I don't think I have told you lately how much I love you. Writing what I would have but with better humor and syntax, I save time and read my thoughts in a more congruent presentation! Win-win.BloatedGuppy said:-snip-
I don't think I have told you lately how much I love you. Writing what I would have but with better humor and syntax, I save time and read my thoughts in a more congruent presentation! Win-win.BloatedGuppy said:-snip-
Which is where id comes in. id was never about making games with a great story all that, id was always about building great engines and making a mediocre game to show it off with. If anyone can make a modern FPS engine that will do the kinds of things the original Doom games could it's id.Sixcess said:I'm conflicted. "Call of Doom" sounds awful and I'm glad that's been knocked on the head. On the other hand I really want to see a good next-gen Doom, though I'm not sure if the things I love about the originals - giant levels, tons of enemies, freedom to explore - could be replicated with modern visuals without it making my pc explode.
I see nothing in the quoted bits that implicitly says id could be shut down. Anywhere. All I saw was that they canceled Rage 2 and scaled back the DLC for the first game because let's face it, it was crap and probably didn't sell enough to really warrant a sequel.There's really no FPS I can think of that delivers a real Doom-like experience. Serious Sam gets mentioned a lot but that's really all about circle strafing waves of enemies in an arena-like environment, as was Painkiller. Not really the same thing.
God I am so glad I didn't get into multiplayer/PC gaming until long after broadband was introduced.bjj hero said:even on a 56k modem.
Well may be if EA spent less on marketing and didn't set unreasonable goals like trying to turn every game into the next big hit they wouldn't be in the position they are now.Tom Waits said:Ah yes, my bad. I didn't made it clear.PunkRex said:I wouldn't say that, how much did Minecraft or Bastion cost?Tom Waits said:Games are just getting way to expensive to make these days.
When you get a bunch of people together to make a piece of media/art and they all want to do their own thing, including many individuals who will end up having no interaction with the finished product, shits proberly going to go tits up.
I'm talking about those big budget triple A titles.
It's like hearing stuff like Dead Space 3 needs to sell 5 million copies to be successful and how 3.4 million in a month for Tomb Raider still below their expectation.
AD-Stu said:The reason the Stones keep making boatloads of money is because people keep buying their old songs and albums and paying insane prices to see them play live. Plus they get royalties any time someone uses their music in a movie or plays it on the radio or whatever. Also sure, Mick and Keef are almost certainly still loaded, but on the flipside Ronnie Wood has gone from being a millionaire to broke more than once, despite being a member of the Stones for over 30 years. Having loads of money doesn't stop you doing stupid things with it.j-e-f-f-e-r-s said:When you make DOOM and Quake, I'm kinda of the opinion that you can not make anything relevant the rest of your career, money still shouldn't be an issue. When was the last time the Rolling Stones had a relevant album? Yet there they are, millionaires every last one of them, and still selling out stadiums around the world.
And that's the difference between id and the Stones. id may still garner a ton of respect from basically inventing the FPS genre and coming out with titles like Wolfenstein, Doom and Quake, but those games aren't actually making them any money these days. And they don't play stadiums. And respect alone doesn't pay the bills.
They're not like Blizzard, which has the luxury of taking its sweet time developing games because ever since 2004 it's had WOW subscriptions paying the bills. They're not like Valve either, which has the profits from Steam keeping it afloat and in no hurry to release HL3. At best, id have had engine licensing and as others have discussed, they're not exactly the flavour of the month any more.
Quite simply, I don't see how they could possibly afford to take 10 years to develop a game. It'd be like the Stones giving up all their back catalog income, and trying to live off just the one stadium show every decade or something.
That's great, but it's not a question of how well their engines work - it's a question of how well their engines sell.Kenneth Spaziani said:The art tool-set iD Tech 5's engine at a core allows is pure artistic vision brought to life at a more ease driven pace; it really allows the artists to create a game world which every detail of the world is different and unique; without having to hassle over it - that alone is brilliant.
Microsoft game studios.j-e-f-f-e-r-s said:I dare you to find me a large scale game company that's not Activision or Nintendo which isn't currently posting losses, cutting staff or generally trying to weather through shitty economics.