IllumInaTIma said:
Naeras said:
Dota 2 also has more gimmicky heroes overall(stealth heroes, illusion heroes, Tinker, etc), which might or might not appeal to your tastes.
How is that gimmicky? A gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries. However, the special feature is typically thought to be of little relevance or use. In each case it's not a gimmick, but a central part of that character and playstyle. Stealth heroes terrorize enemy supports by ganking them and killing them in the middle of a teamfights. Illusion heroes with diffusal blade are capable of draining enemy heroes of mana in mere seconds and Phantom Lancer alone can fight entire enemy team. And Tinker! Give him Boots of Travel and he will become the most mobile and pushing hero in the game.
You're using the term differently from me, then, possibly because I learned the term from how it's generally used in RTSes or fighting games. By "gimmicky", I'm referring to a feature that sets a hero apart from others in terms of playstyle, but is something that a player would be wise not to overly rely on, as it's usually either relatively easy to counter for more experienced players, or (more often) a particular kind of playstyle that doesn't translate well to the rest of the cast. If you're new and play something "gimmicky" in this sense, you might have a tendency of developing bad habits.
In DotA and similar games, stealth heroes are a very good example of this. I've seen certain players go 15-0 with Rikimaru in one game, and the next game they're going 0-8 within 15 minutes followed by a ragequit. The entire success of these players hinges on stealth, and a lot of them tend to have massive troubles with adapting when people know how to play against it. They're too used to just being able to go wherever they want, so they tend to get caught horribly out of position when the opponents have some kind of invisibility detection. The stealth allowed them to succeed for a long time without having to bother learning intelligent positioning, so the players in question perform far worse once their stealth gets countered, or when they have to pick other kinds of heroes.
It's kind of like a guy I'm playing SF4 with. He's a pretty damn good T.Hawk-player, but since T.Hawk currently relies largely relies on the opponents not knowing the match-up properly, as well as some other stuff that a lot of stuff other characters just don't have, it means a lot of the things he learned playing that character translates very badly to other characters. As such, he'll generally blow me up with one character and lose when he uses other characters.
Of course, being gimmicky doesn't mean that the hero in question is bad or anything of that kind. Just see Nyx, Tinker, Bounty, PL, Naga and several others for examples of that. Played intelligently, all of these heroes are incredibly powerful, and commonly picked competitively for a reason.