lucky_sharm said:
Can someone please explain the dumbing down just for once? And without confusing it with accessibility?
In DAO, the combat involves auto attacking, switching between different party members, setting different tactics for your non controlled party members, using skills and abilities, and pausing the game for delivering commands tactically.
In DA2, the combat involves auto attacking, switching between different party members, setting different tactics for your non controlled party members, using skills and abilities, and pausing the game for delivering commands tactically. Oh, but now there's no more friendly fire...except for Nightmare mode made exclusively for hardcore pro gamers who happen to be most of the people that talk down on the game for being dumbed down.
Dialogue has been dumbed down? Why? Just because you now know what each different response will actually do? And you won't invite your bisexual companion to bed by accident just because you gave him/her a compliment?
I can only give you my pov and I don?t have time to go into a lot of depth. I believe its more of a personal thing anyway. People have different definitions or values with over-simplification. For me it has nothing to do with accessibility. It started with KOTOR.
Smaller parties
Cant attack civilians
Cant flee combat
Unified inventories
Smaller areas
No death for party members
Limited day/night cycles
I don?t think it had point and click movement too. Cant blame consoles for that because Viva Pinata has it.
Ok so here is DA:O that is supposed to be the spiritual predecessor of BG. So did it address any of that? Nooooo it was far worse than KOTOR
Ok I think we gained one party member but then we get
auto healing
Level scaling that is worse than KOTOR?s
A ridiculous stat system that is even more hit point weighted than D&D
And less exploration
Gimped ranged weapons
One of the reasons why I believe DA:O was a terrible game is it didn?t benefit from simplification. Simplification can work. DA:O was worse for it. I?ll give one example of why. When you lose exploration and you lose party members and you have auto healing one way to keep the game at the magic 40 hours is with filler combat and DA:O was the clown prince of boring mindless filler combat. The Tower, the Fade, the Temple, and Deep Roads was the most boring stretch of western RPG ever made. It was like Bioware remade a sidescroller with KOTOR?s engine.
OK so one bad Bioware game. Nice track record. What do we get from DA 2?
Removed friendly fire except on nightmare
What?? I like using messed up parties. I roleplay I don?t powergame. I might bump it to hard but nightmare should be too hard for someone who likes to create their own challenge by using poor party combinations. The difficulty was fine in DA:O. It was one of the few things they got right. I don?t know much about DA 2. I like the way the story is told but removing friendly fire is major. Bombing your own tanks is a mindless strategy.
Oh and the lack of auto-attack. Thats insane. Its still a stat based game...Might as well give us Jade Empire 2. At least that was a real action game.
All of what I named might not matter to you for couple million other people but it starts to add up and it matters to enough people. That?s why the user reivews are what they are. Thats where the hate is coming from.