Dragon Age 2 Packs 103 Minutes of Cutscenes

Cogwheel

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Apr 3, 2010
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Wombat of Doom said:
Also, "not... the most original out there when it comes to story and characters"? You might be right about stories, but characters? Name five games with better, more interesting, and more "original" (whatever that means) characters than (off the top of my head) Sten, Minsc, Shale, Thane, Mordin, Wrex or Jaheira.
I'm sorry, I can't hear you over the sound of Planescape: Torment.

Still, it doesn't mean the characters are invariably stereotypical or anything like that. But yes, slightly odd-seeming dialogue, and fairly predictable stories. Now, my experience is admittedly limited to BG1/KoTOR for the most part, but I'm not sure why Bioware gets credit for being the best ever. They're good, certainly. That said, I can't help but raise an eyebrow when I'm told they have the best plots, of all things.

Ah well. To each their own, I suppose. I don't plan to ever play Dragon Age in any case.
 

JordanXlord

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Mar 29, 2010
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...wait that many cutscenes...i still want Dragon Age 2 so much, i love the dragon age series...i cant wait for it and i will love the cutscenes...if they are great
 

Tim Mazzola

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Dec 27, 2010
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Are these outright cutscenes or scenes in which you'll be choosing dialogue and stuff? I won't be buying this game anyway since I hated the first one. Still, seems out of character for a Bioware game to have cutscenes that you just watch.
 

p3t3r

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Apr 16, 2009
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i remember xenosaga 3 had over 7 hours of cutscenes. but i supose that game was much more linear and there was no dialogge trees
 

Mr. Doe

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Aug 15, 2009
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I guess that sounds alright; as long as the gameplay improves and the cutscenes serve a purpose. Guess there wont be a speed run achievement though.
 

CleverCover

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Nov 17, 2010
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I already pre-ordered it. Geezus.
I have enough reasons to fangirl over this title.

Seeing as there's so much to do and so many options, I feel like I'm not even going to see some of those cutscenes the first time around.
 

bob1052

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Oct 12, 2010
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Is that 103 minutes something you would see in one playthrough, or if you played it multiple times to get every possible cutscene, and adding up to times of each unique one?
 

tendo82

Uncanny Valley Cave Dweller
Nov 30, 2007
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More evidence that Dragon Age, the first, was Bioware's swan song to D&D inspired game design. Next they'll be announcing that Dragon Effect..err...Age 2 has sword play with cover mechanics.
 

sylekage

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Dec 24, 2008
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Soods said:
Just think how many quick time events you could fit in there :D
Shhhh don't give them any ideas!!

OT: I've never minded cutscenes, as long as they stuck to the story, for example, I watched all the cut scenes from the first Uncharted game. On youtube. For no reason. And I could tell they were all connected to the game, and made sense, and I've never played the game. 103 minutes? nothing.
 

Canadamus Prime

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Jun 17, 2009
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DustyDrB said:
canadamus_prime said:
shado_temple said:
canadamus_prime said:
103 minutes??? I hope they realize that isn't a great selling point? For every single one of those minutes there had better be at least 10 minutes of gameplay.
I hear what John Funk is saying about not everything having to be interactive, but if I just wanted to watch a well CGI'd movie I'd go rent a Pixar film or one of those Dreamworks CG animated films, but if I'm sitting down to play a video game that means I want an interactive experience. I want to participate in the story, not just sit back and watch! Now I realize that cutscenes are often necessary, but if the amount of cutscene exceeds the amount of gameplay you've got a serious problem. I figure an appropriate ratio (in minutes) should be at least 10:1. That's 10 minutes of gameplay for every minute of cutscene. So if your game has 103 minutes of cutscene, there had better be 1030 minutes of frickin' gameplay!
Knowing Bioware, I'm fairly certain that DA2 will be a bit longer than the 17 hours of gameplay you're clamoring for.
Maybe, but I think someone needs to go over and gently remind Bioware just what medium they're supposed to be working in; esp. since they're apparently bragging about having 103 minutes of frickin' cutscenes in their game.
You're aware of how little you will probably notice an hour of cutscenes stretched out over a 40-60 hour game, right? I don't even know why this is newsworthy, or why BioWare would announce it (unless they were directly asked). Metal Gear Solid 4 had about TEN hours of cutscenes, a gratuitous amount in my opinion.
Yeah well that's probably my biggest problem more than anything is that they're announcing it as if that's supposed to be some sort of selling point in the game's favour.
 

gmacarthur81

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Nov 13, 2009
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103 mins out of what will probably be 1500 mins of gameplay.

Yeah, I can deal with that.
 

Feylynn

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Feb 16, 2010
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I actually kind of hope that's a very conservative estimate, considering I intend to spend Minimum 100 Hours in this game...
100 minutes sounds pretty bare.
( 100<1.5% of 6000 )

Realistically 100 hours is being pretty conservative to, though past that likely extends to multiple playthroughs so the cutscene count starts over anyways.

The real monster here is the 10 hours of loading I sat through in Dragon Age: Origins.
They should really not have another one of those data leaks... Or at least I should be less stubborn and restart the game when it starts getting bad instead of suffering the literal hour per screen loads.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Fine by me. As a long-time fan of JRPGs, I have nothing by love for the standard cutscenes. It's a dying breed. Everything has to be "interactive".
 

Wombat of Doom

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I'm sorry, I can't hear you over the sound of Planescape: Torment.
Oh, you're definitely right that Torment has probably the best characters/writing/everything-but-combat of any video game ever. It's probably my favorite video game. But two things:

1. I didn't say there weren't any games in the whole world with better characters, I just said there weren't many: I challenged the author to name five, not one.
2. Torment was developed by Black Isle, using BioWare's Infinity Engine (from BG1), and Black Isle was also closely connected to BioWare, helping publish Baldur's Gate and the like. They were, of course, a division of Interplay, but the interaction between the two studios was always very big: many of the members of Black Isle went on to found Obsidian Entertainment, developers of KoTOR 2. So, while BioWare hardly deserves credit for Torment, they are still all kinds of tangled up and involved with the people that do.

Also, if your experience is mostly limited to BG1/KoTOR (both good games, mind) then you haven't experienced most of the great characters I mentioned above. While Minsc and Jaheira are both in BG1, it's really more their BG2 incarnations to which I was referring (which I probably should have said, so that's fair.)

I don't mean to sound like a total fanboy-- there are plenty of problems with BioWare games (romance subplots that make little sense, occasionally anticlimactic moments, ALL of Dragon Age: Awakening) but I just think that they more or less lead the pack in terms of characters and writing. Nothing yet to rival any of the great characters in literature or film, sure, but substantially better than most of the other games out there.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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theriddlen said:
103 minutes?

There will be over 2 hours of cutscenes in Witcher 2.

Forget about DA, preorder REEL games!
...What?

OT: Not that much, really.