Hiramas said:
Yes, I've seen the launch libraries, however I can't go out and build my own XBone or PS4 for cheaper than they are selling me one (at least not without a few degrees in software engineering and hardware engineering), but that is besides the point. Also, unless you want to pay Valve for the right to call your machine a Steambox/Steammachine/Steamdohicky, you just have a PC with SteamOS running (which is free). I have no qualms with the SteamOS, in fact I encourage it and really would like to see it succeed so that I don't have to rely on Windows for gaming any longer, however the Steammachine is a $500+ (and some prices are waaaayyyyyy on the plus side) for a PC that runs a free OS and has a controller. 90% of the Steammachines announced thus far I can build cheaper and still run SteamOS and buy a controller (and often a Monitor or TV) without going near their prices, furthermore some of them aren't even upgradable so you will end up having to throw them out when hardware evolves as it always does.
As for the Game Library, how does Steambox encourage software developers to make games for Linux? It doesn't make it any easier, and it certainly doesn't change the fact that most people will still be running Windows (not to mention Microsoft is one of those developers). Had Valve chosen a single set of hardware to call a Steambox and written custom Drivers just for those pieces of hardware, then Software devs could have utilized proper utilization to enhance their games way beyond what a Windows machine would be capable of.... However, that isn't the route Valve went. Instead they have elected to take Microsoft head on in an Operating system battle, and MSFT has been established in the gaming community since the 90s (and before if you count DoS as part of MSFT).
So yes, I fail to see how this box accomplishes anything that Valve said they set out to do.
Petromir said:
Ish, it will also allow you to run any non steam programs/games that have a suitible linux version. You are also free to use any controller that you can connect and get drivers for (and dirivers will likely appear for msot things even if only quasi officially)
No, I didn't discount them running Linux software, just that it wouldn't be able to run any games that didn't come prepackaged for Linux in the first place (and that would also include other software). I think you may be mistaking my discussion for the SteamBox as me discussing SteamOS. As I said earlier, SteamOS is great, it is their wannabe console I have issues with.
Or more games get written to use alternatives to directx (opengl springs to mind). SteamOS won't just have to rely on its own market to provide market share to persudade people to provide non-windows version, the biggest barrier is directx. Start coding in opengl for example and you get the mac and linux markets, and it will still work on windows, who in gaming terms are unplumbed becasue of directx, it not like they tend to be substantially differnt machines anymore.
The problem is OpenGL isn't as powerful as DirectX is (though they have moved forward leaps and bounds in the past couple years, so that issue may soon be solved if they can tweak the optimization settings some). Once again though, I'm not against SteamOS, in fact I love the concept of it. I think Valve should drop the Steammachine and just focus on the SteamOS and getting that right (or if they absolutely have to keep the Steammachine, drop all of them except for the iBuyPower one for $500 and standardize the hardware for developers to actually have a reason to develop for it).
Almost self defeating point here. Largely the biggest difference between a linux desktop/laptop, a mac desktop/laptop and a windows one is the OS, parts wise they are largely identical, the amount of hardware variation you'd bring in is minimal (the linux parts are pretty much all 'PC' parts and the mac parts differ little, and due to the hardware nature of macs those that arent effectively identical ad so little variation as to be negligable).
Once again, I think you completely missed my point (or misread my paragraph). The differences between computers don't matter. My point was that PS4 and XBone can get the hardware out for below the cost to build it (I.E. cheaper than it is possible for you or I to build one, even if we didn't have to worry about the software). This is why they often take a loss on their Consoles for the first 2-4 years they are around. Meanwhile, I can go build a PC with the same parts as any of the currently announced Steamboxes for less money than they are selling them for (including a copy of windows to put on a dual partition). That means, I can build an equivalent piece of hardware that will have 100% of the same functionality (and some extra, since I'll be able to dual boot Windows and play all of the games out there) for less money... So, why wouldn't I? The only reason to buy one is if you don't know anything about PCs, and if that is the case, they probably don't know that SteamOS being Linux means they won't be able to play all of the PC games that are coming out (or are already out), and I can pretty much guarantee that there will never be a point where all games are Linux compatible (since MSFT owns Windows, Xbox, and DirectX). So now we are dealing with the concept that Steambox basically tricks users into buying a PC with limited functionality compared to just buying one from a shop somewhere. So as you see, it doesn't matter than Linux, Windows, and Mac use the same parts since that is the very reason that they can't afford to be so over priced.
Large parts of the PC gaming market would happily jump ship from windows (mostly to linux based solutions, though those who have a mac for work purposes wtc would love to drop windows boots for games) if the market would let them. SteamOS therfore has to only nudge open the door before it gets swept along.
Once again, you mistake my dislike of the Steambox for the SteamOS. I will say it yet again... I love SteamOS, and I loath SteamBox. Hopefully that clears that up.
What it is is Valve saying we want people to chose a PC gaming solution that suits them. If we set up a scheme to identify possible solutions, and support companies that want to offer them, then thatb will work better than attempting a one size fits all fudge.
Except that is essentially no different than what we already have on the market. So they haven't found a new place, they are just selling Valve stamped Personal Computers, that is it. They haven't created the hybrid console/PC people thought they were going to do (and basically billed it as), they didn't break the mold, and they aren't even breaking any new ground since there are already gaming oriented Linux Distributions that can run Steam (and in Windows on top of that, so they are technically better currently). If they aren't innovating at all, what is the point of this whole venture. They have already redesigned the controller to be more like a hybrid Xbox/PlayStation controller and ditched the modern we want to change how you do things controller (though in all fairness, that is probably for the best).
It's biggest problem is getting over the message that its not supposed to be a one size fits all restricted thing.
If you know what it is supposed to be, then please tell me what the Steambox does that makes it unique, cost effective, powerful, or even makes it matter, in this current gaming generation? It is nothing more than the sum of its parts, and its parts are PC with a Linux OS. I can take those same parts and build a SteamOS computer of my own, I own my own business, so what is stopping me from making a Steambox too? If the answer is nothing but some money, then that is where the issue is with Steambox.
TomWiley said:
It's a hardware gimmick, that's what it is. The reason why you can't distinguish between a PC and s Steambox is because there is no difference, other than name.
This gentleman here gets it. It is nothing more than an overpriced PC with a different sticker on it and a free OS instead of a paid one.