Ever since the noclip cheat in Unreal clipping has been woefully unapreciated. It's clearly there especially for the anecdotal lulz
You know, I've played a lot of Fallout 3 (Had to borrow my friends copy tho >.>) and i never once got Dogmeat for this exact reason.Caramel Frappe said:Alright, this is my all time favorite, FAVORITE Critical Miss comic because it's so true it hurts my sides XD
Before anyone asks, I had companions in Skyrim killed not by bandits, giants, werewolves, dragons, or any creature / humanoid ... it was through glitches. I remember having that lost Skyrim Dog (the one you find) follow me around for quite some time. He's usually essential, unable to die unless you attack / kill him so yeah.
Well when I fast traveled to the Throat of the World, apparently my Dog was in midair where Paarthurnax spawns at when you first meet him. Falling from such height instantly killed my dog, such as how Mammoths tend to fall from the sky sometimes for no reason. I was so disappointed in Bethesda, I just deleted my character and told myself never again would I have a Dog companion with me.
So yeah this comic was freaken priceless. Erin's last panel of dialogue was golden cause I can relate LOL.
Admittedly it was due partly due to a mod, but I once had Heironymous Lex get knocked completely out of the world, in mid quest. Had to console port to him, walk him as close as I could to a road, then fast-travel. It was enough to knock him back into the normal map. Needless to say, I disable that mod any time I run the Thieves guild quests now.The Artificially Prolonged said:Well it wouldn't be a true Bethesda game unless something clipped through the world. I had one of my companions disappear in Fallout 3. Only found them through warping to their location via console. They had walked to edge of the map, escaped and where just chilling miles away from actual map confines.
Part of me likes to think they got sick of me diving head first into deathclaws and decided to get away from this crazed nutjob for some peace and quiet.
And I never use companions in Bethesda games beacause all they do is get in the way.Lightknight said:No lie, I've never used a single companion in any Bethesda games for this reason.
Nonono, Bethesda are really, REALLY good at eliciting one emotion, and one in particular, Terror.sageoftruth said:Bethesda, causing me to feel something? Hah! Bethesda games have interesting stories, but Bethesda seems to have a track record for falling flat on story delivery. I'll be pretty impressed the day they manage to make me feel attached to one of those robotic NPCs.
There was one time Dogmeat was chewing on the leg of an Enclave Trooper and I hit them both with a mini-nuke. I was searching for pieces of the trooper for the next 5 minutes. Dogmeat had barely a scratch.The_Darkness said:Heck, buying F3's Broken Steel made him essentially invincible by later levels. A convenient bug/oversight made him level up with you so long as you had the DLC installed when you first acquired him. I've seen level 30 Dogmeat take on a Behemoth and win...
I bought the GOTY edition and so have never experienced a Dogmeat that can be killed. The first thing I do after visiting Megaton is go pick him up. And, yeah, I've seen him take on Behemoths, Feral Ghoul Reavers, missile launchers, etc. and be just fine.hittite said:There was one time Dogmeat was chewing on the leg of an Enclave Trooper and I hit them both with a mini-nuke. I was searching for pieces of the trooper for the next 5 minutes. Dogmeat had barely a scratch.The_Darkness said:Heck, buying F3's Broken Steel made him essentially invincible by later levels. A convenient bug/oversight made him level up with you so long as you had the DLC installed when you first acquired him. I've seen level 30 Dogmeat take on a Behemoth and win...