depends
if the game has a wacky resluiton and looks weird because of it I tend to get annoyed. A square screen shoved into wide screen for instance.
and if the Frame rate spikes and dips to the point I notice then yes.
Most of the games I play it basically makes no difference, Kerbal space program is not going to looks rougly the same regardless of what res I use, the Game is simply not HD.
There is also some issues with older games where the game speed is tied into the frame rate(because of limited animations), on computers with a thousand times the ram in the GPU alone than what is needed for the game. You can get a very unplayable game if you let the GPU go hog-wiled.
For instance a computer AI in an old C&C game killed me in about 60 seconds due to an unchecked frame rate, but that's probably not the framerate issue you wanted.
Vault101 said:
there is a difference between 30FPS and 60FPS most who experience it can tell you, the problem is saying its for "artistic" reasons is BULLSHIT, bullshit of the highest order that people will spew so they feel validated in the framrates their systm can pull
Don't know if it counts for style or artistic choice, but there is one exception that I know of to this.
Stick of Truth locked everyone at 30FPS, as because the animations were frame by frame, running at 60 would speed everything up, or just double every frame which is kinda pointless.
but yea differences between PC,xb,PS versions in terms of FPS are not artistic choices, they are hardware restrictions.