yeah i dont have a problem with it having cut scenes.... just as long as they aren't 10 - 15 fucking minutes...i think they might as well just make a movie at that point...
I'm confused--won't they be done by Bioware?cursedseishi said:Aye, some Xenosaga cutscenes were easily at least 60 minutes long.BehattedWanderer said:Or half of a Xenosaga cutscene. 103 minutes, spread out over what is expected to be at least a 40 hour game is hardly a lot of time. And the way they're doing the narrative, I expect some of it to be flashy stories told about awesome things.
Who here is also hoping the scenes are done by the impressive Blur Studio (DC Universe trailer, as well as the awesome Star Wars MMO trailers were done by them)? Crazy thing I know, but it would certainly be awesome.
And that's just the END cutscene..... MGS4 must have had like 5 hours of cutscenes. Still there is no such thing as to much Snake.Kasurami said:I seem to recall the ending cutscene to Metal Gear Solid 4 was about 110 minutes.
With this in mind, 103 is nothing.
Oh, Xenosaga--especially Episode 1--has some of my favorite cutscenes ever!BehattedWanderer said:Or half of a Xenosaga cutscene. 103 minutes, spread out over what is expected to be at least a 40 hour game is hardly a lot of time. And the way they're doing the narrative, I expect some of it to be flashy stories told about awesome things.
Yeah, I noticed that as well. DA:O had a great talent in cinematic previews that we didn't actually get to see any in-game footage of. I had kinda hoped some of the trailer footage would be around, but as a showcase, it did the job, I suppose.Sniper Team 4 said:Oh, Xenosaga--especially Episode 1--has some of my favorite cutscenes ever!BehattedWanderer said:Or half of a Xenosaga cutscene. 103 minutes, spread out over what is expected to be at least a 40 hour game is hardly a lot of time. And the way they're doing the narrative, I expect some of it to be flashy stories told about awesome things.
As long as these cutscenes have epic battles in them like The Sacred Ashes trailer and that charge on Denerim, I'm all for them. I was actually surprised that Origins didn't have more of those. Disappointed too.
Knowing Bioware, I'm fairly certain that DA2 will be a bit longer than the 17 hours of gameplay you're clamoring for.canadamus_prime said:103 minutes??? I hope they realize that isn't a great selling point? For every single one of those minutes there had better be at least 10 minutes of gameplay.
I hear what John Funk is saying about not everything having to be interactive, but if I just wanted to watch a well CGI'd movie I'd go rent a Pixar film or one of those Dreamworks CG animated films, but if I'm sitting down to play a video game that means I want an interactive experience. I want to participate in the story, not just sit back and watch! Now I realize that cutscenes are often necessary, but if the amount of cutscene exceeds the amount of gameplay you've got a serious problem. I figure an appropriate ratio (in minutes) should be at least 10:1. That's 10 minutes of gameplay for every minute of cutscene. So if your game has 103 minutes of cutscene, there had better be 1030 minutes of frickin' gameplay!
It says that's the total run times of cutscenes "within the work" meaning the whole thing. so there will be less than that in each playthrough, even if it's not that much. Also, why would you count the conversation aspects? Both of those are interactive, and skippable.ravenshrike said:I think 103 is the minimum amount of time spent in cutscenes. That is, if all you do is run straight through with the bare minimum of interaction. Also, since DA2 is switching to a ME2 style dialogue scenes the mini cutscenes certainly aren't included.Sephiroth_deus said:We should also remember that DA isn't really a linear game. That means it probably wont even be possible to see all 103 minutes in a single playthrough. Unlike MGS which is completely linear so to complete the game you must encounter every cutscene(whether you skip it or not).
It will definitely be much longer, and 103 minutes is the total amount of cutscenes in the games, and knowing Bioware, this means that the total won't be quite that high for a single play through.shado_temple said:Knowing Bioware, I'm fairly certain that DA2 will be a bit longer than the 17 hours of gameplay you're clamoring for.canadamus_prime said:103 minutes??? I hope they realize that isn't a great selling point? For every single one of those minutes there had better be at least 10 minutes of gameplay.
I hear what John Funk is saying about not everything having to be interactive, but if I just wanted to watch a well CGI'd movie I'd go rent a Pixar film or one of those Dreamworks CG animated films, but if I'm sitting down to play a video game that means I want an interactive experience. I want to participate in the story, not just sit back and watch! Now I realize that cutscenes are often necessary, but if the amount of cutscene exceeds the amount of gameplay you've got a serious problem. I figure an appropriate ratio (in minutes) should be at least 10:1. That's 10 minutes of gameplay for every minute of cutscene. So if your game has 103 minutes of cutscene, there had better be 1030 minutes of frickin' gameplay!
Maybe, but I think someone needs to go over and gently remind Bioware just what medium they're supposed to be working in; esp. since they're apparently bragging about having 103 minutes of frickin' cutscenes in their game.shado_temple said:Knowing Bioware, I'm fairly certain that DA2 will be a bit longer than the 17 hours of gameplay you're clamoring for.canadamus_prime said:103 minutes??? I hope they realize that isn't a great selling point? For every single one of those minutes there had better be at least 10 minutes of gameplay.
I hear what John Funk is saying about not everything having to be interactive, but if I just wanted to watch a well CGI'd movie I'd go rent a Pixar film or one of those Dreamworks CG animated films, but if I'm sitting down to play a video game that means I want an interactive experience. I want to participate in the story, not just sit back and watch! Now I realize that cutscenes are often necessary, but if the amount of cutscene exceeds the amount of gameplay you've got a serious problem. I figure an appropriate ratio (in minutes) should be at least 10:1. That's 10 minutes of gameplay for every minute of cutscene. So if your game has 103 minutes of cutscene, there had better be 1030 minutes of frickin' gameplay!
You're aware of how little you will probably notice an hour of cutscenes stretched out over a 40-60 hour game, right? I don't even know why this is newsworthy, or why BioWare would announce it (unless they were directly asked). Metal Gear Solid 4 had about TEN hours of cutscenes, a gratuitous amount in my opinion.canadamus_prime said:Maybe, but I think someone needs to go over and gently remind Bioware just what medium they're supposed to be working in; esp. since they're apparently bragging about having 103 minutes of frickin' cutscenes in their game.shado_temple said:Knowing Bioware, I'm fairly certain that DA2 will be a bit longer than the 17 hours of gameplay you're clamoring for.canadamus_prime said:103 minutes??? I hope they realize that isn't a great selling point? For every single one of those minutes there had better be at least 10 minutes of gameplay.
I hear what John Funk is saying about not everything having to be interactive, but if I just wanted to watch a well CGI'd movie I'd go rent a Pixar film or one of those Dreamworks CG animated films, but if I'm sitting down to play a video game that means I want an interactive experience. I want to participate in the story, not just sit back and watch! Now I realize that cutscenes are often necessary, but if the amount of cutscene exceeds the amount of gameplay you've got a serious problem. I figure an appropriate ratio (in minutes) should be at least 10:1. That's 10 minutes of gameplay for every minute of cutscene. So if your game has 103 minutes of cutscene, there had better be 1030 minutes of frickin' gameplay!