Dalisclock said:
I haven't played DOOM 2016 or DOOM Eternal but I was under the impression the plot was much along the same lines(other then the "We're mining for Hell energy which is totally not a terrible idea that's going to end badly for all of us" plot point). So I'm not sure where the inherent disconnect is here.
Yes for the first, no for the second.
You can basically think of Doom 2016 as being a remake of the original (plotwise) in the same vein that Doom 3 was a remake. Same basic premise, only with added window dressing. All three games have the premise of "portal to Hell is opened, bad stuff happens," only with Doom 2016, the reason the UAC is on Mars is Argent energy. There's hints at the wider lore that Eternal would explore, but it's pretty academic. Any real hints of that lore is right at the end bar some statues in Hayden's office. Oh sure, it's got codex entries before that, but as I've stated numerous times, it all felt like it was made up on the fly.
Doom Eternal, on the other hand, does take inspiration from Doom 2, but it really does its own thing. Plot of Doom 2 goes spaceport-city-Hell. Doom Eternal has you constantly leapfrogging between dimensions, and it engages with the wider lore Doom 2016 hinted at directly. That said, it doesn't do it that well, because so often stuff you see onscreen is only contextualized if you're reading the codex, and some things are simply never explained at all. I'll avoid direct examples because of spoilers, but to give you a sense of what this is like...
Take the Lord of the Rings movie trilogy. Fellowship ends as it does. Cut to Two Towers, and as soon as we see Aragorn, Legolas, and Gimli, Gandalf the White is with them. How and why Gandalf is with them is never explained, and the characters never draw reference to it. The only explanation we do get is much later into the film with an offhand comment of "yeah, we met Gandalf in Fangorn, the Valar sent him back as Gandalf the White after he killed the Balrog and died himself," and then the conversation moves on. That's not a 1:1 system, since films don't use codex systems or appendecies, but it's the same feeling of disconnect you'd get from playing Doom Eternal. Something will play on-screen, the Doom Slayer clearly understands what the context is, but the player doesn't until later, and will only understand if they read the codex entries.
I'll say that the plot of Doom Eternal is technically better than Doom 2016, but it's kind of a pick your poison scenario. Doom 3 seemed to get the balance right between what its data pad entries said and what was going on-screen, but its successor games haven't managed that balance.