Your analogy is incorrect. DLC is not failure to complete a game: it is ADDITIONAL CONTENT. So in other words, it'd be like selling you a computer, but you have to pay a small amount to get an upgrade.Sevre90210 said:/facepalms.
Listen, I've got a feeling this is going to turn into a massive argument so before we start lets define the purpose of DLC k bbz?
Downloadable content: "the phrase is used to refer specifically to content created for video games that is released separately from the main video game release."
We can agree that that's what it is? It's simply meant to add content to a video game. Now for an analogy, if I were to sell you a brand new computer, but not sell you the hard drive, well then I'm just as big an asshole as they are.
The WK DLC, to my knowledge, essentially gives you the WK as a home base once you finish the associated quest: something that you probably don't have the rest of the game. So it's less a Storage Chest, and more a Vault that you can only access from that location. In case you didn't notice, they GAVE A REASON as to why they couldn't include this feature in the game: there was a huge bug that they couldn't fix in time for release, because multiple storage chests caused problems. So they solved the problem by giving you only one, and sticking it in the DLC.Sevre90210 said:Would it not make more sense to release it at a later date, who needs DLC on day one. People haven't even had time to enjoy the game yet! Also, who the hell leaves the storage chest out of a RPG? That is money grabbing no matter how you look at it. They could've put the storage chest in the main game and oh, waited and made a better DLC maybe?
I still don't see why people bother to pay for DLC, when you buy a video game, you expect it to be finished. That's an important word there, finished. Once more for triadic effect, finished. If it has bugs or minor errors you can patch it. If you need to extend playability then it's alright to add DLC ( e.g. Broken Steel for Fallout 3), but to release DLC, something that's reserved for the end game usually, on the first day. That is low.
This also allows them to keep the game's atmosphere correct. It could be that the developers felt that the multiple storage chests undermined the feel of the game somehow. It certainly is a flow-breaker to find in every village a magic box that somehow teleports items you put in it in-between areas... a Vault, which is solitary and keeps the items you put in it in that location, fixes this flow-breaker and keeps the player managing their inventory, instead of constantly hoarding items in SC's. It helps my point that none of the reviews I have seen about the game have mentioned the inventory system in a negative way: this suggests that the Vault is not a necessity to play the game, but just something extra you get for the DLC.
Also, the GAME WAS FINISHED. This is ADDITIONAL CONTENT. How is a game that can provide over 100 hours of gameplay "unfinished?"
Hey, guess what: I have one word that totally undermines everything you've just said.Sevre90210 said:Well let me take this apart backwards.
First of all, as you said the PC version was finished quite a while ago, then surely the storage chest could've gone into that? And since when do developers give a damn about release dates? Have you not heard of Duke Nukem?!
Well I won't buy it but why the bloody hell are you releasing it? Do you actually have DAO finished and are craving for more? By sitting on something for a few months you can in fact sit back and improve it, maybe ask the community what it wants rather than stapling some sidequests together into a 7$ bundle to suck up to your publisher. I'm not blaming Bioware for releasing the DLC though, I know it was EA who forced them to do it, it's out of character for Bioware to do something like this. It's still a bad move though, it tarnishes the developers reputation not the publishers. Look at all the negativity it's already received leading to a thread on the Escapist where the devs claim they didn't mean to rip you off.
[HEADING=1]DEADLINES.[/HEADING]
Sure, some developers like Valve and Blizzard can basically ignore them: but the majority of developers CAN'T. Bioware had a deadline, in order to stick to it they had to cut some content. This content still got made thanks to the time gap that Virgil explained: half of it got released for free (Stone Prisoner) and the other half they're charging for in order to make up for the development/other costs.
THE GUY SAID EA HAD NOTHING TO DO WITH THIS. Did you read the OP at all?
The only negativity coming out of this thread is coming from people like you who don't understand the way software development works.