Most of what you've just said here is complete, uninformed bullshit. While it's true that the Tribunal system does not always provide enough information, this reflects on the system being, if anything, too lenient. Not to mention that in most cases the information provided is very conclusive. I don't need a replay when a player spams "get cancer ******" in chat to ascertain his guilt. In over a year of being involved with the whole Tribunal process, I have yet to see a single wrongful ban, let alone a perma-ban. There are too many counters in place. And currently Riot's focus is on positive and passive re-enforcement rather than punishing abusive players.Tenmar said:Sorry but as a closed LOL beta player I can tell why you are having a much better time. You are playing support. Sure when you get flak you get a ton of it but since damage is the driving force in the game playing with randoms and being that dps source and dying will get you more reports than anything else. Which is the reason why LOL is a worse game than DOTA. The report system and riot's self created rhetoric of "toxic".
It's been about four years now since LOL came out and yet for their head psychologist Lyte the best solution he has come up with to deal with the "toxic" rhetoric he created was emulated the US prison system. And this is coming from a guy who actually when described the system to family who were police officers said just that. There is no real reform or system of reform. It's 100% focused on the negative and the driving force is based on accusations without any actual hard evidence to proves one's innocence or guilt. No replays for the tribunal to watch, no timeline showing when players died in accordance with the chat, no evidence at all. All you get is a testimony from players who are biased and will quite literally make shit up and report the moment a guy doesn't do what they want them to do.
Even IF you took Pendragon's advice and played with friends I still had friends who were on the line and took his advice. Still got permabanned. When he showed the final report the only person who reported him was from the enemy team. Yet when you looked at the tribunal case, NO ALL CHAT from my friends. Yet Riot still upheld the ban because of "previous toxic" behavior.
At the end of the day though Riot's game is nice but can easily snowball due to champion saturation(not to mention certain champions are becoming mechanically outdated) as champions will mechanically hard counter others but on the social side and riot's own "justice" system is what really makes it a terrible game to play. One of the biggest complaints I hear is that people feel like cause of the nebulous summoner's code that people feel like they are working a job while they play instead of actually enjoying the game as part of their leisure. So after a shitty 9-5 or even 12 hour work shift a guy who wants to enjoy his hobby of video games basically still has to keep the stick up his ass because what might actually be his method to get all the stress out of his system has to now keep it bottled up even more. In what is designed to be a COMPETITIVE game. LOL just becomes a lot less fun. I'm not even talking about the grind that where by the purest of F2P models you would currently need 5 years to unlock all of the games content.
As for champions becoming "mechanically outdated"... what? You clearly have no clue what you're talking about. Look at the statistics for this year's world tournament and you'll notice that there is a very even distribution of the release dates of the most played champions. Champions like Shen, Sona and Corki are among the most contested champions and have been in the game since some of the earliest full builds. Yes, some champions hard counter other champions. The whole game revolves around that, it's a core mechanic of the game and pretty much has been since forever. And it's fucking the same for Dota. There ARE counters in Dota.