9, 2008
3,949
0
0
Shoggoth2588 said:
cgentero said:
It because of achievements/trophies mostly that they don't include them anymore, and yes I do miss them.
Yes: instead of paintball, bigheaded, insane crowd mode I get 5gs or a bronze trophy for beating level one. Not all trophies are terrible but most of them aren't worth the cost of those wacky, wacky cheats.
They dont have anything to do with achievments, there is a game that if you use cheats you cant get achievments (Red Dead Redemption I think) so you can still have both. Developers just kind of forget.