Thanks man, I appreciate it. I should probably favourite that picture, I imagine I'll be using it a bit.Soviet Heavy said:You rang?hazabaza1 said:*Sigh*
Someone get that "PC gaming is dying" picture, could you? I'm lazy.
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Thanks man, I appreciate it. I should probably favourite that picture, I imagine I'll be using it a bit.Soviet Heavy said:You rang?hazabaza1 said:*Sigh*
Someone get that "PC gaming is dying" picture, could you? I'm lazy.
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Lol. That's somewhat beside the point. It may not be the way it is because it actually needs to be, but in terms of marketing, it's developers chose to release something that struggled even on high-end systems of the day, let alone low-end ones.TypeSD said:CrystalShadow said:Ah, but it's not a 'superior gaming platform' ;pTypeSD said:Developers are too lazy to code for PC's , because it's a lot harder to cater for the clearly superior gaming platform. Too many hardware configurations.
It's a million different slightly different systems, some of which are vastly superior to consoles, some of which are much worse.
Thus the difficulty is that to succeed at creating a PC game you either have to be an unbelievably demanding snob (Eg. Crysis or going way back, Quake 3, and even Half=life 2), or you have to put in a tremendous effort to ensure that your game makes the most of EVERYONE's hardware, no matter how good or bad it is.
(The worst part being that the gap between 'best' and 'worst' PC's is that the best is about 100 times more powerful than the worst. - and that's ignoring stuff that's more than 4-5 years old entirely.)
Crysis isn't that good. One of the key reasons why it's got such a high sysreq is due to the fact that it leaks memory like nothing else.
This is not a talking point. You do not release something that is broken and then give us the ability to fix it ourselves and then go "it's fine, we ceebs doing our work because you can do it for us"Waaghpowa said:So? At least the PC version can be altered. If you have a problem with something in the console version, tough shit, you have to live with it.Fluffles said:And yet they still leave it up to us to mod ourselves a functional UI? Seriously, that menu system was built for a console, and it's depressing.Calibretto said:Your not looking at the right places.
The Witcher 2 and Skyrim are shining examples of the game being ALOT better on PC.
Speaking strictly of broke ui's as that's what I was responding to, give an example. They only one I can think of that terrible was Bulletstorm which basically intended you to navigate the menus via arrows on the keyboard, which in my opinion was ass.Fluffles said:This is not a talking point. You do not release something that is broken and then give us the ability to fix it ourselves and then go "it's fine, we ceebs doing our work because you can do it for us"
Heh that's a matter of perspective, not fact.TypeSD said:Developers are too lazy to code for PC's , because it's a lot harder to cater for the clearly superior gaming platform. Too many hardware configurations.