Doom Reboot Revealed by Bethesda

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Hero in a half shell

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Dec 30, 2009
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Ohlookit said:
The main question we have to ask is: is the world ready for a new/reboot of DOOM? I'm going to go with yes, yes it is

As long as it is a throw back to the first doom game and not like the fps that we have now

-M
Who are we kidding, I bet it's basically going to be this:


All hell will break loose if they 'modernise' any of the gameplay (pun intended) But I bet it'll be way closer to COD than original DOOM gameplay-wise
 

Oskuro

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Nov 18, 2009
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Actually the Brutal DooM mod adds a lot of fun gameplay elements, beyond the gore and profanity (and hey, flipping the bird to a cyberdemon and have it get so enraged it fires 3x faster is hilarious).

I consider the original DooM games my favourite games ever, and yet Brutal DooM I think perfected the formula (it could be more polished, true).

As for the trailer. I don't like that cyber-demon design. Too... Human shaped. Looks like the profile of a Gears of War soldier, a big hunk of meat.

We'll see how the game turns out. I actually liked DooM 3 and what they were going for, and would've preferred if they had committed to the horror theme instead of chicken out mid-game and go back to run-and-shoot gameplay.

All I can hope for this new game is that whatever they decide to do, they have the courage to see it through instead of waffling around when focus tests don't come up as expected.
 

Duffeknol

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Aug 28, 2010
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hakkarin said:
Aeshi said:
Honestly I think the best way to remake Doom would be to just locate the guy who made the "Brutal Doom" mod and put him in charge.
Because what Doom needs is iron sights and childish swearing, right?
It needs fast-paced, perfectly flowing action and stupid, ridiculous, preposterous amounts of gore.
 

Snotnarok

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Nov 17, 2008
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They already rebooted Doom, Doom 3. It was awesome, not sure why we need another reboot when it was already done in a new fascinating way and then there's the other issue of having an insane modding community still alive for the Doom series including Brutal Doom
 

Arnoxthe1

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Dec 25, 2010
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These guys need to outsource this to Crotale. They've proven semi-recently with Serious Sam 3 that they really know how to do this sort of thing.

Nevertheless, Doom 3 was actually awesome. Level design was not. How the lighting was used was not. The scarcity of enemies, and sometimes weapons and ammo also wasn't that great.
 

Clive Howlitzer

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Jan 27, 2011
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hakkarin said:
Duffeknol said:
hakkarin said:
Aeshi said:
Honestly I think the best way to remake Doom would be to just locate the guy who made the "Brutal Doom" mod and put him in charge.
Because what Doom needs is iron sights and childish swearing, right?
It needs fast-paced, perfectly flowing action and stupid, ridiculous, preposterous amounts of gore.
The original Doom already had this. I will admit that Brutal Doom adds a lot of cool stuff into the game, but some additions like giving the demons the middle finger are childish and appear to exist only to appeal to the 12 year olds playing CoD.
Brutal Doom gets too much credit. There are far superior Doom Wads out there. That said, what made Doom so great wasn't just the gore or the action, it was the huge sprawling open ended levels pre-populated with monsters. That is what is missing from most games that try for a Doom formula nowadays. They might capture some of the action, but I don't get the same feel from moving from one linear room to another while enemies spawn in from places I can't reach.
(I am aware Doom had spawning enemies also but most enemies were pre-placed)
 

Signa

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Jul 16, 2008
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Well, it will be super easy to see if this game deserves to be passed or not.

Does the main character run at 50MPH Y/N?

If no, then I don't need to buy it.

Edit: And before I get 20 quotes telling me there's more to Doom than running fast, you're absolutely right. My point is that if they botch that one part, then I have little faith that the entirety of the rest of the game won't follow. Running fast didn't make Doom fun, but it was necessary because of what did. Run-and-gun action needs players to be able to dodge and escape, or hit and fade. Doomguy's speed is what allowed the gameplay to be what it was without sucking.
 

josemlopes

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Jun 9, 2008
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hakkarin said:
A game doesn't HAVE to have a story to be good, but it is never made worse by one.
Actually it has, it can get a pass if the story doesnt interrupt what is primarly a gameplay focused game (like Wolfenstein: The New Order did it great) or is simply good but its not like devs do bad stories on purpose, sometimes they really arent up to the task.

Hitman Absolution and the Ghost Recon/Rainbow Six series, for example, ended up making quite a few gameplay sacrifices in their open-endness because of the bigger story focus.


If they really believe that their story is very high quality and doesnt get in the way of what made Doom so fun to play and replay then fine by me, but that is really a long shot and a risky move, especially since we dont even know if they can pull off the gameplay alone.
 

Hairless Mammoth

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Jan 23, 2013
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What a lot of others have asked: Does Doomguy run 40/50 MPH and only run out of ammo if he either hasn't switched weapons in a long time or you are playing a really hard mod level? I want the real DooM 3 not Resident Evil if ID had the license. (Doom 3 was good but it lost the magic of the old school games.) I want non-stop action in areas that feels like old school FPS maps not linear(Ok D3 did have backtracking here and there) halls with low lighting.
 

tdylan

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Jun 17, 2011
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So...we're not going with "demons," but "beings from another plane of existence with cybernetics?" I'm sorry, but when she said "flesh fused with metal," or whatever, I seriously thought "Quake, then? Are we playing Quake?"

Ugh! Pass.
 

Jaxs

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Jul 19, 2010
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People seem to forget that Doom HAD a story. Do you guys know what it was? It's the exact story that this lady in the cut scene is telling.
Doom 2 is my favorite game of all time. But i'm still reserving judgement until I see some gameplay.
 

Glaice

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Mar 18, 2013
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Adam Jensen said:
Ohlookit said:
As long as it is a throw back to the first doom game and not like the fps that we have now
Shadow Warrior proved that we can have the best of both worlds. Old and new school combined into an awesome dance of violence and mutilation of demonic forces. If DooM can do something similar it will be rewarded with my attention and curiosity. If not, I guess I'll just keep playing Shadow Warrior. I can't get tired of it.
Don't forget the Rise of the Triad reboot.

Aeshi said:
Honestly I think the best way to remake Doom would be to just locate the guy who made the "Brutal Doom" mod and put him in charge.
No, just no. As much as BD can be fun sometimes, we don't need everything inspired by that ridiculous gorefest.

Speaking of this reveal, it's nothing more than just prerendered crap. I'm not impressed, id. Your core talent is gone, you are nothing but a shell of your former self. Show some non-doctored screenshots or short beta footage or don't tell us anything.

-A long time Doom fan
 

Souplex

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Jul 29, 2008
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Bethesda, we need to have a chat.
You keep doing things that aren't Fallout 4.
All this does is make us angry. It serves nobody.
Just give us Fallout 4.