Meh, I'm a MGS fanboy.
To me, this is just the cutscene explaining how to used the Directional mic.
To me, this is just the cutscene explaining how to used the Directional mic.
I'm sorry, I can't hear you over the sound of Planescape: Torment.Wombat of Doom said:Also, "not... the most original out there when it comes to story and characters"? You might be right about stories, but characters? Name five games with better, more interesting, and more "original" (whatever that means) characters than (off the top of my head) Sten, Minsc, Shale, Thane, Mordin, Wrex or Jaheira.
Shhhh don't give them any ideas!!Soods said:Just think how many quick time events you could fit in there
Yeah well that's probably my biggest problem more than anything is that they're announcing it as if that's supposed to be some sort of selling point in the game's favour.DustyDrB said:You're aware of how little you will probably notice an hour of cutscenes stretched out over a 40-60 hour game, right? I don't even know why this is newsworthy, or why BioWare would announce it (unless they were directly asked). Metal Gear Solid 4 had about TEN hours of cutscenes, a gratuitous amount in my opinion.canadamus_prime said:Maybe, but I think someone needs to go over and gently remind Bioware just what medium they're supposed to be working in; esp. since they're apparently bragging about having 103 minutes of frickin' cutscenes in their game.shado_temple said:Knowing Bioware, I'm fairly certain that DA2 will be a bit longer than the 17 hours of gameplay you're clamoring for.canadamus_prime said:103 minutes??? I hope they realize that isn't a great selling point? For every single one of those minutes there had better be at least 10 minutes of gameplay.
I hear what John Funk is saying about not everything having to be interactive, but if I just wanted to watch a well CGI'd movie I'd go rent a Pixar film or one of those Dreamworks CG animated films, but if I'm sitting down to play a video game that means I want an interactive experience. I want to participate in the story, not just sit back and watch! Now I realize that cutscenes are often necessary, but if the amount of cutscene exceeds the amount of gameplay you've got a serious problem. I figure an appropriate ratio (in minutes) should be at least 10:1. That's 10 minutes of gameplay for every minute of cutscene. So if your game has 103 minutes of cutscene, there had better be 1030 minutes of frickin' gameplay!
You sir win one internet.BehattedWanderer said:Or half of a Xenosaga cutscene.
Oh, you're definitely right that Torment has probably the best characters/writing/everything-but-combat of any video game ever. It's probably my favorite video game. But two things:I'm sorry, I can't hear you over the sound of Planescape: Torment.
...What?theriddlen said:103 minutes?
There will be over 2 hours of cutscenes in Witcher 2.
Forget about DA, preorder REEL games!