danpascooch said:
[
Woah, text wall.
You bring up some good points, I actually didn't mind Mass Effect 2 so much though, I felt what they lost in exploration and inventory they gained in character development.
Well, there isn't really much of a give and take between character development/story and the gameplay elements. There isn't any reason why you can't have both, especially seeing as the two are frequently developed by seperate groups of coders. The guys designing the combat system for example are not the same people doing the voice acting, or making the cinematics. That's one of the reasons why there are such huge design teams involved.
There is no real reason why having voice actors record some decent quality in-character banter, in any way influanced the lack of an inventory system, reduction of the skill system, and transformation of the combat into a shooter when it comes to "Mass Effect 2". Especially seeing as the meat of the character development and storytelling still took place in areas seperate from where the combat and action was happening (ie shipboard conversations, and wandering around in space stations and such talking to people).
There are two reasons why we have seen "Mass Effect 2" and "Dragon Age 2" dumbed down as I pointed out. One is quite simply that the guys putting up the money probably demanded they do so to try and appeal to more casual gamers. Shooters generally outsell RPGs, even if RPGs are still a major market. An investor/producer wants the best possible returns, which is why you see so many attempts to try and hybridize these things. With the shooter market having more people, the development is of course directed to focus in that direction. The other reason is quite simply that "Bioware" has been juggling lots of balls in the air at once right now. Both the original "Mass Effect" and "Dragon Age" games were developed where the entire resources of a more focused team could be directed at them. "Dragon Age" in paticular was developed over a long period of time, which is one of the reasons why they said a lot of the enviroments showed their age. The less depth you put into the game, and the less control/understanding of what is going on with the mechanics that you give the players, the easier a game is to program. "Dragon Age 2" simply put has far less variables involved, and making it easier also means that people are going to spend less time trying to master mechanics to figure out their way past problems. "Mass Effect 2" in comparison was pretty much cake compared to a serious RPG, as shooters are much easier to design, no real numbers involved like "accuracy" to determine hits and misses make it a simple matter of aiming a recticle, the shooter mechanics also let them fudge things like damage, damage resistance, and the like.
The point here being that I don't think they simplified and dumbed down the rest of the game because they had to in order to "tell a better story with the cinematics". Heck, to be entirely honest there isn't even any good reason why voicework for the player character required them to cut down on the options. Games like "Saint's Row 2" demonstrated that they can have multiple voicetracks for the main character, and let you select the one you want. Albiet this DOES mean hiring some extra voice actors, or perhaps having some do double duty.
Probably the biggest excuse that can be made for Bioware, (other than talking about "selling out" to non-RPG gamers due to the demands of their producers) is their involvement with "Old Republic Online". They've hired a lot more people, diluting their original talent pool, and have most of their best talent focusing mostly on the 300+ million dollar project at the demands of their boss doubtlessly. That means that a lot of design corners are being cut. On a lot of levels acting like what we're seeing is the result of them "catering to a more profitable audience" let's them maintain some integrity as talented designers... compared to them simply not being able to do any better in their current state.
I wouldn't be surprised if despite some of the names involved, a lot of the things that gamers have been complaining about in Bioware's most recent single player games were actually crapped out by uncredited interns. "Ooops, well computing the stat variables on every member of the party having seperate armor locations, not to mention ensuring all of those models work with the armor textures is a lot of work and complicated. We'll cut down on the gear, and not let the NPCs wear armor to make it easier, and then claim it's to enhance the characterization if we're ever questioned".