The Wykydtron said:
No I mean they practically copy pasted how the original Warcraft 3 engine felt onto Source and HD'd it, that's almost the same shut up.
Ahh right, yes that exactly. They have tried to emulate it pretty much precisely, bugs and all.
Zero effort to make things not sluggish as fuck. Hey maybe some people are into that kinda thing, I just prefer controls that you do not have to fight through to reach the fun.
I started with League, and played the hell out of it for a good few years and I've played Dota for most of this year. The turn speed is something I've got used to and now prefer, mostly for the following reason. Abilities have a punch behind them in animations sound and feel. The main one I think of whenever I say that is Earthshakers Q, when he slams it into the floor it just feels so much beefier, also his turn speed is fairly low so he just feels tankier. I don't like the whole zippity doo bop movement of not fumbling about in LoL when I'm a tank, Lulu it suits, Earthshaker it doesn't.
It's the same as "gun feel" as I attempt to describe it, the guns in CSGO have huge recoil and all of them can kill with 1 bullet to the head and just feel lethal to use. However the guns in say Payday (worst offender) and to lesser extents BF3 and CoD feel like peashooters, but they're much more easier to hit with. It's like that with the game feel of Dota and LoL, one is forgiving but doesn't feel like the character is a big burly tank, it feels like he's a dainty ballet dancer who can zip about wherever whenever.
But the whole "Reach the fun" part is completely subjective, I adore the feel of Dota over LoL and going back and being Ahri or even J4s ult, all abilities just feel weak in comparison, certainly when CC is just a tickle. Again, opinion which is why I left this stuff out of my first post.
Oh and on a personal side, I find DOTA's characters more boring somehow. No idea how. They all have some cool as hell moves, 1000+ crit damage, timestop field, AntiMage in general everyone has like a 5 second stun or some such thing yet I can never get into the characters themselves.
I love some of the background stories of LoL characters, but their abilities all seem to be the same sets of things, ADCs mostly have this problem where they all have 1 mini cc, one dash getaway a burst and an ult that sets them apart. Junglers seem to be most different where they can be more flexible with the kit but the whole insanely strict meta means you can't have people that are complete gamechangers like Wisp or Spirit Breaker.
Their move and attack quotes are just one or two words taken from a general stock, they spend more time commenting on that one last hit they just got or how they totally denied a minion lolol, I dislike how every bloody character only opens their fat mouths properly every time a kill or death happens, the voice acting is mostly dismal except AntiMage. If I have to listen to Luna or Witch Doctor again I will have to hurt something and there are no emotes.
Luna's voice is horrendous. Well her voice is ok, her fake Scottish accent is horrendous. Witch Doctors is glorious though. Best thing about Dotas voice acting is the interaction between heros, if you put enemies like Tidehunter and Kunkka in the same lane they'll mention they don't like each other. Also just look at the amount of responses [http://dota2.gamepedia.com/Kunkka_responses] there are for Kunkka killing Tidehunter. That's not uncommon between heroes that they'll speak to each other about lore and reference stuff, and I wish LoL had more of it.
There are taunts, and they come with animations but they're an unlock, also you make the hero laugh if you type lol, but it's not nearly as spammable as league. So plus side there are more varied taunts, downside they're unlocks and less spammy, along with no /jokes or /dance.
To sum up, main reasons I switched was abilities feel beefy, supports have a fuck ton more to do early game (as in, they have something to do other than stand in a bush and ward once every 2 mins), there isn't a set meta that forces you into 1 team lineup, heroes have much more interesting abilities, you'd never see Pit Lord where he can teleport his entire team to anywhere on the map in LoL, also Heroes don't NEED only 4 ability slots (Outside of Elise, Jayce & Troll Warlord melee/ranged switch style) like Invoker who has around 10 spells. Control groups like Starcraft and other RTS games where you can control more than 2 units at once (holding alt for Annies ult is controlling 2, but Dota you can have at least 20 with Broodmother or PL). Heroes don't sort of die out to make way for new ones, where there was like a good year or two where Eve wasn't played, during TI3 I think it was only around 10 heroes weren't picked or banned, I'd put a fairly hefty wager you wouldn't see that sort of verity in LoL comps although if someone could link me stats that would be lovely, I'm interested. I don't know much about the current LoL meta but I can guarantee there will be people who aren't picked because they're nerfed to the ground and you'd get shouted at for picking them, currently I can't think of anyone in Dota that doesn't have a use, it may be a niche use like Broodmother early tower pushing and countered easy but it's something unique, and with League characters being so similar the nerfed ones just lay dormant with someone else doing exactly the same as them but better.
This was much longer than I intended it to be...
Edit:
Just like 10 different variations on how to pick and ban... also some people managed to unlock the 10 Champion lobbies and practically wreck EU West. It is a really funny thing though.
Yeah there is no ranked system, but if you're into those sorts of all one character funny games that's built into the lobby system in Dota, where everyone can be the same character or you can just have as many of anyone you want, you can even have a team of Roshans vs another team of Roshans.
Also there's wtf mode, where everyone has infinite mana and no cooldowns, which is just ridiculous(ly funny).