I don't see why classes have to be hard-wired. Fallout: New Vegas has a mix of skills and factions, allowing for different playing styles and an alligence system. But there's different classes that can come into play. A sci-fi RPG would have alien races that could be stand-ins for fantasy races. Jedis are Mage/melée. Troopers are armor/blaster. Recon classes could be thrown in there. Thieves, assassins, bounty hunters, etc.fare777 said:I hope they don't move into the modern era. I like my rpgs to have a mix of mythical races like dragons and beast races, not to mention the roles you could play. If an rpg was set into the modern era what kind of classes could there be apart from using a GUN? I'm not saying they shouldn't abandon the idea all together but A mix of both would be joyful.
A "realistic" modern RPG would have a lot less variety but you can easily introduce science as magic to create different classes. Like the hero of Infamous can't use weapons or drive in cars because guns and cars tend to explode when he uses them. Essentially he's a Mage. But even if everyone is in human norms, skills and factions can add the necessary RPG elements.