Brutal Doom gets too much credit. There are far superior Doom Wads out there. That said, what made Doom so great wasn't just the gore or the action, it was the huge sprawling open ended levels pre-populated with monsters. That is what is missing from most games that try for a Doom formula nowadays. They might capture some of the action, but I don't get the same feel from moving from one linear room to another while enemies spawn in from places I can't reach.hakkarin said:The original Doom already had this. I will admit that Brutal Doom adds a lot of cool stuff into the game, but some additions like giving the demons the middle finger are childish and appear to exist only to appeal to the 12 year olds playing CoD.Duffeknol said:It needs fast-paced, perfectly flowing action and stupid, ridiculous, preposterous amounts of gore.hakkarin said:Because what Doom needs is iron sights and childish swearing, right?Aeshi said:Honestly I think the best way to remake Doom would be to just locate the guy who made the "Brutal Doom" mod and put him in charge.
Actually it has, it can get a pass if the story doesnt interrupt what is primarly a gameplay focused game (like Wolfenstein: The New Order did it great) or is simply good but its not like devs do bad stories on purpose, sometimes they really arent up to the task.hakkarin said:A game doesn't HAVE to have a story to be good, but it is never made worse by one.
Don't forget the Rise of the Triad reboot.Adam Jensen said:Shadow Warrior proved that we can have the best of both worlds. Old and new school combined into an awesome dance of violence and mutilation of demonic forces. If DooM can do something similar it will be rewarded with my attention and curiosity. If not, I guess I'll just keep playing Shadow Warrior. I can't get tired of it.Ohlookit said:As long as it is a throw back to the first doom game and not like the fps that we have now
No, just no. As much as BD can be fun sometimes, we don't need everything inspired by that ridiculous gorefest.Aeshi said:Honestly I think the best way to remake Doom would be to just locate the guy who made the "Brutal Doom" mod and put him in charge.
Doom's story: There are hellish monsters in the next room, kill them. Repeat.Jaxs said:People seem to forget that Doom HAD a story. Do you guys know what it was? It's the exact story that this lady in the cut scene is telling.
Doom 2 is my favorite game of all time. But i'm still reserving judgement until I see some gameplay.
Yeah I can understand why they did it, but I would have liked it being a surprise. The only bit I liked in Doom 3 was right at the end when you walked through that gap in the wall which actually turned out to be between the Cyberdemon's legs. Scared the shit out of me.Doom972 said:And they already showed us the Cyberdemon instead of making it a surprise when you get to see it in-game. Too bad.
Still, I can't wait to see more of it.
Sure it can be. Take Diablo 3 for example. Adventure mode is popular precisely because the story is utter shit and people want the chance to enjoy the actual game without it getting in the way. Or GTA4, which had a great game hidden behind the "story" of constantly having to drive your cousin to the pub over and over and over again. Or look at virtually any decent platformer or racing game, where trying to force a story into it usually achieves nothing other than getting in the way of the gameplay. A good story properly fitted into a game won't usually make it worse, but a bad story or a badly implemented one absolutely can.hakkarin said:A game doesn't HAVE to have a story to be good, but it is never made worse by one.
It doesn't matter to me, as it's probably going to be terrible (as usual with games) and i'm probably going to skip every single cutscene and curse every unskipable Half-Life segment. I'd much rather have a level oriented and fast paced action game. If there is a story, keep it between the levels so it's easy to ignore. To me, that would improve 90% of all modern action games, the story is usually the thing dragging it down.hakkarin said:The original Dooms had plenty of scary horror levels.josemlopes said:It doesnt seem to try to be scary and thats nice since Doom was never supposed to be scary.
Anyways, I don't agree with the stuff a lot of people are saying that the game doesn't need any story and that story doesn't matter. It may have been true when JC said it when he made Doom, but guess what, that was OVER 20 YEARS AGO!
Gaming has evolved. "It's just a game", is no longer a valid excuse for a bad story. The expanded story in Doom 3 as basic as it was, was still a big step up from from the original Doom. I actually really enjoyed exploring the facility while discovering it's evil secrets.
So don't put me into the "story doesn't matter" camp.
They're having to reboot the reboot. Unfortunately Doom-3-Guy was shown a tac-light by a well meaning programmer and, well, there was an 'episode'.canadamus_prime said:Wasn't Doom 3 pretty much a reboot? So are they rebooting it again then?
Yeah I really don't understand the entire number system at all. Perhaps yahtzee is right and publishers and developers do it just to piss off future archivists. I mean really if you want to reboot DOOM and turn into anything other than a run and gun demon killing fest with heavy metal music in the back ground wouldn't it be a smart idea to not associate yourself that closely with the original game? I mean its not like Doom was a tiny hit that flew under the radar and this is a chance for the dev to reintroduce people. I mean are there really any people that are going to not buy the game if its called DOOM: Portal to Hell or more likely DOOM:Revelations. But just calling it Doom is going inevitably burn more people when it doesn't stick to the exact formula of its namesake.BeeGeenie said:That didn't look like Dwayne "The Rock" Johnson at all. I am disappoint.
Also, it should be "Doom 4," not "Doom." Stupid publishers don't know how to count. tsk tsk
I have no idea what you mean by that. "tac-light?" I don't understand. What "episode?"Grouchy Imp said:They're having to reboot the reboot. Unfortunately Doom-3-Guy was shown a tac-light by a well meaning programmer and, well, there was an 'episode'.canadamus_prime said:Wasn't Doom 3 pretty much a reboot? So are they rebooting it again then?