Doesn't it fell like PC gamers are getting the shaft?

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hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Soviet Heavy said:
hazabaza1 said:
*Sigh*
Someone get that "PC gaming is dying" picture, could you? I'm lazy.
You rang?
Thanks man, I appreciate it. I should probably favourite that picture, I imagine I'll be using it a bit.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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TypeSD said:
CrystalShadow said:
TypeSD said:
Developers are too lazy to code for PC's , because it's a lot harder to cater for the clearly superior gaming platform. Too many hardware configurations.
Ah, but it's not a 'superior gaming platform' ;p

It's a million different slightly different systems, some of which are vastly superior to consoles, some of which are much worse.

Thus the difficulty is that to succeed at creating a PC game you either have to be an unbelievably demanding snob (Eg. Crysis or going way back, Quake 3, and even Half=life 2), or you have to put in a tremendous effort to ensure that your game makes the most of EVERYONE's hardware, no matter how good or bad it is.

(The worst part being that the gap between 'best' and 'worst' PC's is that the best is about 100 times more powerful than the worst. - and that's ignoring stuff that's more than 4-5 years old entirely.)

Crysis isn't that good. One of the key reasons why it's got such a high sysreq is due to the fact that it leaks memory like nothing else.
Lol. That's somewhat beside the point. It may not be the way it is because it actually needs to be, but in terms of marketing, it's developers chose to release something that struggled even on high-end systems of the day, let alone low-end ones.

It's a choice some companies make. (Even if Crysis specifically didn't really need to be quite that bad.)
 

thejackyl

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Apr 16, 2008
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Consoles are easier to develop for since the only specs that change between models is (usually) Hard drive space.

PC developers have to create games compatible with different graphics cards, single, dual and quad-core processors and such.

Besides, anyone with a stable job can easily afford a decent gaming PC (~$500) and a XBOX/PS3 (~$200-$300 I think), because, honestly, I feel that some games control better on consoles. Yes I know I could get a gamepad and call it a day but there are also console exclusive games.
 

thom_cat_

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Nov 30, 2008
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Waaghpowa said:
Fluffles said:
Calibretto said:
Your not looking at the right places.
The Witcher 2 and Skyrim are shining examples of the game being ALOT better on PC.
And yet they still leave it up to us to mod ourselves a functional UI? Seriously, that menu system was built for a console, and it's depressing.
So? At least the PC version can be altered. If you have a problem with something in the console version, tough shit, you have to live with it.
This is not a talking point. You do not release something that is broken and then give us the ability to fix it ourselves and then go "it's fine, we ceebs doing our work because you can do it for us"
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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Fluffles said:
This is not a talking point. You do not release something that is broken and then give us the ability to fix it ourselves and then go "it's fine, we ceebs doing our work because you can do it for us"
Speaking strictly of broke ui's as that's what I was responding to, give an example. They only one I can think of that terrible was Bulletstorm which basically intended you to navigate the menus via arrows on the keyboard, which in my opinion was ass.
 

WhatHityou

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Nov 14, 2008
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TypeSD said:
Developers are too lazy to code for PC's , because it's a lot harder to cater for the clearly superior gaming platform. Too many hardware configurations.
Heh that's a matter of perspective, not fact.

There are pro's and cons to both and as far as console, vs pc go's. There capabilities have never been as close.

There is a very good reason why there are more console games vs pc games. Security, while not every pc gamer is a malicious hacker. The ones who are can do faaaaaaar more damage than if they were on a console, especially now since they all have a form of monitored service.

You may notices that SR:The third has a multi-player component, If they wan't there multiplayer to be secure on a pc they have to keep there security measures updated to adapt to the people cracking there security. This takes people away from there next project and takes money and resources that can be very valuable.

Secondly you can predict the hardware a console user is using because it's the same on any one console, If there are people complaining of a bug you can more easily predict if it's not just a hardware related glich. Making troubleshooting for the most part easier.

That being said some company's can get incredibly deep single-player experiences out of a pc because of the wider range of tools you have not to mention those non-malicious hackers can develop very deep content for them. The recentish elder scrolls games are perfect examples.
 

xxcloud417xx

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Oct 22, 2008
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Go play Metro 2033 for the Xbox.

Now when you're done, go play Metro 2033 for the PC (a good PC, try to run it at max or as close as you can).

Now when you're done that, retract initial statement and my work will have been done.

It's not getting the shaft if your platform gets better games less frequently. I mean yeah okay, some titles are ported horribly, but I've honestly started saying straight-up "no" to console exclusives and terrible ports and playing the games that are PC exclusive, indie or just had devs that took the time to optimize them, and honestly, though there are maybe not as many games to play in total by doing this, there are still enough out there to last a while man, and they are generally amazing enough to play them again and again.

In case you were wondering at what games I'm currently getting at, here's a small list :

Amnesia: The Dark Descent;
Skyrim;
Oblivion (mods, that's all I need to say);
Battlefield 3;
Crysis;
Crysis 2 (ONLY if you get the DX11 and new texture patches);
Half-Life 2 (or ANY Source game);
Dragon Age: Origins (had a great PC release I thought and fantastic PC gameplay, idk how ppl play this with a controller);
Mass Effect 1 & 2;
Killing Floor;
X3;
Minecraft;
Almost any MMO if you're into that;
Brink (had a better PC release than Console did);
ARMA II (if you're into uber realistic military simulators);
Civilization V(again a simulator);
Metro 2033 of course;

and that's just a small list. There are many more out there and Steam is having an Autumn Sale right now so go check it out. I guarantee you that PC gamers are not getting the shaft. Never mistake Quality over Quantity.
 

Matt King

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Mar 15, 2010
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i'm sick of pc gamers complaining that the pc is getting the shaft (btw before you rant the fuck out of me, i do play pc games alot) if you don't like how games are on the pc, get a console tbh, "oh no this game was originally written for consoles so it is rubbish on the pc" so get it on the console no one is forcing you to play on the pc
 

Von Strimmer

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Apr 17, 2011
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I dont know why some people think that devs (with the exception of ubisoft) are trying to stick it to PC's. Its all business! Its hella expensive paying for all those fancy graphics (as I'm sure you all know) and if you keep having to upgrade them every time a new graphics card comes out you would never have any new games or they would be as over priced as New Zealand games :p

Also I am supposing (wild accusation/finger pointing opinion incoming) that it is mainly PC gamers with high end rigs that do most of the questioning when it comes to game shortcomings in regards to PC gaming :/. Plus (according to some devs, too lazy to sauce it) thats its easier to build for consoles, which makes it cheaper in the long run.

Summary: Games cost money, business wants to save money.