Sevre90210 said:
I see, please point out the reason [for the day one launch dates] in the following paragraph:
snip
As written, EA had nothing to do with the contents of the DLC. Please note that content has nothing to do with release dates. You really should read before you resort to ALL CAPS.
As for the other point, it's not game breaking to have a storage chest is it? In fact it's just standard to have a storage chest in a RPG. Hell I can't think of a RPG without one.
It wasn't in that paragraph. It was the bolded section posted by a previous user:
Perhaps the more relevant question is - why still choose to launch it day 1 then?
There are a lot of good reasons for this, otherwise we wouldn't have done it. Suffice it to say that it was not a decision made lightly, but I still believe it is the right one for DA even if it means taking a few lumps in the meantime for it.
For the sake of brevity, let me reverse the question. Why delay it?
Sure, the easy thing would have been to artificially just sit on the release of these for a few weeks. But then, what would be the right time? 1 week? 2, 4, 6? More importantly, and honestly now - what would have been the benefit for fans that might want DLC in doing this?
Those are the reasons Bioware gave for releasing the DLC on day one. You can either accept them, or go with your conspiracy theories.
I have asked several people with the game about the inventory system: not one of them has yet complained about a lack of space.
Mass Effect, Bioware's last RPG, didn't have storage chests, and ME had a limit to it's inventory space as well.